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📄 engine_vars.c

📁 video linux conference
💻 C
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/***************************************************************************** * engine_vars.c: ***************************************************************************** * Copyright (C) 2004 VideoLAN * $Id: engine_vars.c 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Cyril Deguet <asmax@videolan.org> *          code from projectM http://xmms-projectm.sourceforge.net * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//* Include engine_vars.h to use these variables */ char preset_name[256];/* PER FRAME CONSTANTS BEGIN */ double zoom=1.0; double zoomexp= 1.0; double rot= 0.0; double warp= 0.0; double sx= 1.0; double sy= 1.0; double dx= 0.0; double dy= 0.0; double cx= 0.5; double cy= 0.5;  int gx = 32;  int gy = 24; double decay=.98; double wave_r= 1.0; double wave_g= 0.2; double wave_b= 0.0; double wave_x= 0.5; double wave_y= 0.5; double wave_mystery= 0.0; double ob_size= 0.0; double ob_r= 0.0; double ob_g= 0.0; double ob_b= 0.0; double ob_a= 0.0; double ib_size = 0.0; double ib_r = 0.0; double ib_g = 0.0; double ib_b = 0.0; double ib_a = 0.0; double mv_a = 0.0; double mv_r = 0.0; double mv_g = 0.0; double mv_b = 0.0; double mv_l = 1.0; double mv_x = 16.0; double mv_y = 12.0; double mv_dy = 0.02; double mv_dx = 0.02;   int meshx = 0; int meshy = 0;  double Time = 0; double treb = 0; double mid = 0; double bass = 0; double treb_att = 0; double mid_att = 0; double bass_att = 0; double progress = 0; int frame = 0; int fps = 30;//double bass_thresh = 0;/* PER_FRAME CONSTANTS END */ double fRating = 0; double fGammaAdj = 1.0; double fVideoEchoZoom = 1.0; double fVideoEchoAlpha = 0; double nVideoEchoOrientation = 0;  int nWaveMode = 7; int bAdditiveWaves = 0; int bWaveDots = 0; int bWaveThick = 0; int bModWaveAlphaByVolume = 0; int bMaximizeWaveColor = 0; int bTexWrap = 0; int bDarkenCenter = 0; int bRedBlueStereo = 0; int bBrighten = 0; int bDarken = 0; int bSolarize = 0;int bInvert = 0;int bMotionVectorsOn = 1;  double fWaveAlpha =1.0; double fWaveScale = 1.0; double fWaveSmoothing = 0; double fWaveParam = 0; double fModWaveAlphaStart = 0; double fModWaveAlphaEnd = 0; double fWarpAnimSpeed = 0; double fWarpScale = 0; double fShader = 0;/* PER_PIXEL CONSTANTS BEGIN */double x_per_pixel = 0;double y_per_pixel = 0;double rad_per_pixel = 0;double ang_per_pixel = 0;/* PER_PIXEL CONSTANT END *//* Q AND T VARIABLES START */double q1 = 0;double q2 = 0;double q3 = 0;double q4 = 0;double q5 = 0;double q6 = 0;double q7 = 0;double q8 = 0;/* Q AND T VARIABLES END *///per pixel meshes double **zoom_mesh; double **zoomexp_mesh; double **rot_mesh;  double **sx_mesh; double **sy_mesh; double **dx_mesh; double **dy_mesh; double **cx_mesh; double **cy_mesh; double **x_mesh; double **y_mesh; double **rad_mesh; double **theta_mesh;//custom wave per point meshes

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