📄 lcd_device.h
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#ifndef LCD_DEVICE_H_INCLUDED
#define LCD_DEVICE_H_INCLUDED
#include "Core/Device.h"
#include "Arch/ARM/ARM_Processor.h"
namespace DEVICE {
class LCD: public Core::Device_32Bit
{
public:
LCD();
~LCD(void){}
//! read uart data into buffer
virtual void on_mapped_memory_read(Core::u32 start, size_t size, Core::Bytecode_Type & buffer){}
virtual void on_mapped_memory_write(Core::u32 start, size_t size, Core::Bytecode_Type & buffer);
//void set_rpr(Core::u32 val);
virtual void on_create(void){ name_ = "LCD_"; }
virtual void on_destroy(void);
virtual void on_reset(void){}
virtual void notify(void){}
void init_lcd(int width, int height, int depth);
void malloc_fb(int fb_size);
Core::u32 get_fb_addr();
void set_fb_addr(Core::u32 addr);
Core::u32 get_fb_size();
unsigned char * get_fb();
/*void set_enable(bool b);
bool is_enable();
void set_lcd_addr(Core::u32 begin, Core::u32 end);
bool is_lcd_addr(Core::u32 addr);*/
private:
unsigned char * fb_;
int width_;
int height_;
int depth_;
//Core::u32 base_addr_;
/*Core::u32 lcd_addr_begin_;
Core::u32 lcd_addr_end_;
bool lcd_enable_;*/
Core::u32 fb_size_;
};
#include "LCD_Device_i.h"
}
#endif
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