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📄 rleaccel.c

📁 linux下的图形界面开发minigui最新源代码
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/***  $Id: RLEaccel.c,v 1.3 2003/09/04 06:02:53 weiym Exp $**  **  Port to MiniGUI by Wei Yongming (2001/10/03).**  Copyright (C) 2001 ~ 2002 Wei Yongming.**  Copyright (C) 2003 Feynman Software.****  SDL - Simple DirectMedia Layer**  Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga*//*** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* * RLE encoding for software colorkey and alpha-channel acceleration * * Original version by Sam Lantinga * * Mattias Engdeg錼d (Yorick): Rewrite. New encoding format, encoder and * decoder. Added per-surface alpha blitter. Added per-pixel alpha * format, encoder and blitter. * * Many thanks to Xark and johns for hints, benchmarks and useful comments * leading to this code. * * Welcome to Macro Mayhem. *//* * The encoding translates the image data to a stream of segments of the form * * <skip> <run> <data> * * where <skip> is the number of transparent pixels to skip, *       <run>  is the number of opaque pixels to blit, * and   <data> are the pixels themselves. * * This basic structure is used both for colorkeyed surfaces, used for simple * binary transparency and for per-surface alpha blending, and for surfaces * with per-pixel alpha. The details differ, however: * * Encoding of colorkeyed surfaces: * *   Encoded pixels always have the same format as the target surface. *   <skip> and <run> are unsigned 8 bit integers, except for 32 bit depth *   where they are 16 bit. This makes the pixel data aligned at all times. *   Segments never wrap around from one scan line to the next. * *   The end of the sequence is marked by a zero <skip>,<run> pair at the * *   beginning of a line. * * Encoding of surfaces with per-pixel alpha: * *   The sequence begins with a struct RLEDestFormat describing the target *   pixel format, to provide reliable un-encoding. * *   Each scan line is encoded twice: First all completely opaque pixels, *   encoded in the target format as described above, and then all *   partially transparent (translucent) pixels (where 1 <= alpha <= 254), *   in the following 32-bit format: * *   For 32-bit targets, each pixel has the target RGB format but with *   the alpha value occupying the highest 8 bits. The <skip> and <run> *   counts are 16 bit. *  *   For 16-bit targets, each pixel has the target RGB format, but with *   the middle component (usually green) shifted 16 steps to the left, *   and the hole filled with the 5 most significant bits of the alpha value. *   i.e. if the target has the format         rrrrrggggggbbbbb, *   the encoded pixel will be 00000gggggg00000rrrrr0aaaaabbbbb. *   The <skip> and <run> counts are 8 bit for the opaque lines, 16 bit *   for the translucent lines. Two padding bytes may be inserted *   before each translucent line to keep them 32-bit aligned. * *   The end of the sequence is marked by a zero <skip>,<run> pair at the *   beginning of an opaque line. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "common.h"#include "newgal.h"#include "sysvideo.h"#include "blit.h"#include "memops.h"#include "RLEaccel_c.h"#define PIXEL_COPY(to, from, len, bpp)			\do {							\    if(bpp == 4) {					\	GAL_memcpy4(to, from, (unsigned)(len));		\    } else {						\	GAL_memcpy(to, from, (unsigned)(len) * (bpp));	\    }							\} while(0)/* * Various colorkey blit methods, for opaque and per-surface alpha */#define OPAQUE_BLIT(to, from, length, bpp, alpha)	\    PIXEL_COPY(to, from, length, bpp)/* * For 32bpp pixels on the form 0x00rrggbb: * If we treat the middle component separately, we can process the two * remaining in parallel. This is safe to do because of the gap