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📄 setup.h

📁 浙江大学的悟空嵌入式系统模拟器
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//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_PROTOCOL 1

// The settings for the individual URL schemes
#define wxUSE_PROTOCOL_FILE 1
#define wxUSE_PROTOCOL_FTP 1
#define wxUSE_PROTOCOL_HTTP 1

// Define this to use wxURL class.
#define wxUSE_URL 1

// Support for regular expression matching via wxRegEx class: enable this to
// use POSIX regular expressions in your code. You need to compile regex
// library from src/regex to use it under Windows.
//
// Default is 0
//
// Recommended setting: 1 if your compiler supports it, if it doesn't please
// contribute us a makefile for src/regex for it
#define wxUSE_REGEX       1

// wxSystemOptions class
#define wxUSE_SYSTEM_OPTIONS 1

// wxWave class
#define wxUSE_WAVE      1

// ----------------------------------------------------------------------------
// Individual GUI controls
// ----------------------------------------------------------------------------

// You must set wxUSE_CONTROLS to 1 if you are using any controls at all
// (without it, wxControl class is not compiled)
//
// Default is 1
//
// Recommended setting: 1 (don't change except for very special programs)
#define wxUSE_CONTROLS     1

// wxPopupWindow class is a top level transient window. It is currently used
// to implement wxTipWindow
//
// Default is 1
//
// Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
#define wxUSE_POPUPWIN     1

// wxTipWindow allows to implement the custom tooltips, it is used by the
// context help classes. Requires wxUSE_POPUPWIN.
//
// Default is 1
//
// Recommended setting: 1 (may be set to 0)
#define wxUSE_TIPWINDOW    1

// Each of the settings below corresponds to one wxWindows control. They are
// all switched on by default but may be disabled if you are sure that your
// program (including any standard dialogs it can show!) doesn't need them and
// if you desperately want to save some space. If you use any of these you must
// set wxUSE_CONTROLS as well.
//
// Default is 1
//
// Recommended setting: 1
#define wxUSE_BUTTON       1    // wxButton
#define wxUSE_BMPBUTTON    1    // wxBitmapButton
#define wxUSE_CALENDARCTRL 1    // wxCalendarCtrl
#define wxUSE_CHECKBOX     1    // wxCheckBox
#define wxUSE_CHECKLISTBOX 1    // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
#define wxUSE_CHOICE       1    // wxChoice
#define wxUSE_COMBOBOX     1    // wxComboBox
#define wxUSE_GAUGE        1    // wxGauge
#define wxUSE_LISTBOX      1    // wxListBox
#define wxUSE_LISTCTRL     1    // wxListCtrl
#define wxUSE_RADIOBOX     1    // wxRadioBox
#define wxUSE_RADIOBTN     1    // wxRadioButton
#define wxUSE_SCROLLBAR    1    // wxScrollBar
#define wxUSE_SLIDER       1    // wxSlider
#define wxUSE_SPINBTN      1    // wxSpinButton
#define wxUSE_SPINCTRL     1    // wxSpinCtrl
#define wxUSE_STATBOX      1    // wxStaticBox
#define wxUSE_STATLINE     1    // wxStaticLine
#define wxUSE_STATTEXT     1    // wxStaticText
#define wxUSE_STATBMP      1    // wxStaticBitmap
#define wxUSE_TEXTCTRL     1    // wxTextCtrl
#define wxUSE_TOGGLEBTN    1    // requires wxButton
#define wxUSE_TREECTRL     1    // wxTreeCtrl

// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
//
// Default is 1
//
// Recommended setting: 1
#define wxUSE_STATUSBAR    1

// Two status bar implementations are available under Win32: the generic one
// or the wrapper around native control. For native look and feel the native
// version should be used.
//
// Default is 1.
//
// Recommended setting: 1 (there is no advantage in using the generic one)
#define wxUSE_NATIVE_STATUSBAR        1

// wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
// classes at all. Otherwise, use the native toolbar class unless
// wxUSE_TOOLBAR_NATIVE is 0. Additionally, the generic toolbar class which
// supports some features which might not be supported by the native wxToolBar
// class may be compiled in if wxUSE_TOOLBAR_SIMPLE is 1.
//
// Default is 1 for all settings.
//
// Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE and 0 for
// wxUSE_TOOLBAR_SIMPLE (the default is 1 mainly for backwards compatibility).
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
#define wxUSE_TOOLBAR_SIMPLE 1

// this setting is obsolete, value is ignored
#define wxUSE_BUTTONBAR    1

// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used ot logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// classes of wxWin 1.6x.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_NOTEBOOK 1

// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// Default is 0.
//
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG    0

// wxGrid class comes in two flavours: the original (pre wxWin 2.2) one and
// the new, much imporved and enhanced version. The new version is backwards
// compatible with the old one and should be used whenever possible, i.e. if
// you set wxUSE_GRID to 1, set wxUSE_NEW_GRID to 1 too.
//
// Default is 1 for both options.
//
// Recommended setting: 1 for wxUSE_NEW_GRID, 0 if you have an old code using
// wxGrid and 100% backwards compatibality (with all old wxGrid quirks) is
// essential.
//
// WIN16/BC++ resets wxUSE_NEW_GRID to 0 because it exceeds the data limit.
#define wxUSE_GRID         1
#define wxUSE_NEW_GRID     1

