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📄 layer.java

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💻 JAVA
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// generated by de.enough.doc2java.Doc2Java (www.enough.de) on Sat Dec 06 15:06:43 CET 2003// only include this file for midp1-devices://#condition (polish.midp1 && ! polish.api.siemens-color-game-api) || (polish.usePolishGameApi == true) || polish.blackberry/* * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. *  * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA *  * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.game;import javax.microedition.lcdui.Graphics;/** * A Layer is an abstract class representing a visual element of a game. *  * A Layer is an abstract class representing a visual element of a game. * Each Layer has position (in terms of the upper-left corner of its visual * bounds), width, height, and can be made visible or invisible. * Layer subclasses must implement a <A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)"><CODE>paint(Graphics)</CODE></A> method so that * they can be rendered. * <p> * The Layer's (x,y) position is always interpreted relative to the coordinate * system of the Graphics object that is passed to the Layer's paint() method. * This coordinate system is referred to as the <em>painter's</em> coordinate * system.  The initial location of a Layer is (0,0). *  * <p> *  * @since MIDP 2.0 */public abstract class Layer extends Object{	protected int xPosition;	protected int yPosition;	protected int width;	protected int height;	protected boolean isVisible = true;	/**	 * Sets this Layer's position such that its upper-left corner	 * is located at (x,y) in the painter's coordinate system.	 * A Layer is located at (0,0) by default.	 * <br>	 * 	 * @param x the horizontal position	 * @param y the vertical position	 * @see #move(int, int)	 * @see #getX()	 * @see #getY()	 */	public void setPosition(int x, int y)	{		this.xPosition = x;		this.yPosition = y;	}	/**	 * Moves this Layer by the specified horizontal and vertical distances.	 * <br>	 * The Layer's coordinates are subject to wrapping if the passed	 * parameters will cause them to exceed beyond Integer.MAX_VALUE	 * or Integer.MIN_VALUE.	 * 	 * @param dx the distance to move along horizontal axis (positive to the right, negative to the left)	 * @param dy the distance to move along vertical axis (positive down, negative up)	 * @see #setPosition(int, int)	 * @see #getX()	 * @see #getY()	 */	public void move(int dx, int dy)	{		this.xPosition += dx;		this.yPosition += dy;	}	/**	 * Gets the horizontal position of this Layer's upper-left corner	 * in the painter's coordinate system.	 * <p>	 * 	 * @return the Layer's horizontal position.	 * @see #getY()	 * @see #setPosition(int, int)	 * @see #move(int, int)	 */	public final int getX()	{		return this.xPosition;	}	/**	 * Gets the vertical position of this Layer's upper-left corner	 * in the painter's coordinate system.	 * <p>	 * 	 * @return the Layer's vertical position.	 * @see #getX()	 * @see #setPosition(int, int)	 * @see #move(int, int)	 */	public final int getY()	{		return this.yPosition;	}	/**	 * Gets the current width of this layer, in pixels.	 * 	 * @return the width in pixels	 * @see #getHeight()	 */	public final int getWidth()	{		return this.width;	}	/**	 * Gets the current height of this layer, in pixels.	 * 	 * @return the height in pixels	 * @see #getWidth()	 */	public final int getHeight()	{		return this.height;	}	/**	 * Sets the visibility of this Layer.  A visible Layer is rendered when	 * its <A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)"><CODE>paint(Graphics)</CODE></A> method is called; an invisible Layer is	 * not rendered.	 * 	 * @param visible - true to make the Layer visible,  false to make it invisible	 * @see #isVisible()	 */	public void setVisible(boolean visible)	{		this.isVisible = visible;	}	/**	 * Gets the visibility of this Layer.	 * 	 * @return true if the Layer is visible, false if it is invisible.	 * @see #setVisible(boolean)	 */	public final boolean isVisible()	{		return this.isVisible;	}	/**	 * Paints this Layer if it is visible.  The upper-left corner of the Layer	 * is rendered at it's current (x,y) position relative to the origin of	 * the provided Graphics object.  Applications may make use of Graphics	 * clipping and translation to control where the Layer is rendered and to	 * limit the region that is rendered.	 * <P>	 * Implementations of this method are responsible for checking if this	 * Layer is visible; this method does nothing if the Layer is not	 * visible.	 * <p>	 * The attributes of the Graphics object (clip region, translation,	 * drawing color, etc.) are not modified as a result of calling this	 * method.	 * 	 * @param g - the graphics object for rendering the Layer	 * @throws NullPointerException - if g is null	 */	public abstract void paint( Graphics g);}

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