📄 per_pixel_eqn_types.h
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#ifndef PER_PIXEL_EQN_TYPES_H#define PER_PIXEL_EQN_TYPES_H/* This is sort of ugly, but it is also the fastest way to access the per pixel equations */#include "common.h"#include "expr_types.h"typedef struct PER_PIXEL_EQN_T { int index; /* used for splay tree ordering. */ int flags; /* primarily to specify if this variable is user-defined */ param_t * param; gen_expr_t * gen_expr; } per_pixel_eqn_t;#define ZOOM_OP 0#define ZOOMEXP_OP 1#define ROT_OP 2#define CX_OP 3#define CY_OP 4#define SX_OP 5#define SY_OP 6#define DX_OP 7#define DY_OP 8#define WARP_OP 9#define NUM_OPS 10 /* obviously, this number is dependent on the number of existing per pixel operations */#endif
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