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📄 collect.cpp

📁 SNMP++程序源码 for ll .8snmp++2_8.tar.Z 嵌入式linux环境下的SNMP开发代码
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/*===================================================================  Copyright (c) 1999  Hewlett-Packard Company  ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS.  Permission to use, copy, modify, distribute and/or sell this software   and/or its documentation is hereby granted without fee. User agrees   to display the above copyright notice and this license notice in all   copies of the software and any documentation of the software. User   agrees to assume all liability for the use of the software; Hewlett-Packard   makes no representations about the suitability of this software for any   purpose. It is provided "AS-IS without warranty of any kind,either express   or implied. User hereby grants a royalty-free license to any and all   derivatives based upon this software code base.   SNMP++ C O L L E C T . C P P          COLLECTION CLASS DEFINITION         VERSION:  2.8    RCS INFO:  $Header: $         DESIGN:  Peter E Mellquist                  AUTHOR:        Peter E Mellquist                LANGUAGE:  ANSI C++         OPERATING SYSTEMS:  Win 32  BSD UNIX        DESCRIPTION:  Simple Collection classes for SNMP++ classes.      =====================================================================*/ #include "collect.h"#ifdef __unix// create an empty collectiontemplate <class T>SnmpCollection<T>::SnmpCollection():count(0){   data.next=0;  data.prev=0;};   // create a collection using a single template objecttemplate <class T>SnmpCollection<T>::SnmpCollection( const T &t):count( 1) {   data.item[0] = new T( t);  data.next=0;  data.prev=0;};// create a collection with another collection// copy constructortemplate <class T>SnmpCollection<T>::SnmpCollection( const SnmpCollection<T> &c){  count = 0;  data.next=0;  data.prev=0;  if ( c.count == 0) {   count = 0;   return;  }  // load up the new collection  cBlock *current = &data;  cBlock *nextBlock;  int cn = 0;  count = 0;  while ( count < c.count) { 	 if ( cn >= MAXT) {		 nextBlock = new cBlock;		 nextBlock->prev = current;		 nextBlock->next = 0;		 current->next = nextBlock;		 current = nextBlock;		 cn=0;	 }	 current->item[cn] = new T(c[count]);     count++;	 cn++;  }};// destroy the collectiontemplate <class T>SnmpCollection<T>::~SnmpCollection(){   if ( count == 0)	 return;  // delete the data  cBlock *current = &data;  int z=0;  int cn=0;  while ( z< count) {    if (cn >= MAXT) {	  cn =0;	  current = current->next;	}	  delete current->item[cn];	  cn++;	  z++;  }  // delete the blocks  while ( current->next != 0)	 current = current->next;  while ( current->prev != 0) {    current = current->prev;	delete current->next;   }};   // get the size of the collectiontemplate <class T>int SnmpCollection<T>::size(){   return count; };// append an item to the collectiontemplate <class T>SnmpCollection<T>& SnmpCollection<T>::operator +=( const T &i){   cBlock *current = &data;  cBlock *add;  int cn = (int) count % MAXT;  while (current->next != 0)    current = current->next;  if ((count > 0) && ((count % MAXT)== 0)) {   add = new cBlock;   current->next = add;   add->prev =  current;   add->next = 0;   add->item[0] = new T(i);   }   else {     current->item[cn] = new T(i);	 cn++;   }   count++;   return *this; };// assign one collection to anothertemplate <class T>SnmpCollection<T>& SnmpCollection<T>::operator = ( const SnmpCollection<T> &c){   // delete the data   cBlock *current = &data;   int z=0;   int cn=0;   while ( z< count) {      if (cn >= MAXT) {	     cn =0;	     current = current->next;      }	  delete current->item[cn];	  cn++;	  z++;   }   // delete the blocks   while ( current->next != 0)      current = current->next;   while ( current->prev != 0) {      current = current->prev;	  delete current->next;   }   count=0;   if ( c.count ==0)	 return *this;   // load up the new collection   current = &data;   cBlock *nextBlock;   cn = 0;   count = 0;   while ( count < c.count) {      if ( cn >= MAXT) {	     nextBlock = new cBlock;		 nextBlock->prev = current;		 nextBlock->next = 0;		 current->next = nextBlock;		 current = nextBlock;		 cn=0;	   }	   current->item[cn] = new T( c[count]);       count++;	   cn++;   }   return *this;};// access an element in the collectiontemplate <class T>T SnmpCollection<T>::operator[]( int p)	const{    if (p<count) {     cBlock const *current = &data;     int bn = (int) (p / MAXT);	 for (int z=0; z<bn; z++)	    current = current->next;	 int cn = (int) p % MAXT;	 return (T) *(current->item[cn]);   }   else {   // return an instance of nothing!!      T t;	  return (T) (t);   }};// set an element in the collectiontemplate <class T>int SnmpCollection<T>::set_element( const T& i, const int p){    cBlock *current = &data;   if ( p > count)      return -1; // not found!   int bn = (int) p / MAXT;   int cn = (int) p % MAXT;   for (int z=0; z<bn; z++)      current = current->next;   delete current->item[cn];   current->item[cn] = new T(i);   return 0;};// get an element in the collectiontemplate <class T>int SnmpCollection<T>::get_element( T& i, const int p) const{    cBlock const *current = &data;   if ( p > count)      return -1; // not found!   int bn = (int) p / MAXT;   int cn = (int) p % MAXT;   for (int z=0; z<bn; z++)      current = current->next;   i = *(current->item[cn]);   return 0;};// apply an function to the entire collection, iteratortemplate <class T>void SnmpCollection<T>::apply( void f( T&)){    T temp;   for ( int z=0;z<count;z++) {      this->get_element( temp,z);	  f( temp);   }}// looks for an element in the collection// returns TRUE if foundtemplate <class T>int SnmpCollection<T>::find( const T& i){   T temp;   for ( int z=0;z<count;z++) {      this->get_element( temp,z);	  if ( temp == i)	    return TRUE;   }   return FALSE;}#endif  // end if __unix

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