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📄 windoom.mak

📁 DOOM游戏的源码,研究DOS下游戏设计
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!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_I_SYS=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_sound.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\m_misc.h"\
	".\sounds.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_system.obj" : $(SOURCE) $(DEP_CPP_I_SYS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_I_SYS=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_sound.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_misc.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_system.obj" : $(SOURCE) $(DEP_CPP_I_SYS) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_video.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_I_VID=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\tables.h"\
	".\v_video.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	

"$(INTDIR)\i_video.obj" : $(SOURCE) $(DEP_CPP_I_VID) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_I_VID=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\tables.h"\
	".\v_video.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_video.obj" : $(SOURCE) $(DEP_CPP_I_VID) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\info.c
DEP_CPP_INFO_=\
	".\d_think.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_mobj.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\info.obj" : $(SOURCE) $(DEP_CPP_INFO_) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_argv.c

"$(INTDIR)\m_argv.obj" : $(SOURCE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_bbox.c
DEP_CPP_M_BBO=\
	".\m_bbox.h"\
	".\m_fixed.h"\
	

"$(INTDIR)\m_bbox.obj" : $(SOURCE) $(DEP_CPP_M_BBO) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_cheat.c
DEP_CPP_M_CHE=\
	".\m_cheat.h"\
	

"$(INTDIR)\m_cheat.obj" : $(SOURCE) $(DEP_CPP_M_CHE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_fixed.c
DEP_CPP_M_FIX=\
	".\d_event.h"\
	".\d_ticcmd.h"\
	".\doomtype.h"\
	".\i_system.h"\
	".\m_fixed.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\m_fixed.obj" : $(SOURCE) $(DEP_CPP_M_FIX) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_menu.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_M_MEN=\
	".\d_console.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	
NODEP_CPP_M_MEN=\
	".\multires.h"\
	

"$(INTDIR)\m_menu.obj" : $(SOURCE) $(DEP_CPP_M_MEN) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_M_MEN=\
	".\d_console.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_M_MEN=\
	".\multires.h"\
	

"$(INTDIR)\m_menu.obj" : $(SOURCE) $(DEP_CPP_M_MEN) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_misc.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_M_MIS=\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_misc.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	

"$(INTDIR)\m_misc.obj" : $(SOURCE) $(DEP_CPP_M_MIS) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_M_MIS=\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_misc.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\m_misc.obj" : $(SOURCE) $(DEP_CPP_M_MIS) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_music.c
DEP_CPP_M_MUS=\
	".\i_cd.h"\
	".\i_midi.h"\
	

"$(INTDIR)\m_music.obj" : $(SOURCE) $(DEP_CPP_M_MUS) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_random.c

"$(INTDIR)\m_random.obj" : $(SOURCE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\m_swap.c
DEP_CPP_M_SWA=\
	".\m_swap.h"\
	

"$(INTDIR)\m_swap.obj" : $(SOURCE) $(DEP_CPP_M_SWA) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_ceilng.c
DEP_CPP_P_CEI=\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_ceilng.obj" : $(SOURCE) $(DEP_CPP_P_CEI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_doors.c
DEP_CPP_P_DOO=\
	".\d_englsh.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_doors.obj" : $(SOURCE) $(DEP_CPP_P_DOO) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_enemy.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_P_ENE=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_ENE=\
	".\multires.h"\
	

"$(INTDIR)\p_enemy.obj" : $(SOURCE) $(DEP_CPP_P_ENE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_P_ENE=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_P_ENE=\
	".\multires.h"\
	

"$(INTDIR)\p_enemy.obj" : $(SOURCE) $(DEP_CPP_P_ENE) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_floor.c
DEP_CPP_P_FLO=\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\p_floor.obj" : $(SOURCE) $(DEP_CPP_P_FLO) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_inter.c

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