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📄 tr_tok_trace_0.cc

📁 这是处理语音信号的程序
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// file: tr_tok_trace_0.cc//// isip include files//#include "train_token.h"#include "train_token_constants.h" // method: insert_trace_cc//// arguments://  Train_Trace* trace : (input) the new trace to be added to list//  float_8& score : (input) the max score so far//// return: a logical_1 indicating success//// this method adds the input trace to the list//logical_1 Train_Token::insert_trace_cc(Train_Trace* trace_a, float_8& score_a) {  // dummy variables  //  float_8 score = (float_8)0;  Train_Trace* tr = (Train_Trace*)NULL;  Train_Trace* betr = (Train_Trace*)NULL;  Train_Link_node* nd = (Train_Link_node*)NULL;  Train_Memory_manager* manager = Train_Link_list::get_manager_cc();    // check if any other traces exist already  //  if (trace_list_d == (Train_Link_list*)NULL) {    trace_list_d = new Train_Link_list();  }    // set the insertion point  //  if (marker_d != (Train_Link_node*)NULL) {    nd = marker_d->get_next_cc();  }  else {    nd = trace_list_d->get_head_cc();  }    // insert only if this is better than existing traces  //  for (Train_Link_node* node = nd; node != (Train_Link_node*)NULL;       node = node->get_next_cc()) {        // get the trace in this node and compare with the input trace    //    tr = (Train_Trace*)(node->get_item_cc());    betr = tr->compare_cc(trace_a);        // if this was a valid comparison    //    if (betr != (Train_Trace*)NULL) {            // update score      //      score = betr->get_score_cc();      if (score > score_a) {	score_a = score;      }            // if the input trace is the better path      //      if (betr == trace_a) {	node->set_item_cc(trace_a);	manager->delete_cc(tr);      }            // if the other trace is the better path      //      else {	manager->delete_cc(trace_a);      }            // return with appropriate status      //      return ISIP_FALSE;    }  } // end for loop    // otherwise insert trace  //  trace_list_d->insert_cc(trace_a);    // update score  //  score = trace_a->get_score_cc();  if (score > score_a) {    score_a = score;  }    // exit gracefully  //  return ISIP_TRUE;}

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