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📄 lcd_device.h

📁 浙江大学的悟空嵌入式系统模拟器
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#ifndef LCD_DEVICE_H_INCLUDED
#define LCD_DEVICE_H_INCLUDED

#include "Core/Device.h"
#include "Arch/ARM/ARM_Processor.h"

namespace DEVICE {

	class LCD: public Core::Device_32Bit
	{
	public:

		LCD();

		~LCD(void){}

		//! read uart data into buffer
		virtual void on_mapped_memory_read(Core::u32 start, size_t size, Core::Bytecode_Type & buffer){}

		virtual void on_mapped_memory_write(Core::u32 start, size_t  size, Core::Bytecode_Type & buffer);

		//void set_rpr(Core::u32 val);

		virtual void on_create(void){ name_ = "LCD_"; }

		virtual void on_destroy(void);

		virtual void on_reset(void){}

		virtual void notify(void){}

		void init_lcd(int width, int height, int depth);

		void malloc_fb(int fb_size);

		Core::u32 get_fb_addr();

		void set_fb_addr(Core::u32 addr);

		Core::u32 get_fb_size();

		unsigned char * get_fb();

		/*void set_enable(bool b);

		bool is_enable();

		void set_lcd_addr(Core::u32 begin, Core::u32 end);

		bool is_lcd_addr(Core::u32 addr);*/

	private:
		unsigned char * fb_;
		int width_;
		int height_;
		int depth_;
		//Core::u32 base_addr_;
		/*Core::u32 lcd_addr_begin_;
		Core::u32 lcd_addr_end_;
		bool lcd_enable_;*/
		Core::u32 fb_size_;
	};
#include "LCD_Device_i.h"
}
#endif

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