📄 vectorcomplexfloat.h
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// file: $isip/class/math/vector/VectorComplexFloat/VectorComplexFloat.h// version: $Id: VectorComplexFloat.h,v 1.7 2001/10/31 19:41:14 gao Exp $//// make sure definitions are only made once//#ifndef ISIP_VECTOR_COMPLEX_FLOAT#define ISIP_VECTOR_COMPLEX_FLOAT#ifndef ISIP_MVECTOR#include <MVector.h>#endif#ifndef ISIP_VECTOR_FLOAT#include <VectorFloat.h>#endif// VectorComplexFloat: this is a vector of ComplexFloat objects, which// inherits the MVector template class.//class VectorComplexFloat : public MVector<ComplexFloat, complexfloat> { //--------------------------------------------------------------------------- // // public constants // //---------------------------------------------------------------------------public: // define the class name // static const String CLASS_NAME; //---------------------------------------- // // default values and arguments // //---------------------------------------- //---------------------------------------- // // error codes // //---------------------------------------- static const long ERR = 23000; //--------------------------------------------------------------------------- // // protected data // //---------------------------------------------------------------------------protected: // static memory manager // static MemoryManager mgr_d; //--------------------------------------------------------------------------- // // required public methods // //---------------------------------------------------------------------------public: // method: name // static const String& name() { return CLASS_NAME; } // other static methods // static boolean diagnose(Integral::DEBUG debug_level); // method: setDebug // these methods are inherited from the MVector template class // // method: debug // boolean debug(const unichar* message) const { return MVector<ComplexFloat, complexfloat>::debug(name(), message); } // method: destructor // ~VectorComplexFloat() {} // method: default constructor // VectorComplexFloat(long length = DEF_LENGTH, complexfloat value = DEF_VALUE) { assign(length, value); } // method: copy constructor // VectorComplexFloat(const VectorComplexFloat& vector) { assign(vector); } // assign methods: // these methods are inherited from the MVector template class // // method: operator= // // note that we need to have the overloaded operator '=' defined in the // derived classes instead of the base template class. this is required // since c++ predefines the operator '=' for any class by default // and this hides any other definition of this operator in the base class // VectorComplexFloat& operator= (const VectorComplexFloat& vector) { assign(vector); return *this; } // i/o methods: // the sofSize, readData and writeData are inherited from the MVector // template class // // method: read // boolean read(Sof& sof, long tag, const String& name = CLASS_NAME) { return MVector<ComplexFloat, complexfloat>::read(sof, tag, name); } // method: write // boolean write(Sof& sof, long tag, const String& name = CLASS_NAME) { return MVector<ComplexFloat, complexfloat>::write(sof, tag, name); } // equality methods: // these methods are inherited from the MVector template class // // method: new // static void* operator new(size_t size) { return mgr_d.get(); } // method: new[] // static void* operator new[](size_t size) { return mgr_d.getBlock(size); } // method: delete // static void operator delete(void* ptr) { mgr_d.release(ptr); } // method: delete[] // static void operator delete[](void* ptr) { mgr_d.releaseBlock(ptr); } // method: setGrowSize // static boolean setGrowSize(long grow_size) { return mgr_d.setGrow(grow_size); } // other memory management methods: // the clear method is inherited from the MVector template class // //--------------------------------------------------------------------------- // // class-specific public methods // //---------------------------------------------------------------------------public: // method: constructor // this method constructs a vector with a String* object // VectorComplexFloat(const String& arg, unichar delim = DEF_DELIM) { assign(arg, delim); } // method: constructor // this method constructs a vector with a unichar* object // VectorComplexFloat(const unichar* arg, unichar delim = DEF_DELIM) { assign(arg, delim); } // method: operator= // this method assigns a float value to the vector // VectorComplexFloat& operator= (complexfloat value) { assign(value); return *this; } //--------------------------------------------------------------------------- // // class-specific public methods: complex functionality // //---------------------------------------------------------------------------public: // method: real // boolean real(VectorFloat& arg) const { arg.setLength(length_d); for (long i = (long)length_d - 1; i >= 0; i--) { arg(i) = v_d[i].real(); } return true; } // method: imag // boolean imag(VectorFloat& arg) const { arg.setLength(length_d); for (long i = (long)length_d - 1; i >= 0; i--) { arg(i) = v_d[i].imag(); } return true; } // method: abs // boolean abs(VectorFloat& arg) const { arg.setLength(length_d); for (long i = (long)length_d - 1; i >= 0; i--) { arg(i) = v_d[i].mag(); } return true; } // method: mag // boolean mag(VectorFloat& arg) const { arg.setLength(length_d); for (long i = (long)length_d - 1; i >= 0; i--) { arg(i) = v_d[i].mag(); } return true; } // method: angle // boolean angle(VectorFloat& arg) const { arg.setLength(length_d); for (long i = (long)length_d - 1; i >= 0; i--) { arg(i) = v_d[i].angle(); } return true; } // method: conjugate // boolean conjugate(const VectorComplexFloat& arg) { setLength(arg.length_d); for (long i = (long)(arg.length_d) - 1; i >= 0; i--) { v_d[i] = arg(i).conjugate(); } return true; } // method: conjugate // boolean conjugate() { return conjugate(*this); } //--------------------------------------------------------------------------- // // private methods // //---------------------------------------------------------------------------private: //declare those methods as private because they cannot be //defined for Complex value // boolean operator %(const VectorComplexFloat& vector); boolean operator %=(const VectorComplexFloat& vector); boolean band(); boolean bor(); boolean bxor(); boolean brs(); boolean bls(); boolean bcmpl(); boolean mod(); boolean centerClip(); boolean fraction(); boolean limit(); boolean limitMag(); };// end of include file//#endif
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