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📄 deinterlace.c

📁 video linux conference
💻 C
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                {                    for( ; p_out < p_out_end ; )                    {                        Merge( p_out, p_in, p_in + p_pic->p[i_plane].i_pitch,                               p_pic->p[i_plane].i_pitch );                        p_out += p_pic->p[i_plane].i_pitch;                        p_in += p_pic->p[i_plane].i_pitch;                    }                }                else                {                    for( ; p_out < p_out_end ; )                    {                        Merge( p_out, p_in, p_in + p_pic->p[i_plane].i_pitch,                               p_pic->p[i_plane].i_pitch );                        p_out += p_pic->p[i_plane].i_pitch;                        p_in += 2*p_pic->p[i_plane].i_pitch;                    }                }                break;        }    }    EndMerge();}#undef Mergestatic void MergeGeneric( void *_p_dest, const void *_p_s1,                          const void *_p_s2, size_t i_bytes ){    uint8_t* p_dest = (uint8_t*)_p_dest;    const uint8_t *p_s1 = (const uint8_t *)_p_s1;    const uint8_t *p_s2 = (const uint8_t *)_p_s2;    uint8_t* p_end = p_dest + i_bytes - 8;    while( p_dest < p_end )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }    p_end += 8;    while( p_dest < p_end )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }}#if defined(CAN_COMPILE_MMXEXT)static void MergeMMX( void *_p_dest, const void *_p_s1, const void *_p_s2,                      size_t i_bytes ){    uint8_t* p_dest = (uint8_t*)_p_dest;    const uint8_t *p_s1 = (const uint8_t *)_p_s1;    const uint8_t *p_s2 = (const uint8_t *)_p_s2;    uint8_t* p_end = p_dest + i_bytes - 8;    while( p_dest < p_end )    {        __asm__  __volatile__( "movq %2,%%mm1;"                               "pavgb %1, %%mm1;"                               "movq %%mm1, %0" :"=m" (*p_dest):                                                 "m" (*p_s1),                                                 "m" (*p_s2) );        p_dest += 8;        p_s1 += 8;        p_s2 += 8;    }    p_end += 8;    while( p_dest < p_end )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }}#endif#if defined(CAN_COMPILE_SSE)static void MergeSSE2( void *_p_dest, const void *_p_s1, const void *_p_s2,                       size_t i_bytes ){    uint8_t* p_dest = (uint8_t*)_p_dest;    const uint8_t *p_s1 = (const uint8_t *)_p_s1;    const uint8_t *p_s2 = (const uint8_t *)_p_s2;    uint8_t* p_end;    while( (int)p_s1 % 16 )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }            p_end = p_dest + i_bytes - 16;    while( p_dest < p_end )    {        __asm__  __volatile__( "movdqu %2,%%xmm1;"                               "pavgb %1, %%xmm1;"                               "movdqu %%xmm1, %0" :"=m" (*p_dest):                                                 "m" (*p_s1),                                                 "m" (*p_s2) );        p_dest += 16;        p_s1 += 16;        p_s2 += 16;    }    p_end += 16;    while( p_dest < p_end )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }}#endif#if defined(CAN_COMPILE_MMXEXT) || defined(CAN_COMPILE_SSE)static void EndMMX( void ){    __asm__ __volatile__( "emms" :: );}#endif#ifdef CAN_COMPILE_C_ALTIVECstatic void MergeAltivec( void *_p_dest, const void *_p_s1,                          const void *_p_s2, size_t i_bytes ){    uint8_t *p_dest = (uint8_t *)_p_dest;    uint8_t *p_s1   = (uint8_t *)_p_s1;    uint8_t *p_s2   = (uint8_t *)_p_s2;    uint8_t *p_end  = p_dest + i_bytes - 15;    /* Use C until the first 16-bytes aligned destination pixel */    while( (int)p_dest & 0xF )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }    if( ( (int)p_s1 & 0xF ) | ( (int)p_s2 & 0xF ) )    {        /* Unaligned source */        vector unsigned char s1v, s2v, destv;        vector unsigned char s1oldv, s2oldv, s1newv, s2newv;        