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📄 snod_08.cc

📁 这是一个从音频信号里提取特征参量的程序
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// file: $isip/class/search/SearchNode/snod_08.cc// version: $Id: snod_08.cc,v 1.5 2002/07/24 17:06:49 huang Exp $//// isip include files//#include "SearchNode.h"#include <Trace.h>#include <Instance.h>#include <SearchLevel.h>// method: setSymbolId//// arguments://  long symbol_id: (input) the input symbol id//// return: a boolean value indicating status//// this method sets the symbol id for this node//boolean SearchNode::setSymbolId(long symbol_id_a) {  // make sure the search level has been initialized  //  if (level_d == (SearchLevel*)NULL) {    return Error::handle(name(), L"setSymbolId", Error::ARG, __FILE__, __LINE__);  }    // check with the search level to make sure this is a valid symbol and  // assign the symbol id  //  if ( !level_d->isDummySymbol(symbol_id_a) ){    return (level_d->isValidSymbol(symbol_id_a) &&	    symbol_id_d.assign(symbol_id_a));  }  // if this is a dummy symbol index  //  if ( symbol_id_a >= 0 ){    symbol_id_a = DEF_DUMMY_SYMBOL_ID - symbol_id_a;  }  return symbol_id_d.assign(symbol_id_a);}// method: setSymbol//// arguments://  const SearchSymbol& symbol: (input) the input symbol//// return: a boolean indicating status//// this method sets the symbol for this node//boolean SearchNode::setSymbol(const SearchSymbol& symbol_a) {  // make sure the search level has been initialized  //  if (level_d == (SearchLevel*)NULL) {    return Error::handle(name(), L"setSymbol", Error::ARG, __FILE__, __LINE__);  }  // get symbol id first  //  long symbol_id = level_d->getSymbolIndex(symbol_a);  return setSymbolId(symbol_id);  }// method: getSymbol//// arguments://  SearchSymbol& output_symbol: (output) the symbol to lookup//// return: logical error status//// this method gets the symbol from this node//boolean SearchNode::getSymbol(SearchSymbol& output_symbol_a) const {  // make sure the search level has been initialized  //  if (level_d == (SearchLevel*)NULL) {    return Error::handle(name(), L"getSymbol", Error::ARG, __FILE__, __LINE__);  }  long index = getSymbolId();    // return the symbol  //  return level_d->getSymbol(output_symbol_a, index);}

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