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📄 usertimeout.cpp

📁 SNMP++程序源码 for ll .8snmp++2_8.tar.Z 嵌入式linux环境下的SNMP开发代码
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/*===================================================================  Copyright (c) 1999  Hewlett-Packard Company  ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS.  Permission to use, copy, modify, distribute and/or sell this software  and/or its documentation is hereby granted without fee. User agrees  to display the above copyright notice and this license notice in all  copies of the software and any documentation of the software. User  agrees to assume all liability for the use of the software; Hewlett-Packard  makes no representations about the suitability of this software for any  purpose. It is provided "AS-IS without warranty of any kind,either express  or implied. User hereby grants a royalty-free license to any and all  derivatives based upon this software code base.      U S E R T I M E O U T . C P P               CUTEventQueue CLASS DEFINITION             COPYRIGHT HEWLETT PACKARD COMPANY 1999            INFORMATION NETWORKS DIVISION            NETWORK MANAGEMENT SECTION                  VERSION:        $Revision: 1.7 $             DESIGN:        Tom Murray                      AUTHOR:        Tom Murray            DATE:        Sept 12, 1999            LANGUAGE:        ANSI C++             OPERATING SYSTEMS:        DOS/WINDOWS 3.1        BSD UNIX            DESCRIPTION:        Queue for holding callback associated with user defined         timeouts            COMPILER DIRECTIVES:        UNIX - For UNIX build              CHANGE HISTORY:=====================================================================*/char usertimeout_version[]="$Header: usertimeout.cpp,v 1.7 97/03/26 09:22:23 hmgr Exp $";// For debuggin cout's#include <iostream.h>//-----[ includes ]----------------------------------------------------//----[ snmp++ includes ]----------------------------------------------      #include "usertimeout.h"	// queue for holding user-defined events#include "msec.h"		// class for handling time in msecs//--------[ globals ]---------------------------------------------------CUTEventQueue *utEventList;//--------[ forwards ]--------------------------------------------------//--------[ externs ]---------------------------------------------------UtId SNMPAddTimeOut(const unsigned long interval,		    const ut_callback callBack, 		    const void * callData) {  UtId id;  msec now;  now += interval;  id = utEventList->AddEntry(now, callBack, callData);  return id;}void SNMPRemoveTimeOut(const UtId utId){  utEventList->DeleteEntry(utId);}//----[ CUTEvent class ]------------------------------------------------ CUTEvent::CUTEvent( const UtId uniqueId, const msec &timeout,		    const ut_callback callBack, const void * callData) :  m_uniqueId(uniqueId), m_timeout(timeout), m_callBack(callBack),   m_callData((void *)callData){  // TM What else?}CUTEvent::~CUTEvent() {  // TM What else?  }UtId CUTEvent::GetId() {   return(m_uniqueId);}void CUTEvent::GetTimeout(msec &timeout) {   timeout = m_timeout;}int CUTEvent::Callback() {  if (m_callBack) {    m_callBack(m_callData, m_uniqueId);    return 0;  }  else {    return 1;  }}//----[ CUTEventQueueElt class ]-------------------------------------- CUTEventQueueElt::CUTEventQueueElt(CUTEvent *utevent,				   CUTEventQueueElt *next,				   CUTEventQueueElt *previous):  m_utevent(utevent), m_next(next), m_previous(previous){    /*------------------------------------------*/    /* Finish insertion into doubly linked list */    /*------------------------------------------*/  if (m_next)    m_next->m_previous = this;  if (m_previous)    m_previous->m_next = this;}CUTEventQueueElt::~CUTEventQueueElt(){    /*-------------------------------------*/    /* Do deletion form doubly linked list */    /*-------------------------------------*/  if (m_next)    