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📄 windoom.mak

📁 DOOM游戏的源码,研究DOS下游戏设计
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	".\f_wipe.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_sound.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\m_misc.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_setup.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\st_stuff.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\wi_stuff.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\unistd.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_D_MAI=\
	".\multires.h"\
	

"$(INTDIR)\d_main.obj" : $(SOURCE) $(DEP_CPP_D_MAI) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\d_net.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_D_NET=\
	".\d_console.h"\
	".\d_event.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_net.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\m_menu.h"\
	

"$(INTDIR)\d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_D_NET=\
	".\d_console.h"\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\g_game.h"\
	".\i_net.h"\
	".\i_system.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\d_net.obj" : $(SOURCE) $(DEP_CPP_D_NET) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\doomdef.c
DEP_CPP_DOOMD=\
	".\doomdef.h"\
	

"$(INTDIR)\doomdef.obj" : $(SOURCE) $(DEP_CPP_DOOMD) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\doomstat.c
DEP_CPP_DOOMS=\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\doomstat.obj" : $(SOURCE) $(DEP_CPP_DOOMS) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\dstrings.c
DEP_CPP_DSTRI=\
	".\d_englsh.h"\
	".\d_french.h"\
	".\dstrings.h"\
	

"$(INTDIR)\dstrings.obj" : $(SOURCE) $(DEP_CPP_DSTRI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\dxerr.c
DEP_CPP_DXERR=\
	{$(INCLUDE)}"\dinput.h"\
	

"$(INTDIR)\dxerr.obj" : $(SOURCE) $(DEP_CPP_DXERR) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\f_finale.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_F_FIN=\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_F_FIN=\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\f_finale.obj" : $(SOURCE) $(DEP_CPP_F_FIN) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\f_wipe.c
DEP_CPP_F_WIP=\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\f_wipe.h"\
	".\i_video.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_random.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\tables.h"\
	".\v_video.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\f_wipe.obj" : $(SOURCE) $(DEP_CPP_F_WIP) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\g_game.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_G_GAM=\
	".\am_map.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\f_finale.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\m_misc.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_saveg.h"\
	".\p_setup.h"\
	".\p_spec.h"\
	".\p_tick.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_sky.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\st_stuff.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\wi_stuff.h"\
	".\z_zone.h"\
	
NODEP_CPP_G_GAM=\
	".\multires.h"\
	

"$(INTDIR)\g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_G_GAM=\
	".\am_map.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_main.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\f_finale.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_menu.h"\
	".\m_misc.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\p_saveg.h"\
	".\p_setup.h"\
	".\p_spec.h"\
	".\p_tick.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_sky.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\st_stuff.h"\
	".\tables.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\wi_stuff.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_G_GAM=\
	".\multires.h"\
	

"$(INTDIR)\g_game.obj" : $(SOURCE) $(DEP_CPP_G_GAM) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\hu_lib.c
DEP_CPP_HU_LI=\
	".\d_items.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\hu_lib.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_bsp.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_draw.h"\
	".\r_local.h"\
	".\r_main.h"\
	".\r_plane.h"\
	".\r_segs.h"\
	".\r_state.h"\
	".\r_things.h"\
	".\tables.h"\
	".\v_video.h"\
	{$(INCLUDE)}"\values.h"\
	
NODEP_CPP_HU_LI=\
	".\multires.h"\
	

"$(INTDIR)\hu_lib.obj" : $(SOURCE) $(DEP_CPP_HU_LI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\hu_stuff.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_HU_ST=\
	".\d_console.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_think.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_lib.h"\
	".\hu_stuff.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\r_defs.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_HU_ST=\
	".\d_console.h"\
	".\d_englsh.h"\
	".\d_event.h"\
	".\d_french.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\dstrings.h"\
	".\hu_lib.h"\
	".\hu_stuff.h"\
	".\info.h"\
	".\m_fixed.h"\
	".\m_swap.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\r_defs.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_cd.c
DEP_CPP_I_CD_=\
	".\i_cd.h"\
	

"$(INTDIR)\i_cd.obj" : $(SOURCE) $(DEP_CPP_I_CD_) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_main.c
DEP_CPP_I_MAI=\
	".\d_event.h"\
	".\d_main.h"\
	".\doomdef.h"\
	".\doomtype.h"\
	".\m_argv.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_main.obj" : $(SOURCE) $(DEP_CPP_I_MAI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_midi.c
DEP_CPP_I_MID=\
	".\i_midi.h"\
	

"$(INTDIR)\i_midi.obj" : $(SOURCE) $(DEP_CPP_I_MID) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_net.c
DEP_CPP_I_NET=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_net.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\tables.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_net.obj" : $(SOURCE) $(DEP_CPP_I_NET) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_sound.c

!IF  "$(CFG)" == "WinDoom - Win32 Release"

DEP_CPP_I_SOU=\
	".\d_event.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_sound.h"\
	".\i_system.h"\
	".\m_argv.h"\
	".\m_misc.h"\
	".\sounds.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	

"$(INTDIR)\i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "WinDoom - Win32 Debug"

DEP_CPP_I_SOU=\
	".\d_event.h"\
	".\d_items.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_think.h"\
	".\d_ticcmd.h"\
	".\doomdata.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\doomtype.h"\
	".\i_sound.h"\
	".\i_system.h"\
	".\info.h"\
	".\m_argv.h"\
	".\m_fixed.h"\
	".\m_misc.h"\
	".\p_mobj.h"\
	".\p_pspr.h"\
	".\sounds.h"\
	".\tables.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\values.h"\
	

"$(INTDIR)\i_sound.obj" : $(SOURCE) $(DEP_CPP_I_SOU) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\i_system.c

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