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📄 nullvideo.c

📁 libminigui-1.3.0.tar.gz。 miniGUI的库函数源代码!
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/***  $Id: nullvideo.c,v 1.7 2003/11/23 05:40:52 weiym Exp $**  **  Port to MiniGUI by Wei Yongming (2001/10/03).**  Copyring (C) 2001 ~ 2002 Wei Yongming.**  Copyring (C) 2003 Feynman Software.****  SDL - Simple DirectMedia Layer**  Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga*//*** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*//* Dummy SDL video driver implementation; this is just enough to make an *  SDL-based application THINK it's got a working video driver, for *  applications that call GAL_Init(GAL_INIT_VIDEO) when they don't need it, *  and also for use as a collection of stubs when porting SDL to a new *  platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL *  is a performance problem for a given platform, enable this driver, and *  then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion *  of this was cut-and-pasted from Stephane Peter's work in the AAlib *  SDL video driver.  Renamed to "DUMMY" by Sam Lantinga. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "common.h"#include "newgal.h"#include "sysvideo.h"#include "pixels_c.h"#include "nullvideo.h"#define DUMMYVID_DRIVER_NAME "dummy"/* Initialization/Query functions */static int DUMMY_VideoInit(_THIS, GAL_PixelFormat *vformat);static GAL_Rect **DUMMY_ListModes(_THIS, GAL_PixelFormat *format, Uint32 flags);static GAL_Surface *DUMMY_SetVideoMode(_THIS, GAL_Surface *current, int width, int height, int bpp, Uint32 flags);static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, GAL_Color *colors);static void DUMMY_VideoQuit(_THIS);/* Hardware surface functions */static int DUMMY_AllocHWSurface(_THIS, GAL_Surface *surface);static void DUMMY_FreeHWSurface(_THIS, GAL_Surface *surface);/* DUMMY driver bootstrap functions */static int DUMMY_Available(void){    return(1);}static void DUMMY_DeleteDevice(GAL_VideoDevice *device){    free(device->hidden);    free(device);}static GAL_VideoDevice *DUMMY_CreateDevice(int devindex){    GAL_VideoDevice *device;    /* Initialize all variables that we clean on shutdown */    device = (GAL_VideoDevice *)malloc(sizeof(GAL_VideoDevice));    if ( device ) {        memset(device, 0, (sizeof *device));        device->hidden = (struct GAL_PrivateVideoData *)                malloc((sizeof *device->hidden));    }    if ( (device == NULL) || (device->hidden == NULL) ) {        GAL_OutOfMemory();        if ( device ) {            free(device);        }        return(0);    }    memset(device->hidden, 0, (sizeof *device->hidden));    /* Set the function pointers */    device->VideoInit = DUMMY_VideoInit;    device->ListModes = DUMMY_ListModes;    device->SetVideoMode = DUMMY_SetVideoMode;    device->CreateYUVOverlay = NULL;    device->SetColors = DUMMY_SetColors;    device->VideoQuit = DUMMY_VideoQuit;#ifdef _LITE_VERSION    device->RequestHWSurface = NULL;#endif    device->AllocHWSurface = DUMMY_AllocHWSurface;    device->CheckHWBlit = NULL;    device->FillHWRect = NULL;    device->SetHWColorKey = NULL;    device->SetHWAlpha = NULL;    device->FreeHWSurface = DUMMY_FreeHWSurface;    device->free = DUMMY_DeleteDevice;    return device;}VideoBootStrap DUMMY_bootstrap = {    DUMMYVID_DRIVER_NAME, "Dummy video driver",    DUMMY_Available, DUMMY_CreateDevice};static int DUMMY_VideoInit(_THIS, GAL_PixelFormat *vformat){    fprintf(stderr, "WARNING: You are using the dummy video driver!\n");    /* Determine the screen depth (use default 8-bit depth) */    /* we change this during the GAL_SetVideoMode implementation... */    vformat->BitsPerPixel = 8;    vformat->BytesPerPixel = 1;    /* We're done! */    return(0);}static GAL_Rect **DUMMY_ListModes(_THIS, GAL_PixelFormat *format, Uint32 flags){        return (GAL_Rect **) -1;}static GAL_Surface *DUMMY_SetVideoMode(_THIS, GAL_Surface *current,                int width, int height, int bpp, Uint32 flags){    if ( this->hidden->buffer ) {        free( this->hidden->buffer );    }    this->hidden->buffer = malloc(width * height * (bpp / 8));    if ( ! this->hidden->buffer ) {        GAL_SetError("Couldn't allocate buffer for requested mode");        return(NULL);    }    /* printf("Setting mode %dx%d\n", width, height); */    memset(this->hidden->buffer, 0, width * height * (bpp / 8));    /* Allocate the new pixel format for the screen */    if ( ! GAL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {        free(this->hidden->buffer);        this->hidden->buffer = NULL;        GAL_SetError("Couldn't allocate new pixel format for requested mode");        return(NULL);    }    /* Set up the new mode framebuffer */    current->flags = flags & GAL_FULLSCREEN;    this->hidden->w = current->w = width;    this->hidden->h = current->h = height;    current->pitch = current->w * (bpp / 8);    current->pixels = this->hidden->buffer;    /* We're done */    return(current);}/* We don't actually allow hardware surfaces other than the main one */static int DUMMY_AllocHWSurface(_THIS, GAL_Surface *surface){    return(-1);}static void DUMMY_FreeHWSurface(_THIS, GAL_Surface *surface){    surface->pixels = NULL;}static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, GAL_Color *colors){    /* do nothing of note. */    return(1);}/* Note:  If we are terminated, this could be called in the middle of   another video routine -- notably UpdateRects.*/static void DUMMY_VideoQuit(_THIS){    if (this->screen->pixels != NULL)    {        free(this->screen->pixels);        this->screen->pixels = NULL;    }}

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