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📄 fbvideo.c

📁 libminigui-1.3.0.tar.gz。 miniGUI的库函数源代码!
💻 C
📖 第 1 页 / 共 4 页
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    if ( ioctl(console_fd, FBIOGET_VSCREENINFO, &vinfo) < 0 ) {        GAL_SetError("Couldn't get console screen info");        return(NULL);    }#ifdef FBCON_DEBUG    fprintf(stderr, "Printing original vinfo:\n");    print_vinfo(&vinfo);#endif#if defined(_LITE_VERSION) && !defined(_STAND_ALONE)    if (!mgIsServer) {        vinfo.xres = width;        vinfo.yres = height;    }    if ( mgIsServer && ((vinfo.xres != width) || (vinfo.yres != height) ||         (vinfo.bits_per_pixel != bpp) /* || (flags & GAL_DOUBLEBUF) */) ) {#else    if ( ((vinfo.xres != width) || (vinfo.yres != height) ||         (vinfo.bits_per_pixel != bpp) /* || (flags & GAL_DOUBLEBUF) */) ) {#endif        vinfo.activate = FB_ACTIVATE_NOW;        vinfo.accel_flags = 0;        vinfo.bits_per_pixel = bpp;        vinfo.xres = width;        vinfo.xres_virtual = width;        vinfo.yres = height;#if 0        if ( flags & GAL_DOUBLEBUF ) {            vinfo.yres_virtual = height*2;        } else {            vinfo.yres_virtual = height;        }#else        vinfo.yres_virtual = height;#endif        vinfo.xoffset = 0;        vinfo.yoffset = 0;        vinfo.red.length = vinfo.red.offset = 0;        vinfo.green.length = vinfo.green.offset = 0;        vinfo.blue.length = vinfo.blue.offset = 0;        vinfo.transp.length = vinfo.transp.offset = 0;        if ( ! choose_fbmodes_mode(&vinfo) && vinfo.xres >= 320 ) {            choose_vesa_mode(&vinfo);        }#ifdef FBCON_DEBUG        fprintf(stderr, "Printing wanted vinfo:\n");        print_vinfo(&vinfo);#endif        if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) {            vinfo.yres_virtual = height;            if ( ioctl(console_fd, FBIOPUT_VSCREENINFO, &vinfo) < 0 ) {                GAL_SetError("Couldn't set console screen info");                return(NULL);            }        }    } else {        int maxheight;        /* Figure out how much video memory is available */#if 0        if ( flags & GAL_DOUBLEBUF ) {            maxheight = height*2;        } else {            maxheight = height;        }#else        maxheight = height;#endif        if ( vinfo.yres_virtual > maxheight ) {            vinfo.yres_virtual = maxheight;        }    }    cache_vinfo = vinfo;#ifdef FBCON_DEBUG    fprintf (stderr, "Printing actual vinfo:\n");    print_vinfo(&vinfo);#endif    Rmask = 0;    for ( i=0; i<vinfo.red.length; ++i ) {        Rmask <<= 1;        Rmask |= (0x00000001<<vinfo.red.offset);    }    Gmask = 0;    for ( i=0; i<vinfo.green.length; ++i ) {        Gmask <<= 1;        Gmask |= (0x00000001<<vinfo.green.offset);    }    Bmask = 0;    for ( i=0; i<vinfo.blue.length; ++i ) {        Bmask <<= 1;        Bmask |= (0x00000001<<vinfo.blue.offset);    }    if (!GAL_ReallocFormat(current, vinfo.bits_per_pixel,                                      Rmask, Gmask, Bmask, 0) ) {        return(NULL);    }    /* Get the fixed information about the console hardware.       This is necessary since finfo.line_length changes.     */    if ( ioctl(console_fd, FBIOGET_FSCREENINFO, &finfo) < 0 ) {        GAL_SetError("Couldn't get console hardware info");        return(NULL);    }    /* Save hardware palette, if needed */    FB_SavePalette(this, &finfo, &vinfo);    /* Set up the new mode framebuffer */    current->flags = (GAL_FULLSCREEN|GAL_HWSURFACE);    current->w = vinfo.xres;    current->h = vinfo.yres;    current->pitch = finfo.line_length;    current->pixels = mapped_mem+mapped_offset;    /* Set up the information for hardware surfaces */    surfaces_mem = (char *)current->pixels +                            vinfo.yres_virtual*current->pitch;    surfaces_len = (mapped_memlen-(surfaces_mem-mapped_mem));#if defined(_LITE_VERSION) && !defined(_STAND_ALONE)    if (mgIsServer)#endif    {        FB_FreeHWSurfaces(this);        FB_InitHWSurfaces(this, current, surfaces_mem, surfaces_len);    }#if defined(_LITE_VERSION) && !defined(_STAND_ALONE)    else {        current->hwdata = NULL;    }#endif    /* Let the application know we have a hardware palette */    switch (finfo.visual) {        case FB_VISUAL_PSEUDOCOLOR:        current->flags |= GAL_HWPALETTE;        break;        