📄 integer.cpp
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/*=================================================================== Copyright (c) 1999 Hewlett-Packard Company ATTENTION: USE OF THIS SOFTWARE IS SUBJECT TO THE FOLLOWING TERMS. Permission to use, copy, modify, distribute and/or sell this software and/or its documentation is hereby granted without fee. User agrees to display the above copyright notice and this license notice in all copies of the software and any documentation of the software. User agrees to assume all liability for the use of the software; Hewlett-Packard makes no representations about the suitability of this software for any purpose. It is provided "AS-IS without warranty of any kind,either express or implied. User hereby grants a royalty-free license to any and all derivatives based upon this software code base. I N T E G E R . C P P SMI INTEGER CLASS IMPLEMTATION VERSION: 2.8 DESIGN: Jeff Meyer AUTHOR: Jeff Meyer LANGUAGE: ANSI C++ OPERATING SYSTEMS: MS-Windows Win32 BSD UNIX DESCRIPTION: Class implemtation for SMI Integer classes. =====================================================================*/char integer_cpp_version[]="#(@)SNMP++ 2.8 $Header: integer.cpp,v 1.7 96/09/11 14:01:52 hmgr Exp $";#include "stdio.h" // for sprintf()#include "integer.h" // header file for gauge class // constructor no valueSnmpUInt32::SnmpUInt32( void) { smival.value.uNumber=0; smival.syntax = sNMP_SYNTAX_UINT32; valid_flag = 1; }; // constructor with valueSnmpUInt32::SnmpUInt32 (const unsigned long i) { smival.value.uNumber=i; smival.syntax = sNMP_SYNTAX_UINT32; valid_flag = 1; };// copy constructorSnmpUInt32::SnmpUInt32( const SnmpUInt32 &c) { smival.value.uNumber=c.smival.value.uNumber; smival.syntax = sNMP_SYNTAX_UINT32; valid_flag = 1; };// destructor (ensure that SnmpSyntax::~SnmpSyntax() is overridden)SnmpUInt32::~SnmpUInt32() {};// syntax typeSmiUINT32 SnmpUInt32::get_syntax(){ return sNMP_SYNTAX_UINT32; };// object validity int SnmpUInt32::valid( void) const { return valid_flag; }; // overloaded assignment SnmpUInt32& SnmpUInt32::operator=( const unsigned long int i) { smival.value.uNumber=i; valid_flag = 1; return *this; }; // general assignment from any ValueSnmpSyntax& SnmpUInt32::operator=( SnmpSyntax &in_val){ if ( this == &in_val ) // handle assignement from itself return *this; valid_flag = 0; // will get set true if really valid if (in_val.valid()) { switch (in_val.get_syntax()) { case sNMP_SYNTAX_UINT32: // case sNMP_SYNTAX_GAUGE32: .. indistinquishable from UINT32 case sNMP_SYNTAX_CNTR32: case sNMP_SYNTAX_TIMETICKS: case sNMP_SYNTAX_INT32: // implied cast int -> uint this->smival.value.uNumber = ((SnmpUInt32 &)in_val).smival.value.uNumber; valid_flag = 1; break; } } return *this;};// overloaded assignment SnmpUInt32& SnmpUInt32::operator=( const SnmpUInt32 &uli) { this->smival.value.uNumber = uli.smival.value.uNumber; return *this;};// otherwise, behave like an unsigned long intSnmpUInt32::operator unsigned long(){ return smival.value.uNumber; };// create a new instance of this ValueSnmpSyntax* SnmpUInt32::clone() const{ return (SnmpSyntax *) new SnmpUInt32(*this); };// ASCII format returnchar * SnmpUInt32::get_printable() { sprintf(output_buffer, "%d", this->smival.value.uNumber); return output_buffer;};//====================================================================// INT 32 Implementation//====================================================================// constructor no valueSnmpInt32::SnmpInt32( void) { smival.value.sNumber=0; smival.syntax = sNMP_SYNTAX_INT32; valid_flag = 1; }; // constructor with valueSnmpInt32::SnmpInt32 (const long i) { smival.value.sNumber=i; smival.syntax = sNMP_SYNTAX_INT32; valid_flag = 1; };// constructor with valueSnmpInt32::SnmpInt32 (const SnmpInt32 &c) { smival.value.sNumber=c.smival.value.sNumber; smival.syntax = sNMP_SYNTAX_INT32; valid_flag = 1; };// destructor SnmpInt32::~SnmpInt32() {};// syntax typeSmiUINT32 SnmpInt32::get_syntax(){ return sNMP_SYNTAX_INT32; };// object validity int SnmpInt32::valid( void) const { return valid_flag; }; // overloaded assignment SnmpInt32& SnmpInt32::operator=( const long i) { this->smival.value.sNumber = (unsigned long) i; valid_flag = 1; return *this; }; // overloaded assignment SnmpInt32& SnmpInt32::operator=( const SnmpInt32 &uli) { this->smival.value.sNumber = uli.smival.value.sNumber; valid_flag = 1; return *this; };// general assignment from any ValueSnmpSyntax& SnmpInt32::operator=( SnmpSyntax &in_val){ if ( this == &in_val ) // handle assignement from itself return *this; valid_flag = 0; // will get set true if really valid if (in_val.valid()) { switch (in_val.get_syntax()) { case sNMP_SYNTAX_INT32: case sNMP_SYNTAX_UINT32: // implied cast uint -> int // case sNMP_SYNTAX_GAUGE32: .. indistinquishable from UINT32 case sNMP_SYNTAX_CNTR32: // implied cast uint -> int case sNMP_SYNTAX_TIMETICKS: // implied cast uint -> int this->smival.value.sNumber = ((SnmpInt32 &)in_val).smival.value.sNumber; valid_flag = 1; break; } } return *this;};// otherwise, behave like a long intSnmpInt32::operator long() { return (long) smival.value.sNumber; };// clone - create a new instance of this ValueSnmpSyntax* SnmpInt32::clone() const { return ( SnmpSyntax *) new SnmpInt32(*this); };// ASCII format returnchar * SnmpInt32::get_printable() { sprintf(output_buffer, "%d", (long) this->smival.value.sNumber); return output_buffer; };
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