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📄 random.h

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// file: $isip/class/system/Random/Random.h// version: $Id: Random.h,v 1.6 2001/04/23 22:57:41 peng Exp $//// make sure definitions are only made once//#ifndef ISIP_RANDOM#define ISIP_RANDOM// isip include files://#ifndef ISIP_SYS_STRING#include <SysString.h>#endif#ifndef ISIP_MEMORY_MANAGER#include <MemoryManager.h>#endif// Random: a class that implements some standard random number generation// algorithms. this class is introduced at this level because it is used by// many classes to produce random valued objects. it is implemented in// a way that allows the flexibility of parallel random generators// or a single global generator.//class Random {  //---------------------------------------------------------------------------  //  // public constants  //  //---------------------------------------------------------------------------public:    // define the class name  //  static const SysString CLASS_NAME;    // define algorithm choices  //  enum ALGORITHM { UNIFORM = 0, GAUSSIAN,		   DEF_ALGORITHM = UNIFORM };  // define implementations  //  enum IMPLEMENTATION { SUBTRACTIVE = 0, CONGRUENTIAL, TRANSFORMATION,			DEF_IMPLEMENTATION = SUBTRACTIVE };    //----------------------------------------  //  // other important constants  //  //----------------------------------------  // define global random number generators  //  static Random GLOBAL_UNIFORM;  static Random GLOBAL_GAUSSIAN;  // define default values to seed random number generators and the  // size of the generator's array  //  static const long US_MBIG = 1000000000;  static const long US_MSEED = 161803398;  static const long US_MZ = 0;  static const long US_MDIM = 56;  static const long US_CONST = 30;  static const double US_FAC = (1.0 / (double)US_MBIG);  // define default values to scale random numbers  //  static const double INV_RAND_MAX = 1.0 / RAND_MAX;  //----------------------------------------  //  // default values and arguments  //  //----------------------------------------    // define the default value(s) of the class data  //    // default arguments to methods  //    // define a default value for the random number generator  //  static const long DEF_SEED = 27;  //----------------------------------------  //  // error codes  //  //----------------------------------------    static const long ERR = 1900;  //---------------------------------------------------------------------------  //  // protected data  //  //---------------------------------------------------------------------------protected:  // this section contains data common to all algorithms  //  // algorithm name  //  ALGORITHM algorithm_d;    // implementation name  //  IMPLEMENTATION implementation_d;    // define a seed:  //  most random numbers use a concept of a seed. typically, this is a  //  large, odd, positive integer value.  //  long seed_d;  // declare a static debug level for all class instantiations  //  static Integral::DEBUG debug_level_d;  // static memory manager  //  static MemoryManager mgr_d;  // initialization flag  //  boolean is_valid_d;  // this section contains data for a specific algorithm  //  // algorithm: UNIFORM*  // implementation: SUBTRACTIVE  //  // define some registers to maintain history  //  long us_inext_d;  long us_inextp_d;  long us_ma_d[US_MDIM];  // algorithm: GAUSSIAN  // implementation: TRANSFORMATION  //  // define two registers to maintain previously computed values  //  boolean gt_iset_d;  double gt_gset_d;  //---------------------------------------------------------------------------  //  // required public methods  //  //---------------------------------------------------------------------------public:  // method: name  //  static const SysString& name() {    return CLASS_NAME;  }    // other static methods  //  static boolean diagnose(Integral::DEBUG debug_level);    // method: setDebug  //  static boolean setDebug(Integral::DEBUG level) {    debug_level_d = level;    return true;  }    // other debug methods  //  boolean debug(const unichar* message) const;  // method: copy constructor  //  Random(const Random& arg) {    assign(arg);  }  // method: destructor  //  ~Random() {}  // other constructor(s)  //  Random(long seed = DEF_SEED);  // assign methods:  //  boolean assign(const Random& arg);  // method: operator=  //  Random& operator=(const Random& arg) {    assign(arg);    return *this;  }      // i/o methods:  //  these methods are omitted  //    // equality methods:  //  boolean eq(const Random& arg) const;    // method: new  //  static void* operator new(size_t size) {    return mgr_d.get();  }  // method: new[]  //  static void* operator new[](size_t size) {    return mgr_d.getBlock(size);  }  // method: delete  //  static void operator delete(void* ptr) {    mgr_d.release(ptr);  }  // method: delete[]  //  static void operator delete[](void* ptr) {    mgr_d.releaseBlock(ptr);  }  // method: setGrowSize  //  static boolean setGrowSize(long grow_size) {    return mgr_d.setGrow(grow_size);  }  // other memory management methods  //   boolean clear(Integral::CMODE ctype_a = Integral::DEF_CMODE);  //---------------------------------------------------------------------------  //  // class-specific public methods:  //  extensions to required methods  //  //---------------------------------------------------------------------------    // method: constructor  //  //  we need a constructor with configuration information to make it easy  //  for math scalar classes to use this class.  //  Random(ALGORITHM alg, IMPLEMENTATION impl, long seed = DEF_SEED) {    setAlgorithm(alg);    setImplementation(impl);    seed_d = seed;  }  //---------------------------------------------------------------------------  //  // class-specific public methods:  //  set and get methods  //  //---------------------------------------------------------------------------    // method: setAlgorithm  //  boolean setAlgorithm(ALGORITHM algorithm) {    algorithm_d = algorithm;    return (!(is_valid_d = false));  }    // method: setImplementation  //  boolean setImplementation(IMPLEMENTATION implementation) {    implementation_d = implementation;    return (!(is_valid_d = false));  }  // method: getAlgorithm  //  ALGORITHM getAlgorithm() const {    return algorithm_d;  }  // method: getImplementation  //  IMPLEMENTATION getImplementation() const {    return implementation_d;  }  // method: seed  //  boolean seed(long value = DEF_SEED) {    seed_d = value;    is_valid_d = false;    return true;  }  // method: get  //  double get() {    return compute();  }  // method: cast (double) conversion operator  //  a simple way to get a random number  //  operator double() {    return compute();  }  //---------------------------------------------------------------------------  //  // class-specific public methods:  //  initialization and computation methods  //  //---------------------------------------------------------------------------    // initialization methods:  //  these methods initialize the various class constants  //  boolean init();    // computational methods:  //  these methods compute a new random number  //  double compute();  //---------------------------------------------------------------------------  //  // private methods  //  //---------------------------------------------------------------------------private:  // algorithm-specific computation methods:  //  uniform random numbers using a subtractive method  //  boolean initUniformSubtractive();  double computeUniformSubtractive();  // algorithm-specific computation methods:  //  uniform random numbers using a multiplicative congruential method  //  boolean initUniformCongruential();  double computeUniformCongruential();  // algorithm-specific computation methods:  //  Gaussian random numbers using a transformation method  //  boolean initGaussianTransform();  double computeGaussianTransform();};// end of include file//#endif

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