📄 vout_pictures.c
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return PP_OUTPUTPICTURE[0]; } /* No subtitles, picture is in a directbuffer so * we can display it directly even if it is still * in use. */ return p_pic; } /* Picture is in a direct buffer but isn't used by the * decoder. We can safely render subtitles on it and * display it. */ spu_RenderSubpictures( p_vout->p_spu, &p_vout->fmt_out, p_pic, p_pic, p_subpic, i_scale_width, i_scale_height ); return p_pic; } /* Not a direct buffer. We either need to copy it to a direct buffer, * or render it if the chroma isn't the same. */ if( p_vout->b_direct ) { /* Picture is not in a direct buffer, but is exactly the * same size as the direct buffers. A memcpy() is enough, * then render the subtitles. */ if( PP_OUTPUTPICTURE[0]->pf_lock ) if( PP_OUTPUTPICTURE[0]->pf_lock( p_vout, PP_OUTPUTPICTURE[0] ) ) return NULL; vout_CopyPicture( p_vout, PP_OUTPUTPICTURE[0], p_pic ); spu_RenderSubpictures( p_vout->p_spu, &p_vout->fmt_out, PP_OUTPUTPICTURE[0], p_pic, p_subpic, i_scale_width, i_scale_height ); if( PP_OUTPUTPICTURE[0]->pf_unlock ) PP_OUTPUTPICTURE[0]->pf_unlock( p_vout, PP_OUTPUTPICTURE[0] ); return PP_OUTPUTPICTURE[0]; } /* Picture is not in a direct buffer, and needs to be converted to * another size/chroma. Then the subtitles need to be rendered as * well. This usually means software YUV, or hardware YUV with a * different chroma. */ if( p_subpic != NULL && p_vout->p_picture[0].b_slow ) { /* The picture buffer is in slow memory. We'll use * the "2 * VOUT_MAX_PICTURES + 1" picture as a temporary * one for subpictures rendering. */ picture_t *p_tmp_pic = &p_vout->p_picture[2 * VOUT_MAX_PICTURES]; if( p_tmp_pic->i_status == FREE_PICTURE ) { vout_AllocatePicture( VLC_OBJECT(p_vout), p_tmp_pic, p_vout->fmt_out.i_chroma, p_vout->fmt_out.i_width, p_vout->fmt_out.i_height, p_vout->fmt_out.i_aspect ); p_tmp_pic->i_type = MEMORY_PICTURE; p_tmp_pic->i_status = RESERVED_PICTURE; } /* Convert image to the first direct buffer */ p_vout->chroma.pf_convert( p_vout, p_pic, p_tmp_pic ); /* Render subpictures on the first direct buffer */ spu_RenderSubpictures( p_vout->p_spu, &p_vout->fmt_out, p_tmp_pic, p_tmp_pic, p_subpic, i_scale_width, i_scale_height ); if( p_vout->p_picture[0].pf_lock ) if( p_vout->p_picture[0].pf_lock( p_vout, &p_vout->p_picture[0] ) ) return NULL; vout_CopyPicture( p_vout, &p_vout->p_picture[0], p_tmp_pic ); } else { if( p_vout->p_picture[0].pf_lock ) if( p_vout->p_picture[0].pf_lock( p_vout, &p_vout->p_picture[0] ) ) return NULL; /* Convert image to the first direct buffer */ p_vout->chroma.pf_convert( p_vout, p_pic, &p_vout->p_picture[0] ); /* Render subpictures on the first direct buffer */ spu_RenderSubpictures( p_vout->p_spu, &p_vout->fmt_out, &p_vout->p_picture[0], &p_vout->p_picture[0], p_subpic, i_scale_width, i_scale_height ); } if( p_vout->p_picture[0].pf_unlock ) p_vout->p_picture[0].pf_unlock( p_vout, &p_vout->p_picture[0] ); return &p_vout->p_picture[0];}/** * Calculate image window coordinates * * This function will be accessed by plugins. It calculates the relative * position of the output window and the image window. */void vout_PlacePicture( vout_thread_t *p_vout, unsigned int i_width, unsigned int i_height, unsigned int *pi_x, unsigned int *pi_y, unsigned int *pi_width, unsigned int *pi_height ){ if( (i_width <= 0) || (i_height <=0) ) { *pi_width = *pi_height = *pi_x = *pi_y = 0; return; } if( p_vout->b_scale ) { *pi_width = i_width; *pi_height = i_height; } else { *pi_width = __MIN( i_width, p_vout->render.i_width ); *pi_height = __MIN( i_height, p_vout->render.i_height ); } if( VOUT_ASPECT_FACTOR * *pi_width / *pi_height < p_vout->render.i_aspect ) { *pi_width = *pi_height * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR; } else { *pi_height = *pi_width * VOUT_ASPECT_FACTOR / p_vout->render.i_aspect; } if( *pi_width > i_width ) { *pi_width = i_width; *pi_height = VOUT_ASPECT_FACTOR * *pi_width / p_vout->render.i_aspect; } if( *pi_height > i_height ) { *pi_height = i_height; *pi_width = *pi_height * p_vout->render.i_aspect / VOUT_ASPECT_FACTOR; } switch( p_vout->i_alignment & VOUT_ALIGN_HMASK ) { case VOUT_ALIGN_LEFT: *pi_x = 0; break; case VOUT_ALIGN_RIGHT: *pi_x = i_width - *pi_width; break; default: *pi_x = ( i_width - *pi_width ) / 2; } switch( p_vout->i_alignment & VOUT_ALIGN_VMASK ) { case VOUT_ALIGN_TOP: *pi_y = 0; break; case VOUT_ALIGN_BOTTOM: *pi_y = i_height - *pi_height; break; default: *pi_y = ( i_height - *pi_height ) / 2; }}/** * Allocate a new picture in the heap. * * This function allocates a fake direct buffer in memory, which can be * used exactly like a video buffer. The video output thread then manages * how it gets displayed. */int __vout_AllocatePicture( vlc_object_t *p_this, picture_t *p_pic, vlc_fourcc_t i_chroma, int i_width, int i_height, int i_aspect ){ int i_bytes, i_index, i_width_aligned, i_height_aligned; /* Make sure the real dimensions are a multiple of 16 */ i_width_aligned = (i_width + 15) >> 4 << 4; i_height_aligned = (i_height + 15) >> 4 << 4; if( vout_InitPicture( p_this, p_pic, i_chroma, i_width, i_height, i_aspect ) != VLC_SUCCESS ) { p_pic->i_planes = 0; return VLC_EGENERIC; } /* Calculate how big the new image should be */ i_bytes = p_pic->format.i_bits_per_pixel * i_width_aligned * i_height_aligned / 8; p_pic->p_data = vlc_memalign( &p_pic->p_data_orig, 16, i_bytes ); if( p_pic->p_data == NULL ) { p_pic->i_planes = 0; return VLC_EGENERIC; } /* Fill the p_pixels field for each plane */ p_pic->p[ 0 ].p_pixels = p_pic->p_data; for( i_index = 1; i_index < p_pic->i_planes; i_index++ ) { p_pic->p[i_index].p_pixels = p_pic->p[i_index-1].p_pixels + p_pic->p[i_index-1].i_lines * p_pic->p[i_index-1].i_pitch; } return VLC_SUCCESS;}/** * Initialise the video format fields given chroma/size. * * This function initializes all the video_frame_format_t fields given the * static properties of a picture (chroma and size). * \param p_format Pointer to the format structure to initialize * \param i_chroma Chroma to set * \param i_width Width to set * \param i_height Height to set * \param i_aspect Aspect ratio */void vout_InitFormat( video_frame_format_t *p_format, vlc_fourcc_t i_chroma, int i_width, int i_height, int i_aspect ){ p_format->i_chroma = i_chroma; p_format->i_width = p_format->i_visible_width = i_width; p_format->i_height = p_format->i_visible_height = i_height; p_format->i_x_offset = p_format->i_y_offset = 0; p_format->i_aspect = i_aspect;#if 0 /* Assume we have square pixels */ if( i_width && i_height ) p_format->i_aspect = i_width * VOUT_ASPECT_FACTOR / i_height; else p_format->i_aspect = 0;#endif switch( i_chroma ) { case FOURCC_YUVA: p_format->i_bits_per_pixel = 32; break; case FOURCC_I444: case FOURCC_J444: p_format->i_bits_per_pixel = 24; break; case FOURCC_I422: case FOURCC_YUY2: case FOURCC_UYVY: case FOURCC_J422: p_format->i_bits_per_pixel = 16; p_format->i_bits_per_pixel = 16; break; case FOURCC_I411: case FOURCC_YV12: case FOURCC_I420: case FOURCC_J420: case FOURCC_IYUV: p_format->i_bits_per_pixel = 12; break; case FOURCC_I410: case FOURCC_YVU9: p_format->i_bits_per_pixel = 9; break; case FOURCC_Y211: p_format->i_bits_per_pixel = 8; break; case FOURCC_YUVP: p_format->i_bits_per_pixel = 8; break; case FOURCC_RV32: p_format->i_bits_per_pixel = 32; break; case FOURCC_RV24: p_format->i_bits_per_pixel = 24; break; case FOURCC_RV15: case FOURCC_RV16: p_format->i_bits_per_pixel = 16; break; case FOURCC_RGB2: p_format->i_bits_per_pixel = 8; break; default: p_format->i_bits_per_pixel = 0; break; }}/** * Initialise the picture_t fields given chroma/size. * * This function initializes most of the picture_t fields given a chroma and * size. It makes the assumption that stride == width. * \param p_this The calling object * \param p_pic Pointer to the picture to initialize * \param i_chroma The chroma fourcc to set * \param i_width The width of the picture * \param i_height The height of the picture * \param i_aspect The aspect ratio of the picture */int __vout_InitPicture( vlc_object_t *p_this, picture_t *p_pic, vlc_fourcc_t i_chroma, int i_width, int i_height, int i_aspect ){ int i_index, i_width_aligned, i_height_aligned;
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