// wxProperty[Value/Form/List] classes, used by Dialog Editor
#define wxUSE_PROPSHEET    0

// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// ----------------------------------------------------------------------------

// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 1

// Use wxCaret: a class implementing a "cursor" in a text control (called caret
// under Windows).
//
// Default is 1.
//
// Recommended setting: 1 (can be safely set to 0, not used by the library)
#define wxUSE_CARET         1

// Miscellaneous geometry code: needed for Canvas library
#define wxUSE_GEOMETRY            1

// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
// wxListCtrl.
//
// Default is 1.
//
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
// enumerated above, then this class is mostly useless too)
#define wxUSE_IMAGLIST      1

// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Default is 1.
//
// Recommended setting: 1 (can't be disabled under MSW)
#define wxUSE_MENUS         1

// Use wxSashWindow class.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_SASH          1

// Use wxSplitterWindow class.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_SPLITTER      1

// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_TOOLTIPS      1

// wxValidator class and related methods
#define wxUSE_VALIDATORS 1

// wxDC cacheing implementation
#define wxUSE_DC_CACHEING 1

// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------

// Define 1 to use generic dialogs in Windows, even though they duplicate
// native common dialog (e.g. wxColourDialog). This is mainly useful for
// testing.
//
// Default is 0
//
// Recommended setting: 0
#define wxUSE_GENERIC_DIALOGS_IN_MSW 0

// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
//
// Default is 1
//
// Recommended setting: 1 (unless it really doesn't work)
#define wxUSE_COMMON_DIALOGS 1

// wxBusyInfo displays window with message when app is busy. Works in same way
// as wxBusyCursor
#define wxUSE_BUSYINFO      1

// Use single/multiple choice dialogs.
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_CHOICEDLG     1

// Use colour picker dialog
//
// Default is 1
//
// Recommended setting: 1
#define wxUSE_COLOURDLG     1

// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 1

// TODO: setting to choose the generic or native one

// Use file open/save dialogs.
//
// Default is 1
//
// Recommended setting: 1 (used in many places in the library itself)
#define wxUSE_FILEDLG       1

// Use find/replace dialogs.
//
// Default is 1
//
// Recommended setting: 1 (but may be safely set to 0)
#define wxUSE_FINDREPLDLG       1

// Use font picker dialog
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_FONTDLG       1

// Use wxMessageDialog and wxMessageBox.
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_MSGDLG        1

// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 1

// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 1

// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 1

// number entry dialog
#define wxUSE_NUMBERDLG 1

// splash screen class
#define wxUSE_SPLASH 1

// wizards
#define wxUSE_WIZARDDLG 1

// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------

// Windows supports the graphics format known as metafile which is, though not
// portable, is widely used under Windows and so is supported by wxWin (under
// Windows only, of course). Win16 (Win3.1) used the so-called "Window
// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
// default, WMFs will be used under Win16 and EMFs under Win32. This may be
// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
// in any metafile related classes at all.
//
// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
//
// Recommended setting: default or 0 for everything for portable programs.
#define wxUSE_METAFILE              1
#define wxUSE_ENH_METAFILE          1
#define wxUSE_WIN_METAFILES_ALWAYS  0

// ----------------------------------------------------------------------------
// Big GUI components
// ----------------------------------------------------------------------------

// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1

// Set to 0 to disable MDI document/view architecture
#define wxUSE_MDI_ARCHITECTURE    1

// Set to 0 to disable print/preview architecture code
#define wxUSE_PRINTING_ARCHITECTURE  1

// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
//
// Default is 1.
//
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
// smaller library.
#define wxUSE_HTML          1

// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
// will need to manually add opengl32.lib and glu32.lib to the list of
// libraries linked with your program if you use OpenGL.
//
// Default is 0.
//
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS       0

// wxTreeLayout class
#define wxUSE_TREELAYOUT     1

// ----------------------------------------------------------------------------
// Data transfer
// ----------------------------------------------------------------------------

// Use wxClipboard class for clipboard copy/paste.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_CLIPBOARD     1

// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
// drop
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DATAOBJ       1

// Use wxDropTarget and wxDropSource classes for drag and drop (this is
// different from "built in" drag and drop in wxTreeCtrl which is always
// available). Requires wxUSE_DATAOBJ.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DRAG_AND_DROP 1

// ----------------------------------------------------------------------------
// miscellaneous settings
// ----------------------------------------------------------------------------

// wxSingleInstanceChecker class allows to verify at startup if another program
// instance is running (it is only available under Win32)
//
// Default is 1
//
// Recommended setting: 1 (the class is tiny, disabling it won't save much
// space)
#define wxUSE_SNGLINST_CHECKER  1

#define wxUSE_DRAGIMAGE 1

#define wxUSE_IPC         1
                                // 0 for no interprocess comms
#define wxUSE_HELP        1

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