📄 windoom.mak
字号:
".\f_wipe.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\i_sound.h"\
".\i_system.h"\
".\i_video.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_menu.h"\
".\m_misc.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_setup.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\st_stuff.h"\
".\tables.h"\
".\v_video.h"\
".\w_wad.h"\
".\wi_stuff.h"\
".\z_zone.h"\
{$(INCLUDE)}"\sys\Stat.h"\
{$(INCLUDE)}"\sys\Types.h"\
{$(INCLUDE)}"\unistd.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_D_MAI=\
".\multires.h"\
"$(INTDIR)\d_main.obj" : $(SOURCE) $(DEP_CPP_D_MAI) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\d_net.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_D_NET=\
".\d_console.h"\
".\d_event.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_net.h"\
".\i_system.h"\
".\i_video.h"\
".\m_menu.h"\
"$(INTDIR)\d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_D_NET=\
".\d_console.h"\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\g_game.h"\
".\i_net.h"\
".\i_system.h"\
".\i_video.h"\
".\info.h"\
".\m_fixed.h"\
".\m_menu.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\doomdef.c
DEP_CPP_DOOMD=\
".\doomdef.h"\
"$(INTDIR)\doomdef.obj" : $(SOURCE) $(DEP_CPP_DOOMD) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\doomstat.c
DEP_CPP_DOOMS=\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\info.h"\
".\m_fixed.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\doomstat.obj" : $(SOURCE) $(DEP_CPP_DOOMS) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dstrings.c
DEP_CPP_DSTRI=\
".\d_englsh.h"\
".\d_french.h"\
".\dstrings.h"\
"$(INTDIR)\dstrings.obj" : $(SOURCE) $(DEP_CPP_DSTRI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dxerr.c
DEP_CPP_DXERR=\
{$(INCLUDE)}"\dinput.h"\
"$(INTDIR)\dxerr.obj" : $(SOURCE) $(DEP_CPP_DXERR) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\f_finale.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_F_FIN=\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_mobj.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_state.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\v_video.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_F_FIN=\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_state.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\v_video.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\f_wipe.c
DEP_CPP_F_WIP=\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomtype.h"\
".\f_wipe.h"\
".\i_video.h"\
".\info.h"\
".\m_fixed.h"\
".\m_random.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_state.h"\
".\tables.h"\
".\v_video.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\f_wipe.obj" : $(SOURCE) $(DEP_CPP_F_WIP) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\g_game.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_G_GAM=\
".\am_map.h"\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_main.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\f_finale.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_menu.h"\
".\m_misc.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_saveg.h"\
".\p_setup.h"\
".\p_spec.h"\
".\p_tick.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_sky.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\st_stuff.h"\
".\tables.h"\
".\v_video.h"\
".\w_wad.h"\
".\wi_stuff.h"\
".\z_zone.h"\
NODEP_CPP_G_GAM=\
".\multires.h"\
"$(INTDIR)\g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_G_GAM=\
".\am_map.h"\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_main.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\f_finale.h"\
".\g_game.h"\
".\hu_stuff.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_menu.h"\
".\m_misc.h"\
".\m_random.h"\
".\p_local.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\p_saveg.h"\
".\p_setup.h"\
".\p_spec.h"\
".\p_tick.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_sky.h"\
".\r_state.h"\
".\r_things.h"\
".\s_sound.h"\
".\sounds.h"\
".\st_stuff.h"\
".\tables.h"\
".\v_video.h"\
".\w_wad.h"\
".\wi_stuff.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_G_GAM=\
".\multires.h"\
"$(INTDIR)\g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\hu_lib.c
DEP_CPP_HU_LI=\
".\d_items.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomtype.h"\
".\hu_lib.h"\
".\info.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\r_bsp.h"\
".\r_data.h"\
".\r_defs.h"\
".\r_draw.h"\
".\r_local.h"\
".\r_main.h"\
".\r_plane.h"\
".\r_segs.h"\
".\r_state.h"\
".\r_things.h"\
".\tables.h"\
".\v_video.h"\
{$(INCLUDE)}"\values.h"\
NODEP_CPP_HU_LI=\
".\multires.h"\
"$(INTDIR)\hu_lib.obj" : $(SOURCE) $(DEP_CPP_HU_LI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\hu_stuff.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_HU_ST=\
".\d_console.h"\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_think.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\hu_lib.h"\
".\hu_stuff.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\r_defs.h"\
".\s_sound.h"\
".\sounds.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_HU_ST=\
".\d_console.h"\
".\d_englsh.h"\
".\d_event.h"\
".\d_french.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\dstrings.h"\
".\hu_lib.h"\
".\hu_stuff.h"\
".\info.h"\
".\m_fixed.h"\
".\m_swap.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\r_defs.h"\
".\s_sound.h"\
".\sounds.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_cd.c
DEP_CPP_I_CD_=\
".\i_cd.h"\
"$(INTDIR)\i_cd.obj" : $(SOURCE) $(DEP_CPP_I_CD_) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_main.c
DEP_CPP_I_MAI=\
".\d_event.h"\
".\d_main.h"\
".\doomdef.h"\
".\doomtype.h"\
".\m_argv.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\i_main.obj" : $(SOURCE) $(DEP_CPP_I_MAI) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_midi.c
DEP_CPP_I_MID=\
".\i_midi.h"\
"$(INTDIR)\i_midi.obj" : $(SOURCE) $(DEP_CPP_I_MID) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_net.c
DEP_CPP_I_NET=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_net.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\tables.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\i_net.obj" : $(SOURCE) $(DEP_CPP_I_NET) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_sound.c
!IF "$(CFG)" == "WinDoom - Win32 Release"
DEP_CPP_I_SOU=\
".\d_event.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_sound.h"\
".\i_system.h"\
".\m_argv.h"\
".\m_misc.h"\
".\sounds.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\sys\Types.h"\
"$(INTDIR)\i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"
!ELSEIF "$(CFG)" == "WinDoom - Win32 Debug"
DEP_CPP_I_SOU=\
".\d_event.h"\
".\d_items.h"\
".\d_net.h"\
".\d_player.h"\
".\d_think.h"\
".\d_ticcmd.h"\
".\doomdata.h"\
".\doomdef.h"\
".\doomstat.h"\
".\doomtype.h"\
".\i_sound.h"\
".\i_system.h"\
".\info.h"\
".\m_argv.h"\
".\m_fixed.h"\
".\m_misc.h"\
".\p_mobj.h"\
".\p_pspr.h"\
".\sounds.h"\
".\tables.h"\
".\w_wad.h"\
".\z_zone.h"\
{$(INCLUDE)}"\sys\Types.h"\
{$(INCLUDE)}"\values.h"\
"$(INTDIR)\i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\i_system.c
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