📄 splaytree.h
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#ifndef SPLAYTREE_H#define SPLAYTREE_H#define REGULAR_NODE_TYPE 0#define SYMBOLIC_NODE_TYPE 1#define PERFECT_MATCH 0#define CLOSEST_MATCH 1inline void * splay_find(void * key, splaytree_t * t);inline int splay_insert(void * data, void * key, splaytree_t * t);inline int splay_insert_link(void * alias_key, void * orig_key, splaytree_t * splaytree);inline int splay_delete(void * key, splaytree_t * splaytree);inline int splay_size(splaytree_t * t);inline splaytree_t * create_splaytree(int (*compare)(), void * (*copy_key)(), void (*free_key)());inline int destroy_splaytree(splaytree_t * splaytree);inline void splay_traverse(void (*func_ptr)(), splaytree_t * splaytree);inline splaynode_t * get_splaynode_of(void * key, splaytree_t * splaytree);inline void * splay_find_above_min(void * key, splaytree_t * root);inline void * splay_find_below_max(void * key, splaytree_t * root);inline void * splay_find_min(splaytree_t * t);inline void * splay_find_max(splaytree_t * t);#endif
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