📄 preset_types.h
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#ifndef PRESET_TYPES_H#define PRESET_TYPES_H#include "splaytree_types.h"#include "expr_types.h"#include "per_pixel_eqn_types.h"typedef enum { ALPHA_NEXT, ALPHA_PREVIOUS, RANDOM_NEXT, RESTART_ACTIVE,} switch_mode_t;typedef struct PRESET_T { char name[MAX_TOKEN_SIZE]; /* preset name as parsed in file */ char file_path[MAX_PATH_SIZE]; /* Points to the preset file name */ int per_pixel_eqn_string_index; int per_frame_eqn_string_index; int per_frame_init_eqn_string_index; int per_pixel_flag[NUM_OPS]; char per_pixel_eqn_string_buffer[STRING_BUFFER_SIZE]; char per_frame_eqn_string_buffer[STRING_BUFFER_SIZE]; char per_frame_init_eqn_string_buffer[STRING_BUFFER_SIZE]; /* Data structures that contain equation and initial condition information */ splaytree_t * per_frame_eqn_tree; /* per frame equations */ splaytree_t * per_pixel_eqn_tree; /* per pixel equation tree */ gen_expr_t * per_pixel_eqn_array[NUM_OPS]; /* per pixel equation array */ splaytree_t * per_frame_init_eqn_tree; /* per frame initial equations */ splaytree_t * init_cond_tree; /* initial conditions */ splaytree_t * user_param_tree; /* user parameter splay tree */ splaytree_t * custom_wave_tree; /* custom wave forms for this preset */ splaytree_t * custom_shape_tree; /* custom shapes for this preset */} preset_t;#endif
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