to the left * of each component, so the bits from the multiplication don't collide. * This can be used for any RGB permutation of course. */#define ALPHA_BLIT32_888(to, from, length, bpp, alpha)		\    do {							\        int i;							\	Uint32 *src = (Uint32 *)(from);				\	Uint32 *dst = (Uint32 *)(to);				\	for(i = 0; i < (int)(length); i++) {			\	    Uint32 s = *src++;					\	    Uint32 d = *dst;					\	    Uint32 s1 = s & 0xff00ff;				\	    Uint32 d1 = d & 0xff00ff;				\	    d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff;	\	    s &= 0xff00;					\	    d &= 0xff00;					\	    d = (d + ((s - d) * alpha >> 8)) & 0xff00;		\	    *dst++ = d1 | d;					\	}							\    } while(0)/* * For 16bpp pixels we can go a step further: put the middle component * in the high 16 bits of a 32 bit word, and process all three RGB * components at the same time. Since the smallest gap is here just * 5 bits, we have to scale alpha down to 5 bits as well. */#define ALPHA_BLIT16_565(to, from, length, bpp, alpha)	\    do {						\        int i;						\	Uint16 *src = (Uint16 *)(from);			\	Uint16 *dst = (Uint16 *)(to);			\	for(i = 0; i < (int)(length); i++) {		\	    Uint32 s = *src++;				\	    Uint32 d = *dst;				\	    s = (s | s << 16) & 0x07e0f81f;		\	    d = (d | d << 16) & 0x07e0f81f;		\	    d += (s - d) * alpha >> 5;			\	    d &= 0x07e0f81f;				\	    *dst++ = d | d >> 16;			\	}						\    } while(0)#define ALPHA_BLIT16_555(to, from, length, bpp, alpha)	\    do {						\        int i;						\	Uint16 *src = (Uint16 *)(from);			\	Uint16 *dst = (Uint16 *)(to);			\	for(i = 0; i < (int)(length); i++) {		\	    Uint32 s = *src++;				\	    Uint32 d = *dst;				\	    s = (s | s << 16) & 0x03e07c1f;		\	    d = (d | d << 16) & 0x03e07c1f;		\	    d += (s - d) * alpha >> 5;			\	    d &= 0x03e07c1f;				\	    *dst++ = d | d >> 16;			\	}						\    } while(0)/* * The general slow catch-all function, for remaining depths and formats */#define ALPHA_BLIT_ANY(to, from, length, bpp, alpha)			\    do {								\        int i;								\	Uint8 *src = from;						\	Uint8 *dst = to;						\	for(i = 0; i < (int)(length); i++) {				\	    Uint32 s, d;						\	    unsigned rs, gs, bs, rd, gd, bd;				\	    switch(bpp) {						\	    case 2:							\		s = *(Uint16 *)src;					\		d = *(Uint16 *)dst;					\		break;							\	    case 3:							\		if(GAL_BYTEORDER == GAL_BIG_ENDIAN) {			\		    s = (src[0] << 16) | (src[1] << 8) | src[2];	\		    d = (dst[0] << 16) | (dst[1] << 8) | dst[2];	\		} else {						\		    s = (src[2] << 16) | (src[1] << 8) | src[0];	\		    d = (dst[2] << 16) | (dst[1] << 8) | dst[0];	\		}							\		break;							\	    case 4:							\		s = *(Uint32 *)src;					\		d = *(Uint32 *)dst;					\		break;							\	    }								\	    RGB_FROM_PIXEL(s, fmt, rs, gs, bs);				\	    RGB_FROM_PIXEL(d, fmt, rd, gd, bd);				\	    rd += (rs - rd) * alpha >> 8;				\	    gd += (gs - gd) * alpha >> 8;				\	    bd += (bs - bd) * alpha >> 8;				\	    PIXEL_FROM_RGB(d, fmt, rd, gd, bd);				\	    switch(bpp) {						\	    case 2:							\		*(Uint16 *)dst = d;					\		break;							\	    case 3:							\		if(GAL_BYTEORDER == GAL_BIG_ENDIAN) {			\		    dst[0] = d >> 16;					\		    dst[1] = d >> 8;					\		    dst[2] = d;						\		} else {						\		    dst[0] = d;						\		    dst[1] = d >> 8;					\		    dst[2] = d >> 16;					\		}							\		break;							\	    case 4:							\		*(Uint32 *)dst = d;					\		break;							\	    }								\	    src += bpp;							\	    dst += bpp;							\	}								\    } while(0)/* * Special case: 50% alpha (alpha=128) * This is treated specially because it can be optimized very well, and * since it is good for many cases of semi-translucency. * The theory is to do all three components at the same time: * First zero the lowest bit of each component, which