📄 xongdlg.cpp
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// xongDlg.cpp : implementation file
//
#include "stdafx.h"
#include "xong.h"
#include "xongDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXongDlg dialog
CXongDlg::CXongDlg(CWnd* pParent /*=NULL*/)
: CDialog(CXongDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CXongDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
////////////////////////////
Paths = new KTList<RULETYPE>;
}
bool CXongDlg::GetBData(int mData[][3])
{
CString s;
for(int i=0;i<=8;i++)
{
m_b[i].GetWindowText(s);
if(s.Compare("")==0)
{
mData[i/3][i%3]=0;
}
else
{
mData[i/3][i%3]=::atoi(s.GetBuffer(0));
}
}
return true;
}
bool CXongDlg::GetEData(int mData[][3])
{
CString s;
for(int i=0;i<=8;i++)
{
m_e[i].GetWindowText(s);
if(s.Compare("")==0)
{
mData[i/3][i%3]=0;
}
else
{
mData[i/3][i%3]=::atoi(s.GetBuffer(0));
}
}
return true;
}
void CXongDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CXongDlg)
DDX_Control(pDX, IDC_info, m_info);
DDX_Control(pDX, IDC_x8, m_x[8]);
DDX_Control(pDX, IDC_x6, m_x[6]);
DDX_Control(pDX, IDC_x7, m_x[7]);
DDX_Control(pDX, IDC_x5, m_x[5]);
DDX_Control(pDX, IDC_x4, m_x[4]);
DDX_Control(pDX, IDC_x3, m_x[3]);
DDX_Control(pDX, IDC_x2, m_x[2]);
DDX_Control(pDX, IDC_x1, m_x[1]);
DDX_Control(pDX, IDC_x0, m_x[0]);
DDX_Control(pDX, IDC_b8, m_b[8]);
DDX_Control(pDX, IDC_b6, m_b[6]);
DDX_Control(pDX, IDC_b7, m_b[7]);
DDX_Control(pDX, IDC_b5, m_b[5]);
DDX_Control(pDX, IDC_b4, m_b[4]);
DDX_Control(pDX, IDC_b3, m_b[3]);
DDX_Control(pDX, IDC_b2, m_b[2]);
DDX_Control(pDX, IDC_b1, m_b[1]);
DDX_Control(pDX, IDC_b0, m_b[0]);
DDX_Control(pDX, IDC_e8, m_e[8]);
DDX_Control(pDX, IDC_e6, m_e[6]);
DDX_Control(pDX, IDC_e7, m_e[7]);
DDX_Control(pDX, IDC_e5, m_e[5]);
DDX_Control(pDX, IDC_e4, m_e[4]);
DDX_Control(pDX, IDC_e3, m_e[3]);
DDX_Control(pDX, IDC_e2, m_e[2]);
DDX_Control(pDX, IDC_e1, m_e[1]);
DDX_Control(pDX, IDC_e0, m_e[0]);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CXongDlg, CDialog)
//{{AFX_MSG_MAP(CXongDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_compute, Oncompute)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_demo, Ondemo)
ON_BN_CLICKED(IDC_priv, Onpriv)
ON_BN_CLICKED(IDC_b0, Onb0)
ON_BN_CLICKED(IDC_b1, Onb1)
ON_BN_CLICKED(IDC_b2, Onb2)
ON_BN_CLICKED(IDC_b3, Onb3)
ON_BN_CLICKED(IDC_b4, Onb4)
ON_BN_CLICKED(IDC_b5, Onb5)
ON_BN_CLICKED(IDC_b6, Onb6)
ON_BN_CLICKED(IDC_b7, Onb7)
ON_BN_CLICKED(IDC_b8, Onb8)
ON_BN_CLICKED(IDC_e0, One0)
ON_BN_CLICKED(IDC_e1, One1)
ON_BN_CLICKED(IDC_e2, One2)
ON_BN_CLICKED(IDC_e3, One3)
ON_BN_CLICKED(IDC_e4, One4)
ON_BN_CLICKED(IDC_e5, One5)
ON_BN_CLICKED(IDC_e6, One6)
ON_BN_CLICKED(IDC_e7, One7)
ON_BN_CLICKED(IDC_e8, One8)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CXongDlg message handlers
BOOL CXongDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CXongDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CXongDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CXongDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
int CXongDlg::FindbEmpty()
{
CString s;
for(int i=0;i<=8;i++)
{
m_b[i].GetWindowText(s);
if(s.Compare("")==0)
{
return i;
}
}
return -1;
}
int CXongDlg::FindeEmpty()
{
CString s;
for(int i=0;i<=8;i++)
{
m_e[i].GetWindowText(s);
if(s.Compare("")==0)
{
return i;
}
}
return -1;
}
void CXongDlg::Swapb(int i,int j)
{
CString si,sj;
m_b[i].GetWindowText(si);m_b[j].GetWindowText(sj);
m_b[i].SetWindowText(sj);m_b[j].SetWindowText(si);
}
void CXongDlg::Swape(int i,int j)
{
CString si,sj;
m_e[i].GetWindowText(si);m_e[j].GetWindowText(sj);
m_e[i].SetWindowText(sj);m_e[j].SetWindowText(si);
}
void CXongDlg::Oncompute()
{