m_next->m_previous = m_previous;  if (m_previous)    m_previous->m_next = m_next;  if (m_utevent)    delete m_utevent;}CUTEventQueueElt *CUTEventQueueElt::GetNext() {   return(m_next);}CUTEvent *CUTEventQueueElt::GetUTEvent() {   return(m_utevent);}CUTEvent *CUTEventQueueElt::TestId(const UtId uniqueId){  if (m_utevent && (m_utevent->GetId() == uniqueId))    return(m_utevent);  else    return(NULL);}//----[ CUTEventQueue class ]-------------------------------------- CUTEventQueue::~CUTEventQueue(){  CUTEventQueueElt *leftOver;    /*--------------------------------------------------------*/    /* walk the list deleting any elements still on the queue */    /*--------------------------------------------------------*/  while (leftOver = m_head.GetNext())    delete leftOver;}UtId CUTEventQueue::AddEntry(const msec &timeout, 			     const ut_callback callBack, 			     const void * callData) {    UtId uniqueId;  // use a unique ID  uniqueId = MakeId();  CUTEvent *newEvent = new CUTEvent(uniqueId, timeout,				    callBack, callData);    /*---------------------------------------------------------*/    /* Insert entry at head of list, done automagically by the */    /* constructor function, so don't use the return value.    */    /*---------------------------------------------------------*/  (void) new CUTEventQueueElt(newEvent, m_head.GetNext(), &m_head);  m_msgCount++;#ifdef SNMPX11// TM: if they have not called SnmpX11Initialize yet then we have a problem...  SnmpX11SetTimer();#endif // SNMPX11  return(uniqueId);}CUTEvent *CUTEventQueue::GetEntry(const UtId uniqueId){  CUTEventQueueElt *msgEltPtr = m_head.GetNext();  CUTEvent *returnVal = NULL;  while (msgEltPtr){    if (returnVal = msgEltPtr->TestId(uniqueId))      return(returnVal);    msgEltPtr = msgEltPtr->GetNext();  }  return (NULL);}void CUTEventQueue::DeleteEntry(const UtId uniqueId){  CUTEventQueueElt *msgEltPtr = m_head.GetNext();  CUTEvent *returnVal = NULL;  while (msgEltPtr){    if (returnVal = msgEltPtr->TestId(uniqueId)){      delete msgEltPtr;      m_msgCount--;      break;    }    msgEltPtr = msgEltPtr->GetNext();  }#ifdef SNMPX11  SnmpX11SetTimer();#endif // SNMPX11}UtId CUTEventQueue::MakeId() {  m_id++;  while (GetEntry(m_id)) {    // make sure that it is a unique Id    m_id++;  }  return m_id;}CUTEvent * CUTEventQueue::GetNextTimeoutEntry() {  CUTEventQueueElt *msgEltPtr = m_head.GetNext();  msec bestTime;  msec sendTime;  CUTEvent *msg;  CUTEvent *bestmsg = NULL;  if (msgEltPtr) {    bestmsg = msgEltPtr->GetUTEvent();    bestmsg->GetTimeout(bestTime);  }// This would be much simpler if the queue was an ordered list!  while (msgEltPtr){    msg = msgEltPtr->GetUTEvent();    msg->GetTimeout(sendTime);    if (bestTime  > sendTime) {      bestTime = sendTime;      bestmsg = msg;    }    msgEltPtr = msgEltPtr->GetNext();  }  return bestmsg;}int CUTEventQueue::GetNextTimeout(msec &sendTime) {  CUTEvent *msg;  msg = GetNextTimeoutEntry();  if (msg == NULL) {    // nothing in the queue...    return 1;  }  else {    msg->GetTimeout(sendTime);  }  return 0;}void CUTEventQueue::GetFdSets(int &/*maxfds*/, 			      fd_set &/*readfds*/, 			      fd_set &/*writefds*/, 			      fd_set &/*exceptfds*/) {  // we never have any event sources  return;}int CUTEventQueue::GetCount() {  return m_msgCount;}int CUTEventQueue::HandleEvents(const int /*maxfds*/, 				const fd_set &/*readfds*/, 				const fd_set &/*writefds*/, 				const fd_set &/*exceptfds*/) {  msec now;    return DoRetries(now);}int CUTEventQueue::DoRetries(const msec &sendtime) {  CUTEvent *msg;  msec timeout;  UtId id;  while (msg = GetNextTimeoutEntry()) {    msg->GetTimeout(timeout);    if (timeout <= sendtime) {      id = msg->GetId();      msg->Callback();      DeleteEntry(id);    }    else {      break;    }  }    return SNMP_CLASS_SUCCESS;}int CUTEventQueue::Done() {  // we are never done  return 0;}

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