gives us room to * add them. Then shift right and add the sum of the lowest bits. */#define ALPHA_BLIT32_888_50(to, from, length, bpp, alpha)		\    do {								\        int i;								\	Uint32 *src = (Uint32 *)(from);					\	Uint32 *dst = (Uint32 *)(to);					\	for(i = 0; i < (int)(length); i++) {				\	    Uint32 s = *src++;						\	    Uint32 d = *dst;						\	    *dst++ = (((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1)	\		     + (s & d & 0x00010101);				\	}								\    } while(0)/* * For 16bpp, we can actually blend two pixels in parallel, if we take * care to shift before we add, not after. *//* helper: blend a single 16 bit pixel at 50% */#define BLEND16_50(dst, src, mask)			\    do {						\        Uint32 s = *src++;				\	Uint32 d = *dst;				\	*dst++ = (((s & mask) + (d & mask)) >> 1)	\	         + (s & d & (~mask & 0xffff));		\    } while(0)/* basic 16bpp blender. mask is the pixels to keep when adding. */#define ALPHA_BLIT16_50(to, from, length, bpp, alpha, mask)		\    do {								\	unsigned n = (length);						\	Uint16 *src = (Uint16 *)(from);					\	Uint16 *dst = (Uint16 *)(to);					\	if(((unsigned long)src ^ (unsigned long)dst) & 3) {		\	    /* source and destination not in phase, blit one by one */	\	    while(n--)							\		BLEND16_50(dst, src, mask);				\	} else {							\	    if((unsigned long)src & 3) {				\		/* first odd pixel */					\		BLEND16_50(dst, src, mask);				\		n--;							\	    }								\	    for(; n > 1; n -= 2) {					\		Uint32 s = *(Uint32 *)src;				\		Uint32 d = *(Uint32 *)dst;				\		*(Uint32 *)dst = ((s & (mask | mask << 16)) >> 1)	\		               + ((d & (mask | mask << 16)) >> 1)	\		               + (s & d & (~(mask | mask << 16)));	\		src += 2;						\		dst += 2;						\	    }								\	    if(n)							\		BLEND16_50(dst, src, mask); /* last odd pixel */	\	}								\    } while(0)#define ALPHA_BLIT16_565_50(to, from, length, bpp, alpha)	\    ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xf7de)#define ALPHA_BLIT16_555_50(to, from, length, bpp, alpha)	\    ALPHA_BLIT16_50(to, from, length, bpp, alpha, 0xfbde)#define CHOOSE_BLIT(blitter, alpha, fmt)				\    do {								\        if(alpha == 255) {						\	    switch(fmt->BytesPerPixel) {				\	    case 1: blitter(1, Uint8, OPAQUE_BLIT); break;		\	    case 2: blitter(2, Uint8, OPAQUE_BLIT); break;		\	    case 3: blitter(3, Uint8, OPAQUE_BLIT); break;		\	    case 4: blitter(4, Uint16, OPAQUE_BLIT); break;		\	    }								\	} else {							\	    switch(fmt->BytesPerPixel) {				\	    case 1:							\		/* No 8bpp alpha blitting */				\		break;							\									\	    case 2:							\		switch(fmt->Rmask | fmt->Gmask | fmt->Bmask) {		\		case 0xffff:						\		    if(fmt->Gmask == 0x07e0				\		       || fmt->Rmask == 0x07e0				\		       || fmt->Bmask == 0x07e0) {			\			if(alpha == 128)				\			    blitter(2, Uint8, ALPHA_BLIT16_565_50);	\			else {						\			    alpha >>= 3; /* use 5 bit alpha */		\			    blitter(2, Uint8, ALPHA_BLIT16_565);	\			}						\		    } else						\			goto general16;					\		    break;						\									\		case 0x7fff:						\		    if(fmt->Gmask == 0x03e0				\		       || fmt->Rmask == 0x03e0				\		       || fmt->Bmask == 0x03e0) {			\			if(alpha == 128)				\			    blitter(2, Uint8, ALPHA_BLIT16_555_50);	\			else {						\			    alpha >>= 3; /* use 5 bit alpha */		\			    blitter(2, Uint8, ALPHA_BLIT16_555);	\			}						\			break;						\		    }							\		    /* fallthrough */					\									\		default:						\		general16:						\		    blitter(2, Uint8, ALPHA_BLIT_ANY);			\		}							\		break;							\									\	    case 3:							\		blitter(3, Uint8, ALPHA_BLIT_ANY);			\		break;							\									\	    case 4:							\		if((fmt->Rmask | fmt->Gmask | fmt->Bmask) == 0x00ffffff	\		   && (fmt->Gmask == 0xff00 || fmt->Rmask == 0xff00	\		       || fmt->Bmask == 0xff00)) {			\		    if(alpha == 128)					\			blitter(4, Uint16, ALPHA_BLIT32_888_50);	\		    else						\			blitter(4, Uint16, ALPHA_BLIT32_888);		\		} else							\		    blitter(4, Uint16, ALPHA_BLIT_ANY);			\		break;							\	    }								\	}								\    } while(0)/* * This takes care of the case when the surface is clipped on the left and/or * right. Top clipping has already been taken care of. */static void RLEClipBlit(int w, Uint8 *srcbuf, GAL_Surface *dst,			Uint8 *dstbuf, GAL_Rect *srcrect, unsigned alpha){    GAL_PixelFormat *fmt = dst->format;#define RLECLIPBLIT(bpp, Type, do_blit)					   \    do {								   \	int linecount = srcrect->h;					   \	int ofs = 0;							   \	int left = srcrect->x;						   \	int right = left + srcrect->w;					   \	dstbuf -= left * bpp;						   \	for(;;) {							   \	    int run;							   \	    ofs += *(Type *)srcbuf;					   \	    run = ((Type *)srcbuf)[1];					   \	    srcbuf += 2 * sizeof(Type);					   \	    if(run) {							   \		/* clip to left and right borders */			   \		if(ofs < right) {					   \		    int start = 0;					   \		    int len = run;					   \		    int startcol;					   \		    if(left - ofs > 0) {				   \			start = left - ofs;				   \			len -= start;					   \			if(len <= 0)					   \			    goto nocopy ## bpp ## do_blit;		   \		    }							   \		    startcol = ofs + start;				   \		    if(len > right - startcol)				   \			len = right - startcol;				   \		    do_blit(dstbuf + startcol * bpp, srcbuf + start * bpp, \			    len, bpp, alpha);				   \		}							   \	    nocopy ## bpp ## do_blit:					   \		srcbuf += run * bpp;					   \		ofs += run;						   \	    } else if(!ofs)						   \		break;							   \	    if(ofs == w) {						   \		ofs = 0;						   \		dstbuf += dst->pitch;					   \		if(!--linecount)					   \		    break;						   \	    }								   \	}								   \    } while(0)    CHOOSE_BLIT(RLECLIPBLIT, alpha, fmt);#undef RLECLIPBLIT}/* blit a colorkeyed RLE surface */int GAL_RLEBlit(GAL_Surface *src, GAL_Rect *srcrect,		GAL_Surface *dst, GAL_Rect *dstrect){	Uint8 *dstbuf;	Uint8 *srcbuf;	int x, y;	int w = src->w;	unsigned alpha;	/* Lock the destination if necessary */	if ( dst->flags & (GAL_HWSURFACE|GAL_ASYNCBLIT) ) {		GAL_VideoDevice *video = current_video;		GAL_VideoDevice *this  = current_video;#if 0		if ( video->LockHWSurface(this, dst) < 0 ) {			return(-1);		}#endif	}	/* Set up the source and destination pointers */	x = dstrect->x;	y = dstrect->y;	dstbuf = (Uint8 *)dst->pixels + dst->offset	         + y * dst->pitch + x * src->format->BytesPerPixel;	srcbuf = (Uint8 *)src->map->sw_data->aux_data;	{	    /* skip lines at the top if neccessary */	    int vskip = srcrect->y;	    int ofs = 0;	    if(vskip) {#define RLESKIP(bpp, Type)			\		for(;;) {			\		    int run;			\		    ofs += *(Type *)srcbuf;	\		    run = ((Type *)srcbuf)[1];	\		    srcbuf += sizeof(Type) * 2;	\		    if(run) {			\			srcbuf += run * bpp;	\			ofs += run;		\		    } else if(!ofs)		\			goto done;		\		    if(ofs == w) {		\			ofs = 0;		\			if(!--vskip)		\			    break;		\		    }				\		}		switch(src->format->BytesPerPixel) {		case 1: RLESKIP(1, Uint8); break;		case 2: RLESKIP(2, Uint8); break;		case 3: RLESKIP(3, Uint8); break;		case 4: RLESKIP(4, Uint16); break;		}#undef RLESKIP	    }	}	alpha = (src->flags & GAL_SRCALPHA) == GAL_SRCALPHA	        ? src->format->alpha : 255;	/* if left or right edge clipping needed, call clip blit */	if ( srcrect->x || srcrect->w != src->w ) {	    RLEClipBlit(w, srcbuf, dst, dstbuf, srcrect, alpha);	} else {	    GAL_PixelFormat *fmt = src->format;#define RLEBLIT(bpp, Type, do_blit)					      \	    do {							      \		int linecount = srcrect->h;				      \

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