📄 f_finale.c
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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// $Log:$
//
// DESCRIPTION:
// Game completion, final screen animation.
//
//-----------------------------------------------------------------------------
static const char
rcsid[] = "$Id: f_finale.c,v 1.5 1997/02/03 21:26:34 b1 Exp $";
#include <ctype.h>
// Functions.
#include "i_system.h"
#include "m_swap.h"
#include "z_zone.h"
#include "v_video.h"
#include "w_wad.h"
#include "s_sound.h"
// Data.
#include "dstrings.h"
#include "sounds.h"
#include "doomstat.h"
#include "r_state.h"
// ?
//#include "doomstat.h"
//#include "r_local.h"
//#include "f_finale.h"
// Stage of animation:
// 0 = text, 1 = art screen, 2 = character cast
int finalestage;
int finalecount;
#define TEXTSPEED 3
#define TEXTWAIT 250
char* e1text = E1TEXT;
char* e2text = E2TEXT;
char* e3text = E3TEXT;
char* e4text = E4TEXT;
char* c1text = C1TEXT;
char* c2text = C2TEXT;
char* c3text = C3TEXT;
char* c4text = C4TEXT;
char* c5text = C5TEXT;
char* c6text = C6TEXT;
char* p1text = P1TEXT;
char* p2text = P2TEXT;
char* p3text = P3TEXT;
char* p4text = P4TEXT;
char* p5text = P5TEXT;
char* p6text = P6TEXT;
char* t1text = T1TEXT;
char* t2text = T2TEXT;
char* t3text = T3TEXT;
char* t4text = T4TEXT;
char* t5text = T5TEXT;
char* t6text = T6TEXT;
char* finaletext;
char* finaleflat;
void F_StartCast (void);
void F_CastTicker (void);
boolean F_CastResponder (event_t *ev);
void F_CastDrawer (void);
extern boolean plutonia, tnt;
void WriteDebug(char *);
//
// F_StartFinale
//
void F_StartFinale (void)
{
gameaction = ga_nothing;
gamestate = GS_FINALE;
viewactive = false;
automapactive = false;
// Okay - IWAD dependend stuff.
// This has been changed severly, and
// some stuff might have changed in the process.
switch ( gamemode )
{
// DOOM 1 - E1, E3 or E4, but each nine missions
case shareware:
case registered:
case retail:
{
S_ChangeMusic(mus_victor, true);
switch (gameepisode)
{
case 1:
finaleflat = "FLOOR4_8";
finaletext = e1text;
break;
case 2:
finaleflat = "SFLR6_1";
finaletext = e2text;
break;
case 3:
finaleflat = "MFLR8_4";
finaletext = e3text;
break;
case 4:
finaleflat = "MFLR8_3";
finaletext = e4text;
break;
default:
// Ouch.
break;
}
break;
}
// DOOM II and missions packs with E1, M34
case commercial:
{
S_ChangeMusic(mus_read_m, true);
switch (gamemap)
{
case 6:
finaleflat = "SLIME16";
if (tnt == TRUE)
finaletext = t1text;
else
if (plutonia == TRUE)
finaletext = p1text;
else
finaletext = c1text;
break;
case 11:
finaleflat = "RROCK14";
if (tnt == TRUE)
finaletext = t2text;
else
if (plutonia == TRUE)
finaletext = p2text;
else
finaletext = c2text;
break;
case 20:
finaleflat = "RROCK07";
if (tnt == TRUE)
finaletext = t3text;
else
if (plutonia == TRUE)
finaletext = p3text;
else
finaletext = c3text;
break;
case 30:
finaleflat = "RROCK17";
if (tnt == TRUE)
finaletext = t4text;
else
if (plutonia == TRUE)
finaletext = p4text;
else
finaletext = c4text;
break;
case 15:
finaleflat = "RROCK13";
if (tnt == TRUE)
finaletext = t5text;
else
if (plutonia == TRUE)
finaletext = p5text;
else
finaletext = c5text;
break;
case 31:
finaleflat = "RROCK19";
if (tnt == TRUE)
finaletext = t6text;
else
if (plutonia == TRUE)
finaletext = p6text;
else
finaletext = c6text;
break;
default:
// Ouch.
