📄 st_cstr_3.cc
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// file: st_cstr_3.cc//// isip include files//#include "state.h"#include "state_constants.h" // method: constructor//// arguments:// const State& state: (input) copy state//// return: none//// this is the copy constructor for the class//State::State(const State& state_a) { // set the number of mixtures // num_mixtures_d = state_a.num_mixtures_d; // copy parameters only if gaussians exist // if (num_mixtures_d != 0) { // allocate memory for mixture weights and copy data // weights_d = new float_4[num_mixtures_d]; memcpy(weights_d, state_a.weights_d, num_mixtures_d * sizeof(float_4)); // allocate memory for scale factors and copy data // scale_d = new float_4[num_mixtures_d]; memcpy(scale_d, state_a.scale_d, num_mixtures_d * sizeof(float_4)); // allocate memory for mean vectors and copy data // mean_d = new float_4*[num_mixtures_d]; for (int_4 i = 0; i < num_mixtures_d; i++) { mean_d[i] = new float_4[num_features_d]; memcpy(mean_d[i], state_a.mean_d[i], num_features_d * sizeof(float_4)); } // allocate memory for covar matrices and copy data // covar_d = new float_4*[num_mixtures_d]; for (int_4 i = 0; i < num_mixtures_d; i++) { covar_d[i] = new float_4[num_features_d]; memcpy(covar_d[i], state_a.covar_d[i], num_features_d * sizeof(float_4)); } // initialize the frame and score // frame_d = state_a.frame_d; score_d = state_a.score_d; } else { weights_d = (float_4*)NULL; scale_d = (float_4*)NULL; mean_d = (float_4**)NULL; covar_d = (float_4**)NULL; frame_d = (int_4)-1; score_d = STATE_SCORE; } // exit gracefully //}
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