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📄 tr_st_cstr_3.cc

📁 这是处理语音信号的程序
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// file: tr_st_cstr_3.cc//// isip include files//#include "train_state.h"#include "train_state_constants.h" // method: constructor//// arguments://  const Train_State& state: (input) copy state//// return: none//// this is the copy constructor for the class//Train_State::Train_State(const Train_State& state_a) {    // set the number of mixtures  //  num_mixtures_d = state_a.num_mixtures_d;  // allocate memory for mixture weights and copy data  //  if (weights_d != (float_4*)NULL) {    delete [] weights_d;    weights_d = (float_4*)NULL;  }  weights_d = new float_4[num_mixtures_d];  memcpy(weights_d, state_a.weights_d, num_mixtures_d * sizeof(float_4));    // allocate memory for scale factors and copy data  //  if (scale_d != (float_4*)NULL) {    delete [] scale_d;    scale_d = (float_4*)NULL;  }  scale_d = new float_4[num_mixtures_d];  memcpy(scale_d, state_a.scale_d, num_mixtures_d * sizeof(float_4));    // free memory in mean  //  if (mean_d != (float_4**)NULL) {    for (int_4 i = 0; i < num_mixtures_d; i++) {      if (mean_d[i] != (float_4*)NULL) {        delete [] mean_d[i];        mean_d[i] = (float_4*)NULL;      }    }    delete [] mean_d;    mean_d = (float_4**)NULL;  }    mean_d = new float_4*[num_mixtures_d];  for (int_4 i = 0; i < num_mixtures_d; i++) {    mean_d[i] = new float_4[num_features_d];  }  memcpy(mean_d, state_a.mean_d, num_mixtures_d * num_features_d *	 sizeof(float_4));    // free memory in covar  //  if (covar_d != (float_4**)NULL) {    for (int_4 i = 0; i < num_mixtures_d; i++) {      if (covar_d[i] != (float_4*)NULL) {        delete [] covar_d[i];        covar_d[i] = (float_4*)NULL;      }    }    delete [] covar_d;    covar_d = (float_4**)NULL;  }    covar_d = new float_4*[num_mixtures_d];  for (int_4 i = 0; i < num_mixtures_d; i++) {    covar_d[i] = new float_4[num_features_d];  }  memcpy(covar_d, state_a.covar_d, num_mixtures_d * num_features_d *	 sizeof(float_4));    // initialize the frame and score  //  frame_d = state_a.frame_d;  score_d = state_a.score_d;  state_index_d = state_a.state_index_d;      // exit gracefully  //}

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