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📄 train_lex_node.h

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// file: train_lex_node.h//// this is the header file for the lexical tree node class//// make sure definitions are only made once//#ifndef __ISIP_TRAIN_LEX_NODE#define __ISIP_TRAIN_LEX_NODE// isip include files//#ifndef __ISIP_INTEGRAL#include <integral.h>#endif#ifndef __ISIP_TRAIN_LINK_LIST#include <train_link_list.h>#endif#ifndef __ISIP_TRAIN_LATTICE_NODE#include <train_lattice_node.h>#endif// Train_Lex_node: a class that holds a lexical tree node//class Train_Lex_node {  //---------------------------------------------------------------------------  //  // protected data  //  //---------------------------------------------------------------------------protected:  // phone-related data  //  int_4 phone_d;               // the monophone at this node  int_4 phone_index_d;         // the phone index in this node  Train_Link_list* child_d;          // link-list of children of this node  // words / LM related data  //  Train_Link_list* word_list_d;   // list of lattice nodes covered at this node  float_8* score_list_d;          // LM scores for each of these words  int_4 num_words_d;              // number of lattice nodes covered    // the most likely LM score for the words covered at this node  //  float_8 max_lm_score_d;          // reference to the parent lexical tree  // this is a void pointer to avoid referencing problems  //  void_p tree_d;  // a flag to indicate use status  //  logical_1 status_d;    //---------------------------------------------------------------------------  //  // public methods  //  //---------------------------------------------------------------------------public:    // required methods  //  char_1* name_cc();  volatile void error_handler_cc(char_1* method_name, char_1* message);  logical_1 debug_cc(FILE *fp, char_1* message);  int_4 size_cc();    // destructors/constructors  //  ~Train_Lex_node();                                         // destructor  Train_Lex_node();                                          // default  Train_Lex_node(int_4 phone);                               // overloaded  Train_Lex_node(int_4 phone, void_p tree);                  // overloaded  Train_Lex_node(Train_Lex_node& node);                            // copy  // set data access methods  //  logical_1 set_phone_cc(int_4 phone);  logical_1 set_child_cc(Train_Link_list* child);  logical_1 set_words_cc(Train_Link_list* word_list);  logical_1 set_score_list_cc(int_4 num, float_8* scores);  logical_1 set_max_score_cc(float_8 score);  logical_1 set_tree_cc(void_p tree);  logical_1 set_status_cc(logical_1 status);  logical_1 set_phone_ind_cc(int_4 phone_ind);    // get data access methods  //  int_4 get_phone_cc();  Train_Link_list* get_child_cc();  Train_Link_list* get_words_cc();  logical_1 get_score_list_cc(int_4& num, float_8*& scores);  float_8 get_max_score_cc();  void_p get_tree_cc();  logical_1 get_status_cc();  int_4 get_phone_ind_cc();  // get the child lex-node with the specified phone  //  Train_Lex_node* make_node_cc(int_4 phone);  Train_Lex_node* get_node_cc(int_4 phone);  // add the specified word to the current node  //  logical_1 add_word_cc(Train_Lattice_node* latnode, float_8 score);  // add a child node to the list of child nodes  //  logical_1 add_child_cc(Train_Lex_node* node);  // clear the contents of the lex node recursively  //  logical_1 clear_cc();    // get the number of nodes starting from this node  //  int_4 num_nodes_cc();  //---------------------------------------------------------------------------  //  // private methods  //  //---------------------------------------------------------------------------private:};// end of file// #endif

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