// TODO: Add your control notification handler code here
int mData[3][3];
//从界面得到起始状态
if(! GetBData(mData))
{
AfxMessageBox("开始状态不全!");
return ;
}
//设置起始状态的数据
ResetBData(mData);
KCopy(NData,mData); //当前状态
//从界面得到目标状态
if(! GetEData(mData))
{
AfxMessageBox("结束状态不全!");
return;
}
//设置目标状态的数据
ResetEData(mData);
Paths->Empty(); //清空规则序列
if (BackTrack(NData,0)) {
//成功,设置界面导航
#ifdef _Debug
#endif
CString s;
s.Format("%d",Paths->GetCount());
AfxMessageBox(s);
AfxMessageBox("计算成功!");
Paths->First();
KCopy(NData,BData);
CurrentStep=0;
s.Format("%d/%d",CurrentStep,Paths->GetCount());
m_info.SetWindowText(s);
} else
AfxMessageBox("计算失败!");
}
void CXongDlg::OnDestroy()
{
CDialog::OnDestroy();
// TODO: Add your message handler code here
delete Paths;
}
void CXongDlg::Ondemo()
{
// TODO: Add your control notification handler code here
RULETYPE mR;
if (!Paths->IsEof())
{
Paths->GetData(mR);
Gen(mR,NData);
CString s;
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
s.Format("%d",NData[i][j]);
if(NData[i][j]==0) s="";
m_x[i*3+j].SetWindowText(s);
}
}
Paths->Next();
CurrentStep = CurrentStep + 1;
// m_demo.SetWindowText(s);
s.Format("%d/%d",CurrentStep,Paths->GetCount());
m_info.SetWindowText(s);
}
else
AfxMessageBox("这已经是最后一步了,不能再向下走了!!");
}
void CXongDlg::Onpriv()
{
// TODO: Add your control notification handler code here
RULETYPE mR;
if (!Paths->IsHead()) {
Paths->Prior();
Paths->GetData(mR);
Gen(Reverse(mR),NData);
CurrentStep = CurrentStep - 1;
CString s;
for(int i=0;i<3;i++)
{
for(int j=0;j<3;j++)
{
s.Format("%d",NData[i][j]);
if(NData[i][j]==0) s="";
m_x[i*3+j].SetWindowText(s);
}
}
s.Format("%d/%d",CurrentStep,Paths->GetCount());
m_info.SetWindowText(s);
}
else
AfxMessageBox("这是第一步!");
}
void CXongDlg::Onb0()
{
// TODO: Add your control notification handler code here
Swapb(0,FindbEmpty());
}
void CXongDlg::Onb1()
{
// TODO: Add your control notification handler code here
Swapb(1,FindbEmpty());
}
void CXongDlg::Onb2()
{
// TODO: Add your control notification handler code here
Swapb(2,FindbEmpty());
}
void CXongDlg::Onb3()
{
// TODO: Add your control notification handler code here
Swapb(3,FindbEmpty());
}
void CXongDlg::Onb4()
{
// TODO: Add your control notification handler code here
Swapb(4,FindbEmpty());
}
void CXongDlg::Onb5()
{
// TODO: Add your control notification handler code here
Swapb(5,FindbEmpty());
}
void CXongDlg::Onb6()
{
// TODO: Add your control notification handler code here
Swapb(6,FindbEmpty());
}
void CXongDlg::Onb7()
{
// TODO: Add your control notification handler code here
Swapb(7,FindbEmpty());
}
void CXongDlg::Onb8()
{
// TODO: Add your control notification handler code here
Swapb(8,FindbEmpty());
}
void CXongDlg::One0()
{
// TODO: Add your control notification handler code here
Swape(0,FindeEmpty());
}
void CXongDlg::One1()
{
// TODO: Add your control notification handler code here
Swape(1,FindeEmpty());
}
void CXongDlg::One2()
{
// TODO: Add your control notification handler code here
Swape(2,FindeEmpty());
}
void CXongDlg::One3()
{
// TODO: Add your control notification handler code here
Swape(3,FindeEmpty());
}
void CXongDlg::One4()
{
// TODO: Add your control notification handler code here
Swape(4,FindeEmpty());
}
void CXongDlg::One5()
{
// TODO: Add your control notification handler code here
Swape(5,FindeEmpty());
}
void CXongDlg::One6()
{
// TODO: Add your control notification handler code here
Swape(6,FindeEmpty());
}
void CXongDlg::One7()
{
// TODO: Add your control notification handler code here
Swape(7,FindeEmpty());
}
void CXongDlg::One8()
{
// TODO: Add your control notification handler code here
Swape(8,FindeEmpty());
}
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