📄 windoom.mak
字号:
DEP_CPP_P_INT=\
".\am_map.h"\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_inter.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_inter.obj" : $(SOURCE) $(DEP_CPP_P_INT) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_lights.c
DEP_CPP_P_LIG=\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomtype.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\tables.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_lights.obj" : $(SOURCE) $(DEP_CPP_P_LIG) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_map.c
DEP_CPP_P_MAP=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_system.h"\
".\info.h"\
".\m_bbox.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_map.obj" : $(SOURCE) $(DEP_CPP_P_MAP) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_maputl.c
DEP_CPP_P_MAPU=\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomtype.h"\
".\info.h"\
".\m_bbox.h"\
".\m_fixed.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_maputl.obj" : $(SOURCE) $(DEP_CPP_P_MAPU) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_mobj.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_P_MOB=\
".\d_event.h"\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\st_stuff.h"\
".\tables.h"\
".\z_zone.h"\
NODEP_CPP_P_MOB=\
".\multires.h"\
"$(INTDIR)\p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_P_MOB=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\st_stuff.h"\
".\tables.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_MOB=\
".\multires.h"\
"$(INTDIR)\p_mobj.obj" : $(SOURCE) $(DEP_CPP_P_MOB) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_plats.c
DEP_CPP_P_PLA=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_plats.obj" : $(SOURCE) $(DEP_CPP_P_PLA) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_pspr.c
DEP_CPP_P_PSP=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_PSP=\
".\multires.h"\
"$(INTDIR)\p_pspr.obj" : $(SOURCE) $(DEP_CPP_P_PSP) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_saveg.c
DEP_CPP_P_SAV=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\tables.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_saveg.obj" : $(SOURCE) $(DEP_CPP_P_SAV) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_setup.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_P_SET=\
".\d_event.h"\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_system.h"\
".\info.h"\
".\m_bbox.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
NODEP_CPP_P_SET=\
".\multires.h"\
"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_P_SET=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_system.h"\
".\info.h"\
".\m_bbox.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_SET=\
".\multires.h"\
"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_sight.c
DEP_CPP_P_SIG=\
".\d_event.h"\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomtype.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\p_sight.obj" : $(SOURCE) $(DEP_CPP_P_SIG) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_spec.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_P_SPE=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_SPE=\
".\multires.h"\
"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_P_SPE=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_SPE=\
".\multires.h"\
"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\p_switch.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_P_SWI=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_spec.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_P_SWI=\
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -