📄 modules.c
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/* Initialize the module : fill p_module->psz_object_name, etc. */ if( pf_entry( p_module ) != 0 ) { /* With a well-written module we shouldn't have to print an * additional error message here, but just make sure. */ msg_Err( p_this, "failed calling entry point in builtin module" ); vlc_object_destroy( p_module ); return -1; } /* Everything worked fine ! The module is ready to be added to the list. */ p_module->b_builtin = VLC_TRUE; /* msg_Dbg( p_this, "builtin \"%s\", %s", p_module->psz_object_name, p_module->psz_longname ); */ vlc_object_attach( p_module, p_this->p_libvlc->p_module_bank ); return 0;}/***************************************************************************** * DeleteModule: delete a module and its structure. ***************************************************************************** * This function can only be called if the module isn't being used. *****************************************************************************/static int DeleteModule( module_t * p_module ){ vlc_object_detach( p_module ); /* We free the structures that we strdup()ed in Allocate*Module(). */#ifdef HAVE_DYNAMIC_PLUGINS if( !p_module->b_builtin ) { if( p_module->b_loaded && p_module->b_unloadable ) { CloseModule( p_module->handle ); } UndupModule( p_module ); free( p_module->psz_filename ); }#endif /* Free and detach the object's children */ while( p_module->i_children ) { vlc_object_t *p_this = p_module->pp_children[0]; vlc_object_detach( p_this ); vlc_object_destroy( p_this ); } config_Free( p_module ); vlc_object_destroy( p_module ); return 0;}#ifdef HAVE_DYNAMIC_PLUGINS/***************************************************************************** * CallEntry: call an entry point. ***************************************************************************** * This function calls a symbol given its name and a module structure. The * symbol MUST refer to a function returning int and taking a module_t* as * an argument. *****************************************************************************/static int CallEntry( module_t * p_module ){ static char *psz_name = "vlc_entry" MODULE_SUFFIX; int (* pf_symbol) ( module_t * p_module ); /* Try to resolve the symbol */ pf_symbol = (int (*)(module_t *)) GetSymbol( p_module->handle, psz_name ); if( pf_symbol == NULL ) {#if defined(HAVE_DL_DYLD) || defined(HAVE_DL_BEOS) msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s'", psz_name, p_module->psz_filename );#elif defined(HAVE_DL_WINDOWS) char *psz_error = GetWindowsError(); msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)", psz_name, p_module->psz_filename, psz_error ); free( psz_error );#elif defined(HAVE_DL_DLOPEN) msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)", psz_name, p_module->psz_filename, dlerror() );#elif defined(HAVE_DL_SHL_LOAD) msg_Warn( p_module, "cannot find symbol \"%s\" in file `%s' (%s)", psz_name, p_module->psz_filename, strerror(errno) );#else# error "Something is wrong in modules.c"#endif return -1; } /* We can now try to call the symbol */ if( pf_symbol( p_module ) != 0 ) { /* With a well-written module we shouldn't have to print an * additional error message here, but just make sure. */ msg_Err( p_module, "failed calling symbol \"%s\" in file `%s'", psz_name, p_module->psz_filename ); return -1; } /* Everything worked fine, we can return */ return 0;}/***************************************************************************** * LoadModule: loads a dynamic library ***************************************************************************** * This function loads a dynamically linked library using a system dependant * method. Will return 0 on success as well as the module handle. *****************************************************************************/static