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📄 userdefent.dsp

📁 AutoCAD环境中,自定义实体的很好的例子,有助于ARX开发人员快速掌握自定义实体的技术
💻 DSP
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# Microsoft Developer Studio Project File - Name="UserDefEnt" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=UserDefEnt - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "UserDefEnt.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "UserDefEnt.mak" CFG="UserDefEnt - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "UserDefEnt - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "UserDefEnt - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "UserDefEnt - Win32 Release"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 rxapi.lib acrx15.lib acdb15.lib acutil15.lib acge15.lib acgiapi.lib achapi15.lib acISMobj15.lib acad.lib acedapi.lib acsiobj.lib adui15.lib acui15.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/YeUserDefEnt.arx"
# SUBTRACT LINK32 /pdb:none

!ELSEIF  "$(CFG)" == "UserDefEnt - Win32 Debug"

# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 2
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I "..\\" /I "D:\ObjectArx 2002\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /D "_MBCS" /D "_AFXEXT" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo /o"\Debug/UserDefEnt.bsc"
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 rxapi.lib acrx15.lib acdb15.lib acutil15.lib acge15.lib acgiapi.lib achapi15.lib acISMobj15.lib acad.lib acedapi.lib acsiobj.lib adui15.lib acui15.lib acdblclkeditpe.lib /nologo /subsystem:windows /dll /pdb:"\Debug/YeUserDefEnt.pdb" /debug /machine:I386 /out:"Debug\YeUserDefEnt.arx" /pdbtype:sept /libpath:"D:\ObjectArx 2002\lib"
# SUBTRACT LINK32 /pdb:none

!ENDIF 

# Begin Target

# Name "UserDefEnt - Win32 Release"
# Name "UserDefEnt - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AsdkMyClass.cpp
# End Source File
# Begin Source File

SOURCE=.\Commands.cpp
# End Source File
# Begin Source File

SOURCE=.\ControlDB.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgModiEnt.cpp
# End Source File
# Begin Source File

SOURCE=.\DocData.cpp
# End Source File
# Begin Source File

SOURCE=.\doubleClickDimension.cpp
# End Source File
# Begin Source File

SOURCE=.\KDJCDlg.cpp
# End Source File
# Begin Source File

SOURCE=.\rxdebug.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\UserDefEnt.cpp
# End Source File
# Begin Source File

SOURCE=.\UserDefEnt.def
# End Source File
# Begin Source File

SOURCE=.\UserDefEnt.rc
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AdskDMgr.h
# End Source File
# Begin Source File

SOURCE=.\AsdkMyClass.h
# End Source File
# Begin Source File

SOURCE=.\Commands.h
# End Source File
# Begin Source File

SOURCE=.\ControlDB.h
# End Source File
# Begin Source File

SOURCE=.\DlgModiEnt.h
# End Source File
# Begin Source File

SOURCE=.\DocData.h
# End Source File
# Begin Source File

SOURCE=.\doubleClickDimension.h
# End Source File
# Begin Source File

SOURCE=.\KDJCDlg.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\rxdebug.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\StdArx.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\dlgkdjc.bmp
# End Source File
# Begin Source File

SOURCE=.\kdjc.bmp
# End Source File
# Begin Source File

SOURCE=.\myent.bmp
# End Source File
# Begin Source File

SOURCE=.\pbar.bmp
# End Source File
# Begin Source File

SOURCE=.\rect.bmp
# End Source File
# Begin Source File

SOURCE=.\toolbar1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\UserDefEnt.rc2
# End Source File
# End Group
# Begin Source File

SOURCE=.\ObjectARX.prj
# End Source File
# End Target
# End Project

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