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📄 st_cstr_3.cc

📁 这是处理语音信号的程序
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// file: st_cstr_3.cc//// isip include files//#include "state.h"#include "state_constants.h" // method: constructor//// arguments://  const State& state: (input) copy state//// return: none//// this is the copy constructor for the class//State::State(const State& state_a) {    // set the number of mixtures  //  num_mixtures_d = state_a.num_mixtures_d;  // copy parameters only if gaussians exist  //  if (num_mixtures_d != 0) {    // allocate memory for mixture weights and copy data    //    weights_d = new float_4[num_mixtures_d];    memcpy(weights_d, state_a.weights_d, num_mixtures_d * sizeof(float_4));        // allocate memory for scale factors and copy data    //    scale_d = new float_4[num_mixtures_d];    memcpy(scale_d, state_a.scale_d, num_mixtures_d * sizeof(float_4));        // allocate memory for mean vectors and copy data    //    mean_d = new float_4*[num_mixtures_d];    for (int_4 i = 0; i < num_mixtures_d; i++) {      mean_d[i] = new float_4[num_features_d];      memcpy(mean_d[i], state_a.mean_d[i], num_features_d * sizeof(float_4));    }        // allocate memory for covar matrices and copy data    //    covar_d = new float_4*[num_mixtures_d];    for (int_4 i = 0; i < num_mixtures_d; i++) {      covar_d[i] = new float_4[num_features_d];      memcpy(covar_d[i], state_a.covar_d[i], num_features_d * sizeof(float_4));    }        // initialize the frame and score    //    frame_d = state_a.frame_d;    score_d = state_a.score_d;  }  else {    weights_d = (float_4*)NULL;    scale_d = (float_4*)NULL;    mean_d = (float_4**)NULL;    covar_d = (float_4**)NULL;    frame_d = (int_4)-1;    score_d = STATE_SCORE;  }  // exit gracefully  //}

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