int LoadModule( vlc_object_t *p_this, char *psz_file, module_handle_t *p_handle ){ module_handle_t handle;#if defined(HAVE_DL_DYLD) NSObjectFileImage image; NSObjectFileImageReturnCode ret; ret = NSCreateObjectFileImageFromFile( psz_file, &image ); if( ret != NSObjectFileImageSuccess ) { msg_Warn( p_this, "cannot create image from `%s'", psz_file ); return -1; } /* Open the dynamic module */ handle = NSLinkModule( image, psz_file, NSLINKMODULE_OPTION_RETURN_ON_ERROR ); if( !handle ) { NSLinkEditErrors errors; const char *psz_file, *psz_err; int i_errnum; NSLinkEditError( &errors, &i_errnum, &psz_file, &psz_err ); msg_Warn( p_this, "cannot link module `%s' (%s)", psz_file, psz_err ); NSDestroyObjectFileImage( image ); return -1; } /* Destroy our image, we won't need it */ NSDestroyObjectFileImage( image );#elif defined(HAVE_DL_BEOS) handle = load_add_on( psz_file ); if( handle < 0 ) { msg_Warn( p_this, "cannot load module `%s'", psz_file ); return -1; }#elif defined(HAVE_DL_WINDOWS)#ifdef UNDER_CE { wchar_t psz_wfile[MAX_PATH]; MultiByteToWideChar( CP_ACP, 0, psz_file, -1, psz_wfile, MAX_PATH ); handle = LoadLibrary( psz_wfile ); }#else handle = LoadLibrary( psz_file );#endif if( handle == NULL ) { char *psz_err = GetWindowsError(); msg_Warn( p_this, "cannot load module `%s' (%s)", psz_file, psz_err ); free( psz_err ); return -1; }#elif defined(HAVE_DL_DLOPEN) && defined(RTLD_NOW) /* static is OK, we are called atomically */ static vlc_bool_t b_kde = VLC_FALSE;# if defined(SYS_LINUX) /* XXX HACK #1 - we should NOT open modules with RTLD_GLOBAL, or we * are going to get namespace collisions when two modules have common * public symbols, but ALSA is being a pest here. */ if( strstr( psz_file, "alsa_plugin" ) ) { handle = dlopen( psz_file, RTLD_NOW | RTLD_GLOBAL ); if( handle == NULL ) { msg_Warn( p_this, "cannot load module `%s' (%s)", psz_file, dlerror() ); return -1; } }# endif /* XXX HACK #2 - the ugly KDE workaround. It seems that libkdewhatever * causes dlopen() to segfault if libstdc++ is not loaded in the caller, * so we just load libstdc++. Bwahahaha! ph34r! -- Sam. */ /* Update: FYI, this is Debian bug #180505, and seems to be fixed. */ if( !b_kde && !strstr( psz_file, "kde" ) ) { dlopen( "libstdc++.so.6", RTLD_NOW ) || dlopen( "libstdc++.so.5", RTLD_NOW ) || dlopen( "libstdc++.so.4", RTLD_NOW ) || dlopen( "libstdc++.so.3", RTLD_NOW ); b_kde = VLC_TRUE; } handle = dlopen( psz_file, RTLD_NOW ); if( handle == NULL ) { msg_Warn( p_this, "cannot load module `%s' (%s)", psz_file, dlerror() ); return -1; }#elif defined(HAVE_DL_DLOPEN)# if defined(DL_LAZY) handle = dlopen( psz_file, DL_LAZY );# else handle = dlopen( psz_file, 0 );# endif if( handle == NULL ) { msg_Warn( p_this, "cannot load module `%s' (%s)", psz_file, dlerror() ); return -1; }#elif defined(HAVE_DL_SHL_LOAD) handle = shl_load( psz_file, BIND_IMMEDIATE | BIND_NONFATAL, NULL ); if( handle == NULL ) { msg_Warn( p_this, "cannot load module `%s' (%s)", psz_file, strerror(errno) ); return -1; }#else# error "Something is wrong in modules.c"#endif *p_handle = handle; return 0;}/***************************************************************************** * CloseModule: unload a dynamic library ***************************************************************************** * This function unloads a previously opened dynamically linked library * using a system dependant method. No return value is taken in consideration, * since some libraries sometimes refuse to close properly. *****************************************************************************/static void CloseModule( module_handle_t handle ){#if defined(HAVE_DL_DYLD) NSUnLinkModule( handle, FALSE );#elif defined(HAVE_DL_BEOS) unload_add_on( handle );#elif