📄 layer.java
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// generated by de.enough.doc2java.Doc2Java (www.enough.de) on Sat Dec 06 15:06:43 CET 2003// only include this file for midp1-devices://#condition (polish.midp1 && ! polish.api.siemens-color-game-api) || (polish.usePolishGameApi == true) || polish.blackberry/* * Copyright (c) 2004-2005 Robert Virkus / Enough Software * * This file is part of J2ME Polish. * * J2ME Polish is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * J2ME Polish is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with J2ME Polish; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Commercial licenses are also available, please * refer to the accompanying LICENSE.txt or visit * http://www.j2mepolish.org for details. */package de.enough.polish.ui.game;import javax.microedition.lcdui.Graphics;/** * A Layer is an abstract class representing a visual element of a game. * * A Layer is an abstract class representing a visual element of a game. * Each Layer has position (in terms of the upper-left corner of its visual * bounds), width, height, and can be made visible or invisible. * Layer subclasses must implement a <A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)"><CODE>paint(Graphics)</CODE></A> method so that * they can be rendered. * <p> * The Layer's (x,y) position is always interpreted relative to the coordinate * system of the Graphics object that is passed to the Layer's paint() method. * This coordinate system is referred to as the <em>painter's</em> coordinate * system. The initial location of a Layer is (0,0). * * <p> * * @since MIDP 2.0 */public abstract class Layer extends Object{ protected int xPosition; protected int yPosition; protected int width; protected int height; protected boolean isVisible = true; /** * Sets this Layer's position such that its upper-left corner * is located at (x,y) in the painter's coordinate system. * A Layer is located at (0,0) by default. * <br> * * @param x the horizontal position * @param y the vertical position * @see #move(int, int) * @see #getX() * @see #getY() */ public void setPosition(int x, int y) { this.xPosition = x; this.yPosition = y; } /** * Moves this Layer by the specified horizontal and vertical distances. * <br> * The Layer's coordinates are subject to wrapping if the passed * parameters will cause them to exceed beyond Integer.MAX_VALUE * or Integer.MIN_VALUE. * * @param dx the distance to move along horizontal axis (positive to the right, negative to the left) * @param dy the distance to move along vertical axis (positive down, negative up) * @see #setPosition(int, int) * @see #getX() * @see #getY() */ public void move(int dx, int dy) { this.xPosition += dx; this.yPosition += dy; } /** * Gets the horizontal position of this Layer's upper-left corner * in the painter's coordinate system. * <p> * * @return the Layer's horizontal position. * @see #getY() * @see #setPosition(int, int) * @see #move(int, int) */ public final int getX() { return this.xPosition; } /** * Gets the vertical position of this Layer's upper-left corner * in the painter's coordinate system. * <p> * * @return the Layer's vertical position. * @see #getX() * @see #setPosition(int, int) * @see #move(int, int) */ public final int getY() { return this.yPosition; } /** * Gets the current width of this layer, in pixels. * * @return the width in pixels * @see #getHeight() */ public final int getWidth() { return this.width; } /** * Gets the current height of this layer, in pixels. * * @return the height in pixels * @see #getWidth() */ public final int getHeight() { return this.height; } /** * Sets the visibility of this Layer. A visible Layer is rendered when * its <A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)"><CODE>paint(Graphics)</CODE></A> method is called; an invisible Layer is * not rendered. * * @param visible - true to make the Layer visible, false to make it invisible * @see #isVisible() */ public void setVisible(boolean visible) { this.isVisible = visible; } /** * Gets the visibility of this Layer. * * @return true if the Layer is visible, false if it is invisible. * @see #setVisible(boolean) */ public final boolean isVisible() { return this.isVisible; } /** * Paints this Layer if it is visible. The upper-left corner of the Layer * is rendered at it's current (x,y) position relative to the origin of * the provided Graphics object. Applications may make use of Graphics * clipping and translation to control where the Layer is rendered and to * limit the region that is rendered. * <P> * Implementations of this method are responsible for checking if this * Layer is visible; this method does nothing if the Layer is not * visible. * <p> * The attributes of the Graphics object (clip region, translation, * drawing color, etc.) are not modified as a result of calling this * method. * * @param g - the graphics object for rendering the Layer * @throws NullPointerException - if g is null */ public abstract void paint( Graphics g);}
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