📄 blit.h
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/*** $Id: blit.h,v 1.3 2003/09/04 06:02:53 weiym Exp $** ** Port to MiniGUI by Wei Yongming (2001/10/03).** Copyright (C) 2001 ~ 2002 Wei Yongming.** Copyright (C) 2003 Feynman Software.**** SDL - Simple DirectMedia Layer** Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga*/#ifndef _GAL_blit_h#define _GAL_blit_h#include "common.h"/* The structure passed to the low level blit functions */typedef struct { Uint8 *s_pixels; int s_width; int s_height; int s_skip; Uint8 *d_pixels; int d_width; int d_height; int d_skip; void *aux_data; GAL_PixelFormat *src; Uint8 *table; GAL_PixelFormat *dst;} GAL_BlitInfo;/* The type definition for the low level blit functions */typedef void (*GAL_loblit)(GAL_BlitInfo *info);/* This is the private info structure for software accelerated blits */struct private_swaccel { GAL_loblit blit; void *aux_data;};/* Blit mapping definition */typedef struct GAL_BlitMap { GAL_Surface *dst; int identity; Uint8 *table; GAL_blit hw_blit; GAL_blit sw_blit; struct private_hwaccel *hw_data; struct private_swaccel *sw_data; /* the version count matches the destination; mismatch indicates an invalid mapping */ unsigned int format_version;} GAL_BlitMap;/* Definitions for special global blit functions */#include "blit_A.h"/* Functions found in GAL_blit.c */extern int GAL_CalculateBlit(GAL_Surface *surface);/* Functions found in GAL_blit_{0,1,N,A}.c */extern GAL_loblit GAL_CalculateBlit0(GAL_Surface *surface, int complex);extern GAL_loblit GAL_CalculateBlit1(GAL_Surface *surface, int complex);extern GAL_loblit GAL_CalculateBlitN(GAL_Surface *surface, int complex);extern GAL_loblit GAL_CalculateAlphaBlit(GAL_Surface *surface, int complex);/* * Useful macros for blitting routines */#define FORMAT_EQUAL(A, B) \ ((A)->BitsPerPixel == (B)->BitsPerPixel \ && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))/* Load pixel of the specified format from a buffer and get its R-G-B values *//* FIXME: rescale values to 0..255 here? */#define RGB_FROM_PIXEL(pixel, fmt, r, g, b) \{ \ r = (((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); \ g = (((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); \ b = (((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); \}#define RGB_FROM_RGB565(pixel, r, g, b) \{ \ r = (((pixel&0xF800)>>11)<<3); \ g = (((pixel&0x07E0)>>5)<<2); \ b = ((pixel&0x001F)<<3); \}#define RGB_FROM_RGB555(pixel, r, g, b) \{ \ r = (((pixel&0x7C00)>>10)<<3); \ g = (((pixel&0x03E0)>>5)<<3); \ b = ((pixel&0x001F)<<3); \}#define RGB_FROM_RGB888(pixel, r, g, b) \{ \ r = ((pixel&0xFF0000)>>16); \ g = ((pixel&0xFF00)>>8); \ b = (pixel&0xFF); \}#define RETRIEVE_RGB_PIXEL(buf, bpp, pixel) \do { \ switch (bpp) { \ case 2: \ pixel = *((Uint16 *)(buf)); \ break; \ \ case 3: { \ Uint8 *B = (Uint8 *)(buf); \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ } else { \ pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ } \ } \ break; \ \ case 4: \ pixel = *((Uint32 *)(buf)); \ break; \ \ default: \ pixel = 0; /* appease gcc */ \ break; \ } \} while(0)#define DISEMBLE_RGB(buf, bpp, fmt, pixel, r, g, b) \do { \ switch (bpp) { \ case 2: \ pixel = *((Uint16 *)(buf)); \ break; \ \ case 3: { \ Uint8 *B = (Uint8 *)buf; \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ } else { \ pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ } \ } \ break; \ \ case 4: \ pixel = *((Uint32 *)(buf)); \ break; \ \ default: \ pixel = 0; /* prevent gcc from complaining */ \ break; \ } \ RGB_FROM_PIXEL(pixel, fmt, r, g, b); \} while(0)/* Assemble R-G-B values into a specified pixel format and store them */#define PIXEL_FROM_RGB(pixel, fmt, r, g, b) \{ \ pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ ((g>>fmt->Gloss)<<fmt->Gshift)| \ ((b>>fmt->Bloss)<<fmt->Bshift); \}#define RGB565_FROM_RGB(pixel, r, g, b) \{ \ pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \}#define RGB555_FROM_RGB(pixel, r, g, b) \{ \ pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \}#define RGB888_FROM_RGB(pixel, r, g, b) \{ \ pixel = (r<<16)|(g<<8)|b; \}#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \{ \ switch (bpp) { \ case 2: { \ Uint16 pixel; \ \ PIXEL_FROM_RGB(pixel, fmt, r, g, b); \ *((Uint16 *)(buf)) = pixel; \ } \ break; \ \ case 3: { \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 pixel; \ \ PIXEL_FROM_RGB(pixel, fmt, r, g, b); \ *((Uint32 *)(buf)) = pixel; \ } \ break; \ } \}#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask) \{ \ switch (bpp) { \ case 2: { \ Uint16 *bufp; \ Uint16 pixel; \ \ bufp = (Uint16 *)buf; \ PIXEL_FROM_RGB(pixel, fmt, r, g, b); \ *bufp = pixel | (*bufp & Amask); \ } \ break; \ \ case 3: { \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 *bufp; \ Uint32 pixel; \ \ bufp = (Uint32 *)buf; \ PIXEL_FROM_RGB(pixel, fmt, r, g, b); \ *bufp = pixel | (*bufp & Amask); \ } \ break; \ } \}/* FIXME: Should we rescale alpha into 0..255 here? */#define RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) \{ \ r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \}#define RGBA_FROM_8888(pixel, fmt, r, g, b, a) \{ \ r = (pixel&fmt->Rmask)>>fmt->Rshift; \ g = (pixel&fmt->Gmask)>>fmt->Gshift; \ b = (pixel&fmt->Bmask)>>fmt->Bshift; \ a = (pixel&fmt->Amask)>>fmt->Ashift; \}#define RGBA_FROM_RGBA8888(pixel, r, g, b, a) \{ \ r = (pixel>>24); \ g = ((pixel>>16)&0xFF); \ b = ((pixel>>8)&0xFF); \ a = (pixel&0xFF); \}#define RGBA_FROM_ARGB8888(pixel, r, g, b, a) \{ \ r = ((pixel>>16)&0xFF); \ g = ((pixel>>8)&0xFF); \ b = (pixel&0xFF); \ a = (pixel>>24); \}#define RGBA_FROM_ABGR8888(pixel, r, g, b, a) \{ \ r = (pixel&0xFF); \ g = ((pixel>>8)&0xFF); \ b = ((pixel>>16)&0xFF); \ a = (pixel>>24); \}#define DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) \do { \ switch (bpp) { \ case 2: \ pixel = *((Uint16 *)(buf)); \ break; \ \ case 3: {/* FIXME: broken code (no alpha) */ \ Uint8 *b = (Uint8 *)buf; \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ pixel = b[0] + (b[1] << 8) + (b[2] << 16); \ } else { \ pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \ } \ } \ break; \ \ case 4: \ pixel = *((Uint32 *)(buf)); \ break; \ \ default: \ pixel = 0; /* stop gcc complaints */ \ break; \ } \ RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \ pixel &= ~fmt->Amask; \} while(0)/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */#define PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) \{ \ pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ ((g>>fmt->Gloss)<<fmt->Gshift)| \ ((b>>fmt->Bloss)<<fmt->Bshift)| \ ((a<<fmt->Aloss)<<fmt->Ashift); \}#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \{ \ switch (bpp) { \ case 2: { \ Uint16 pixel; \ \ PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \ *((Uint16 *)(buf)) = pixel; \ } \ break; \ \ case 3: { /* FIXME: broken code (no alpha) */ \ if(GAL_BYTEORDER == GAL_LIL_ENDIAN) { \ *((buf)+fmt->Rshift/8) = r; \ *((buf)+fmt->Gshift/8) = g; \ *((buf)+fmt->Bshift/8) = b; \ } else { \ *((buf)+2-fmt->Rshift/8) = r; \ *((buf)+2-fmt->Gshift/8) = g; \ *((buf)+2-fmt->Bshift/8) = b; \ } \ } \ break; \ \ case 4: { \ Uint32 pixel; \ \ PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \ *((Uint32 *)(buf)) = pixel; \ } \ break; \ } \}/* Blend the RGB values of two pixels based on a source alpha value */#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) \do { \ dR = (((sR-dR)*(A))>>8)+dR; \ dG = (((sG-dG)*(A))>>8)+dG; \ dB = (((sB-dB)*(A))>>8)+dB; \} while(0)/* This is a very useful loop for optimizing blitters */#define USE_DUFFS_LOOP#ifdef USE_DUFFS_LOOP/* 8-times unrolled loop */#define DUFFS_LOOP8(pixel_copy_increment, width) \{ int n = (width+7)/8; \ switch (width & 7) { \ case 0: do { pixel_copy_increment; \ case 7: pixel_copy_increment; \ case 6: pixel_copy_increment; \ case 5: pixel_copy_increment; \ case 4: pixel_copy_increment; \ case 3: pixel_copy_increment; \ case 2: pixel_copy_increment; \ case 1: pixel_copy_increment; \ } while ( --n > 0 ); \ } \}/* 4-times unrolled loop */#define DUFFS_LOOP4(pixel_copy_increment, width) \{ int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { pixel_copy_increment; \ case 3: pixel_copy_increment; \ case 2: pixel_copy_increment; \ case 1: pixel_copy_increment; \ } while ( --n > 0 ); \ } \}/* Use the 8-times version of the loop by default */#define DUFFS_LOOP(pixel_copy_increment, width) \ DUFFS_LOOP8(pixel_copy_increment, width)#else/* Don't use Duff's device to unroll loops */#define DUFFS_LOOP(pixel_copy_increment, width) \{ int n; \ for ( n=width; n > 0; --n ) { \ pixel_copy_increment; \ } \}#define DUFFS_LOOP8(pixel_copy_increment, width) \ DUFFS_LOOP(pixel_copy_increment, width)#define DUFFS_LOOP4(pixel_copy_increment, width) \ DUFFS_LOOP(pixel_copy_increment, width)#endif /* USE_DUFFS_LOOP */#endif /* _GAL_blit_h */
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