📄 sofs_01.cc
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// file: $isip/class/io/SofSymbolTable/sofs_01.cc// version: $Id: sofs_01.cc,v 1.2 2000/09/20 15:45:03 duncan Exp $//// isip include files//#include "SofSymbolTable.h"#include <Console.h>// method: debug//// arguments:// const unichar* msg: (input) debug message//// return: a boolean value indicating status//// this method displays the values of all internal data//boolean SofSymbolTable::debug(const unichar* msg_a) const { SysString output; SysString value; SysString vec_name; // output the table size and capacity // value.assign((long)table_size_d); output.debugStr(name(), msg_a, L"table_size_d", value); Console::put(output); value.assign((long)table_capacity_d); output.debugStr(name(), msg_a, L"table_capacity_d", value); Console::put(output); // output the number of symbols // value.assign((long)num_syms_d); output.debugStr(name(), msg_a, L"num_syms_d", value); Console::put(output); // output the symbols // for (long i = 0; i <= table_size_d; i++) { // if this entry is referenced // if (ref_count_d[i] > 0) { // build the variable name for this entry // vec_name.assign((long)i); vec_name.insert(L"table_d[", 0); vec_name.concat(L"]"); // build a value string which contains the symbol & ref_count // value.assign((long)ref_count_d[i]); value.insert(L"(", (long)0); value.concat(L") "); value.concat(table_d[i]); // output the ith element of the symbol table // output.debugStr(name(), msg_a, vec_name, value); Console::put(output); } } // output the transform size // value.assign((long)transform_size_d); output.debugStr(name(), msg_a, L"transform_size_d", value); Console::put(output); // output the transform, if it exists // for (long i = 0; i < transform_size_d; i++) { // build the variable name for this transform vector entry // vec_name.assign((long)i); vec_name.insert(L"transform_d[", 0); vec_name.concat(L"]"); // output the ith element of the transform vector // value.assign((long)transform_d[i]); output.debugStr(name(), msg_a, vec_name, value); Console::put(output); } // output the debug level // value.assign(debug_level_d); output.debugStr(name(), msg_a, L"debug_level_d", value); Console::put(output); // exit gracefully // return true;}
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