📄 nullvideo.c
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/*** $Id: nullvideo.c,v 1.7 2003/11/23 05:40:52 weiym Exp $** ** Port to MiniGUI by Wei Yongming (2001/10/03).** Copyring (C) 2001 ~ 2002 Wei Yongming.** Copyring (C) 2003 Feynman Software.**** SDL - Simple DirectMedia Layer** Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga*//*** This program is free software; you can redistribute it and/or modify** it under the terms of the GNU General Public License as published by** the Free Software Foundation; either version 2 of the License, or** (at your option) any later version.**** This program is distributed in the hope that it will be useful,** but WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the** GNU General Public License for more details.**** You should have received a copy of the GNU General Public License** along with this program; if not, write to the Free Software** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*//* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call GAL_Init(GAL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include "common.h"#include "newgal.h"#include "sysvideo.h"#include "pixels_c.h"#include "nullvideo.h"#define DUMMYVID_DRIVER_NAME "dummy"/* Initialization/Query functions */static int DUMMY_VideoInit(_THIS, GAL_PixelFormat *vformat);static GAL_Rect **DUMMY_ListModes(_THIS, GAL_PixelFormat *format, Uint32 flags);static GAL_Surface *DUMMY_SetVideoMode(_THIS, GAL_Surface *current, int width, int height, int bpp, Uint32 flags);static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, GAL_Color *colors);static void DUMMY_VideoQuit(_THIS);/* Hardware surface functions */static int DUMMY_AllocHWSurface(_THIS, GAL_Surface *surface);static void DUMMY_FreeHWSurface(_THIS, GAL_Surface *surface);/* DUMMY driver bootstrap functions */static int DUMMY_Available(void){ return(1);}static void DUMMY_DeleteDevice(GAL_VideoDevice *device){ free(device->hidden); free(device);}static GAL_VideoDevice *DUMMY_CreateDevice(int devindex){ GAL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (GAL_VideoDevice *)malloc(sizeof(GAL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct GAL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { GAL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DUMMY_VideoInit; device->ListModes = DUMMY_ListModes; device->SetVideoMode = DUMMY_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DUMMY_SetColors; device->VideoQuit = DUMMY_VideoQuit;#ifdef _LITE_VERSION device->RequestHWSurface = NULL;#endif device->AllocHWSurface = DUMMY_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->FreeHWSurface = DUMMY_FreeHWSurface; device->free = DUMMY_DeleteDevice; return device;}VideoBootStrap DUMMY_bootstrap = { DUMMYVID_DRIVER_NAME, "Dummy video driver", DUMMY_Available, DUMMY_CreateDevice};static int DUMMY_VideoInit(_THIS, GAL_PixelFormat *vformat){ fprintf(stderr, "WARNING: You are using the dummy video driver!\n"); /* Determine the screen depth (use default 8-bit depth) */ /* we change this during the GAL_SetVideoMode implementation... */ vformat->BitsPerPixel = 8; vformat->BytesPerPixel = 1; /* We're done! */ return(0);}static GAL_Rect **DUMMY_ListModes(_THIS, GAL_PixelFormat *format, Uint32 flags){ return (GAL_Rect **) -1;}static GAL_Surface *DUMMY_SetVideoMode(_THIS, GAL_Surface *current, int width, int height, int bpp, Uint32 flags){ if ( this->hidden->buffer ) { free( this->hidden->buffer ); } this->hidden->buffer = malloc(width * height * (bpp / 8)); if ( ! this->hidden->buffer ) { GAL_SetError("Couldn't allocate buffer for requested mode"); return(NULL); } /* printf("Setting mode %dx%d\n", width, height); */ memset(this->hidden->buffer, 0, width * height * (bpp / 8)); /* Allocate the new pixel format for the screen */ if ( ! GAL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) { free(this->hidden->buffer); this->hidden->buffer = NULL; GAL_SetError("Couldn't allocate new pixel format for requested mode"); return(NULL); } /* Set up the new mode framebuffer */ current->flags = flags & GAL_FULLSCREEN; this->hidden->w = current->w = width; this->hidden->h = current->h = height; current->pitch = current->w * (bpp / 8); current->pixels = this->hidden->buffer; /* We're done */ return(current);}/* We don't actually allow hardware surfaces other than the main one */static int DUMMY_AllocHWSurface(_THIS, GAL_Surface *surface){ return(-1);}static void DUMMY_FreeHWSurface(_THIS, GAL_Surface *surface){ surface->pixels = NULL;}static int DUMMY_SetColors(_THIS, int firstcolor, int ncolors, GAL_Color *colors){ /* do nothing of note. */ return(1);}/* Note: If we are terminated, this could be called in the middle of another video routine -- notably UpdateRects.*/static void DUMMY_VideoQuit(_THIS){ if (this->screen->pixels != NULL) { free(this->screen->pixels); this->screen->pixels = NULL; }}
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