break;
}
break;
}
// Indeterminate.
default:
S_ChangeMusic(mus_read_m, true);
finaleflat = "F_SKY1"; // Not used anywhere else.
finaletext = c1text; // FIXME - other text, music?
break;
}
finalestage = 0;
finalecount = 0;
}
boolean F_Responder (event_t *event)
{
if (finalestage == 2)
return F_CastResponder (event);
return false;
}
//
// F_Ticker
//
void F_Ticker (void)
{
int i;
// check for skipping
if ( (gamemode == commercial)
&& ( finalecount > 50) )
{
// go on to the next level
for (i=0 ; i<MAXPLAYERS ; i++)
if (players[i].cmd.buttons)
break;
if (i < MAXPLAYERS)
{
if (gamemap == 30)
F_StartCast ();
else
gameaction = ga_worlddone;
}
}
// advance animation
finalecount++;
if (finalestage == 2)
{
F_CastTicker ();
return;
}
if ( gamemode == commercial)
return;
if (!finalestage && (unsigned)finalecount>strlen (finaletext)*TEXTSPEED + TEXTWAIT)
{
finalecount = 0;
finalestage = 1;
wipegamestate = -1; // force a wipe
if (gameepisode == 3)
S_StartMusic (mus_bunny);
}
}
//
// F_TextWrite
//
#include "hu_stuff.h"
extern patch_t *hu_font[HU_FONTSIZE];
void F_TextWrite (void)
{
byte* src;
byte* dest;
int x,y,w;
int count;
char* ch;
int c;
int cx;
int cy;
// erase the entire screen to a tiled background
src = W_CacheLumpName ( finaleflat , PU_CACHE);
dest = screens[0];
for (y = 0; y < SCREENHEIGHT; y++)
{
for (x = 0; x < SCREENWIDTH/64; x++)
{
memcpy (dest, src+((y&63)<<6), 64);
dest += 64;
}
if (SCREENWIDTH&63)
{
memcpy (dest, src+((y&63)<<6), SCREENWIDTH&63);
dest += (SCREENWIDTH&63);
}
}
V_MarkRect (0, 0, SCREENWIDTH, SCREENHEIGHT);
// draw some of the text onto the screen
cx = ((SCREENWIDTH-320)/2)+10;
cy = ((SCREENHEIGHT-200)/2)+10;
ch = finaletext;
count = (finalecount - 10)/TEXTSPEED;
if (count < 0)
count = 0;
for ( ; count ; count-- )
{
c = *ch++;
if (!c)
break;
if (c == '\n')
{
cx = ((SCREENWIDTH-320)/2)+10;
cy += 11;
continue;
}
c = toupper(c) - HU_FONTSTART;
if (c < 0 || c> HU_FONTSIZE)
{
cx += 4;
continue;
}
w = SHORT (hu_font[c]->width);
if (cx+w > SCREENWIDTH)
break;
V_DrawPatch(cx, cy, 0, hu_font[c]);
cx += w;
}
}
//
// Final DOOM 2 animation
// Casting by id Software.
// in order of appearance
//
typedef struct
{
char *name;
mobjtype_t type;
} castinfo_t;
castinfo_t castorder[] = {
{CC_ZOMBIE, MT_POSSESSED},
{CC_SHOTGUN, MT_SHOTGUY},
{CC_HEAVY, MT_CHAINGUY},
{CC_IMP, MT_TROOP},
{CC_DEMON, MT_SERGEANT},
{CC_LOST, MT_SKULL},
{CC_CACO, MT_HEAD},
{CC_HELL, MT_KNIGHT},
{CC_BARON, MT_BRUISER},
{CC_ARACH, MT_BABY},
{CC_PAIN, MT_PAIN},
{CC_REVEN, MT_UNDEAD},
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