defined(HAVE_DL_WINDOWS) FreeLibrary( handle );#elif defined(HAVE_DL_DLOPEN) dlclose( handle );#elif defined(HAVE_DL_SHL_LOAD) shl_unload( handle );#endif return;}/***************************************************************************** * GetSymbol: get a symbol from a dynamic library ***************************************************************************** * This function queries a loaded library for a symbol specified in a * string, and returns a pointer to it. We don't check for dlerror() or * similar functions, since we want a non-NULL symbol anyway. *****************************************************************************/static void * _module_getsymbol( module_handle_t, const char * );static void * GetSymbol( module_handle_t handle, const char * psz_function ){ void * p_symbol = _module_getsymbol( handle, psz_function ); /* MacOS X dl library expects symbols to begin with "_". So do * some other operating systems. That's really lame, but hey, what * can we do ? */ if( p_symbol == NULL ) { char *psz_call = malloc( strlen( psz_function ) + 2 ); strcpy( psz_call + 1, psz_function ); psz_call[ 0 ] = '_'; p_symbol = _module_getsymbol( handle, psz_call ); free( psz_call ); } return p_symbol;}static void * _module_getsymbol( module_handle_t handle, const char * psz_function ){#if defined(HAVE_DL_DYLD) NSSymbol sym = NSLookupSymbolInModule( handle, psz_function ); return NSAddressOfSymbol( sym );#elif defined(HAVE_DL_BEOS) void * p_symbol; if( B_OK == get_image_symbol( handle, psz_function, B_SYMBOL_TYPE_TEXT, &p_symbol ) ) { return p_symbol; } else { return NULL; }#elif defined(HAVE_DL_WINDOWS) && defined(UNDER_CE) wchar_t psz_real[256]; MultiByteToWideChar( CP_ACP, 0, psz_function, -1, psz_real, 256 ); return (void *)GetProcAddress( handle, psz_real );#elif defined(HAVE_DL_WINDOWS) && defined(WIN32) return (void *)GetProcAddress( handle, (char *)psz_function );#elif defined(HAVE_DL_DLOPEN) return dlsym( handle, psz_function );#elif defined(HAVE_DL_SHL_LOAD) void *p_sym; shl_findsym( &handle, psz_function, TYPE_UNDEFINED, &p_sym ); return p_sym;#endif}#if defined(HAVE_DL_WINDOWS)static char * GetWindowsError( void ){#if defined(UNDER_CE) wchar_t psz_tmp[MAX_PATH]; char * psz_buffer = malloc( MAX_PATH );#else char * psz_tmp = malloc( MAX_PATH );#endif int i = 0, i_error = GetLastError(); FormatMessage( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, i_error, MAKELANGID (LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR)psz_tmp, MAX_PATH, NULL ); /* Go to the end of the string */ while( psz_tmp[i] && psz_tmp[i] != _T('\r') && psz_tmp[i] != _T('\n') ) { i++; } if( psz_tmp[i] ) {#if defined(UNDER_CE) swprintf( psz_tmp + i, L" (error %i)", i_error ); psz_tmp[ 255 ] = L'\0';#else snprintf( psz_tmp + i, 256 - i, " (error %i)", i_error ); psz_tmp[ 255 ] = '\0';#endif }#if defined(UNDER_CE) wcstombs( psz_buffer, psz_tmp, MAX_PATH ); return psz_buffer;#else return psz_tmp;#endif}#endif /* HAVE_DL_WINDOWS *//***************************************************************************** * LoadPluginsCache: loads the plugins cache file ***************************************************************************** * This function will load the plugin cache if present and valid. This cache * will in turn be queried by AllocateAllPlugins() to see if it needs to * actually load the dynamically loadable module. * This allows us to only fully load plugins when they are actually used. *****************************************************************************/static void CacheLoad( vlc_object_t *p_this ){ char *psz_filename, *psz_homedir; FILE *file; int i, j, i_size, i_read; char p_cachestring[sizeof(PLUGINSCACHE_DIR COPYRIGHT_MESSAGE)]; char p_cachelang[6], p_lang[6]; int i_cache;
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