default:        break;    }#if 0    /* Update for double-buffering, if we can */    if ( flags & GAL_DOUBLEBUF ) {        if ( vinfo.yres_virtual == (height*2) ) {            current->flags |= GAL_DOUBLEBUF;            flip_page = 0;            flip_address[0] = (char *)current->pixels;            flip_address[1] = (char *)current->pixels+                                      current->h*current->pitch;            this->screen = current;            FB_FlipHWSurface(this, current);            this->screen = NULL;        }    }    /* Set the update rectangle function */    this->UpdateRects = FB_DirectUpdate;#endif    /* We're done */    return(current);}#ifdef FBCON_DEBUGstatic void FB_DumpHWSurfaces(_THIS){    vidmem_bucket *bucket;    fprintf(stderr, "Memory left: %d (%d total)\n", surfaces_memleft, surfaces_memtotal);    fprintf(stderr, "\n");    fprintf(stderr, "         Base  Size\n");    for ( bucket=&surfaces; bucket; bucket=bucket->next ) {        fprintf(stderr, "Bucket:  %p, %d (%s)\n", bucket->base, bucket->size, bucket->used ? "used" : "free");        if ( bucket->prev ) {            if ( bucket->base != bucket->prev->base+bucket->prev->size ) {                fprintf(stderr, "Warning, corrupt bucket list! (prev)\n");            }        } else {            if ( bucket != &surfaces ) {                fprintf(stderr, "Warning, corrupt bucket list! (!prev)\n");            }        }        if ( bucket->next ) {            if ( bucket->next->base != bucket->base+bucket->size ) {                fprintf(stderr, "Warning, corrupt bucket list! (next)\n");            }        }    }    fprintf(stderr, "\n");}#endifstatic int FB_InitHWSurfaces(_THIS, GAL_Surface *screen, char *base, int size){    vidmem_bucket *bucket;    surfaces_memtotal = size;    surfaces_memleft = size;    if ( surfaces_memleft > 0 ) {        bucket = (vidmem_bucket *)malloc(sizeof(*bucket));        if ( bucket == NULL ) {            GAL_OutOfMemory();            return(-1);        }        bucket->prev = &surfaces;        bucket->used = 0;        bucket->dirty = 0;        bucket->base = base;        bucket->size = size;        bucket->next = NULL;    } else {        bucket = NULL;    }    surfaces.prev = NULL;    surfaces.used = 1;    surfaces.dirty = 0;    surfaces.base = screen->pixels;    surfaces.size = (unsigned int)((long)base - (long)surfaces.base);    surfaces.next = bucket;    screen->hwdata = (struct private_hwdata *)&surfaces;    return(0);}static void FB_FreeHWSurfaces(_THIS){    vidmem_bucket *bucket, *freeable;    bucket = surfaces.next;    while ( bucket ) {        freeable = bucket;        bucket = bucket->next;        free(freeable);    }    surfaces.next = NULL;}static void FB_RequestHWSurface (_THIS, const REQ_HWSURFACE* request, REP_HWSURFACE* reply){    if (request->bucket == NULL) {     /* alloc hw surface */        vidmem_bucket *bucket;        int size;        int extra;        reply->bucket = NULL;        /* Temporarily, we only allow surfaces the same width as display.           Some blitters require the pitch between two hardware surfaces           to be the same.  Others have interesting alignment restrictions.           Until someone who knows these details looks at the code...        */        if (request->pitch > GAL_VideoSurface->pitch) {            GAL_SetError("Surface requested wider than screen");            return;        }        reply->pitch = GAL_VideoSurface->pitch;        size = request->h * reply->pitch;#ifdef FBCON_DEBUG        fprintf(stderr, "Allocating bucket of %d bytes\n", size);#endif        /* Quick check for available mem */        if ( size > surfaces_memleft ) {            GAL_SetError("Not enough video memory");            return;        }        /* Search for an empty bucket big enough */        for ( bucket=&surfaces; bucket; bucket=bucket->next ) {            if ( ! bucket->used && (size <= bucket->size) ) {                break;            }        }        if ( bucket == NULL ) {            GAL_SetError("Video memory too fragmented");            return;        }        /* Create a new bucket for left-over memory */        extra = (bucket->size - size);        if ( extra ) {            vidmem_bucket *newbucket;#ifdef FBCON_DEBUG            fprintf(stderr, "Adding new free bucket of %d bytes\n", extra);#endif            newbucket = (vidmem_bucket *)malloc(sizeof(*newbucket));            if ( newbucket == NULL ) {                GAL_OutOfMemory();                return;            }            newbucket->prev = bucket;            newbucket->used = 0;            newbucket->base = bucket->base + size;            newbucket->size = extra;            newbucket->next = bucket->next;            if ( bucket->next ) {                bucket->next->prev = newbucket;            }            bucket->next = newbucket;        }        /* Set the current bucket values and return it! */        bucket->used = 1;        bucket->size = size;        bucket->dirty = 0;#ifdef FBCON_DEBUG        fprintf(stderr, "Allocated %d bytes at %p\n", bucket->size, bucket->base);#endif        surfaces_memleft -= size;        reply->bucket = bucket;        reply->offset = bucket->base - mapped_mem;    }    else {  /* free hw surface */        vidmem_bucket *bucket, *freeable;        /* Look for the bucket in the current list */        for ( bucket=&surfaces; bucket; bucket=bucket->next ) {            if ( bucket == (vidmem_bucket *)request->bucket) {                break;            }        }        if ( bucket && bucket->used ) {        /* Add the memory back to the total */#ifdef FBCON_DEBUG            fprintf(stderr, "Freeing bucket of %d bytes\n", bucket->size);#endif            surfaces_memleft += bucket->size;            /* Can we merge the space with surrounding buckets? */            bucket->used = 0;            if ( bucket->next && ! bucket->next->used ) {#ifdef FBCON_DEBUG                fprintf(stderr, "Merging with next bucket, for %d total bytes\n", bucket->size+bucket->next->size);#endif                freeable = bucket->next;                bucket->size += bucket->next->size;                bucket->next = bucket->next->next;                if ( bucket->next ) {                    bucket->next->prev = bucket;                }                free(freeable);            }            if ( bucket->prev && ! bucket->prev->used ) {#ifdef FBCON_DEBUG                fprintf(stderr, "Merging with previous bucket, for %d total bytes\n", bucket->prev->size+bucket->size);#endif                freeable = bucket;                bucket->prev->size += bucket->size;                bucket->prev->next = bucket->next;                if ( bucket->next ) {                    bucket->next->prev = bucket->prev;                }                free(freeable);            }        }    }}static int FB_AllocHWSurface (_THIS, GAL_Surface *surface){    REQ_HWSURFACE request = {surface->w, surface->h, surface->pitch, 0, NULL};    REP_HWSURFACE reply = {0, 0, NULL};#if defined(_LITE_VERSION) && !defined(_STAND_ALONE)    if (mgIsServer)        FB_RequestHWSurface (this, &request, &reply);    else {        REQUEST req;        req.id = REQID_HWSURFACE;        req.data = &request;        req.len_data = sizeof (REQ_HWSURFACE);        cli_request (&req, &reply, sizeof (REP_HWSURFACE));    }#else    FB_RequestHWSurface (this, &request, &reply);#endif    if (reply.bucket == NULL)        return -1;    surface->flags |= GAL_HWSURFACE;    surface->pitch = reply.pitch;    surface->pixels = mapped_mem + reply.offset;    surface->hwdata = (struct private_hwdata *)reply.bucket;    return 0;}static void FB_FreeHWSurface(_THIS, GAL_Surface *surface){    REQ_HWSURFACE request = {surface->w, surface->h, surface->pitch, 0, surface->hwdata};    REP_HWSURFACE reply = {0, 0};    request.offset = (char*)surface->pixels - (char*)mapped_mem;#if defined(_LITE_VERSION) && !defined(_STAND_ALONE)    if (mgIsServer)        FB_RequestHWSurface (this, &request, &reply);    else {        REQUEST req;        if (surface->hwdata == NULL) {            surface->pixels = NULL;            return;        }        request.bucket = surface->hwdata;        req.id = REQID_HWSURFACE;        req.data = &request;        req.len_data = sizeof (REQ_HWSURFACE);        cli_request (&req, &reply, sizeof (REP_HWSURFACE));    }#else    FB_RequestHWSurface (this, &request, &reply);#endif    surface->pixels = NULL;    surface->hwdata = NULL;}#if 0static int FB_LockHWSurface(_THIS, GAL_Surface *surface){    if ( surface == this->screen ) {        GAL_mutexP(hw_lock);        if ( FB_IsSurfaceBusy(surface) ) {            FB_WaitBusySurfaces(this);

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