vector unsigned char perm1v, perm2v;        perm1v = vec_lvsl( 0, p_s1 );        perm2v = vec_lvsl( 0, p_s2 );        s1oldv = vec_ld( 0, p_s1 );        s2oldv = vec_ld( 0, p_s2 );        while( p_dest < p_end )        {            s1newv = vec_ld( 16, p_s1 );            s2newv = vec_ld( 16, p_s2 );            s1v    = vec_perm( s1oldv, s1newv, perm1v );            s2v    = vec_perm( s2oldv, s2newv, perm2v );            s1oldv = s1newv;            s2oldv = s2newv;            destv  = vec_avg( s1v, s2v );            vec_st( destv, 0, p_dest );            p_s1   += 16;            p_s2   += 16;            p_dest += 16;        }    }    else    {        /* Aligned source */        vector unsigned char s1v, s2v, destv;        while( p_dest < p_end )        {            s1v   = vec_ld( 0, p_s1 );            s2v   = vec_ld( 0, p_s2 );            destv = vec_avg( s1v, s2v );            vec_st( destv, 0, p_dest );            p_s1   += 16;            p_s2   += 16;            p_dest += 16;        }    }    p_end += 15;    while( p_dest < p_end )    {        *p_dest++ = ( (uint16_t)(*p_s1++) + (uint16_t)(*p_s2++) ) >> 1;    }}#endif/***************************************************************************** * RenderX: This algo works on a 8x8 block basic, it copies the top field * and apply a process to recreate the bottom field : *  If a 8x8 block is classified as : *   - progressive: it applies a small blend (1,6,1) *   - interlaced: *    * in the MMX version: we do a ME between the 2 fields, if there is a *    good match we use MC to recreate the bottom field (with a small *    blend (1,6,1) ) *    * otherwise: it recreates the bottom field by an edge oriented *    interpolation.  *****************************************************************************//* XDeint8x8Detect: detect if a 8x8 block is interlaced. * XXX: It need to access to 8x10 * We use more than 8 lines to help with scrolling (text) * (and because XDeint8x8Frame use line 9) * XXX: smooth/uniform area with noise detection doesn't works well * but it's not really a problem because they don't have much details anyway */static inline int ssd( int a ) { return a*a; }static inline int XDeint8x8DetectC( uint8_t *src, int i_src ){    int y, x;    int ff, fr;    int fc;    /* Detect interlacing */    fc = 0;    for( y = 0; y < 7; y += 2 )    {        ff = fr = 0;        for( x = 0; x < 8; x++ )        {            fr += ssd(src[      x] - src[1*i_src+x]) +                  ssd(src[i_src+x] - src[2*i_src+x]);            ff += ssd(src[      x] - src[2*i_src+x]) +                  ssd(src[i_src+x] - src[3*i_src+x]);        }        if( ff < 6*fr/8 && fr > 32 )            fc++;        src += 2*i_src;    }    return fc < 1 ? VLC_FALSE : VLC_TRUE;}#ifdef CAN_COMPILE_MMXEXTstatic inline int XDeint8x8DetectMMXEXT( uint8_t *src, int i_src ){    int y, x;    int32_t ff, fr;    int fc;    /* Detect interlacing */    fc = 0;    pxor_r2r( mm7, mm7 );    for( y = 0; y < 9; y += 2 )    {        ff = fr = 0;        pxor_r2r( mm5, mm5 );        pxor_r2r( mm6, mm6 );        for( x = 0; x < 8; x+=4 )        {            movd_m2r( src[        x], mm0 );            movd_m2r( src[1*i_src+x], mm1 );            movd_m2r( src[2*i_src+x], mm2 );            movd_m2r( src[3*i_src+x], mm3 );            punpcklbw_r2r( mm7, mm0 );            punpcklbw_r2r( mm7, mm1 );            punpcklbw_r2r( mm7, mm2 );            punpcklbw_r2r( mm7, mm3 );            movq_r2r( mm0, mm4 );            psubw_r2r( mm1, mm0 );            psubw_r2r( mm2, mm4 );            psubw_r2r( mm1, mm2 );            psubw_r2r( mm1, mm3 );            pmaddwd_r2r( mm0, mm0 );            pmaddwd_r2r( mm4, mm4 );            pmaddwd_r2r( mm2, mm2 );            pmaddwd_r2r( mm3, mm3 );            paddd_r2r( mm0, mm2 );            paddd_r2r( mm4, mm3 );            paddd_r2r( mm2, mm5 );            paddd_r2r( mm3, mm6 );        }        movq_r2r( mm5, mm0 );        psrlq_i2r( 32, mm0 );        paddd_r2r( mm0, mm5 );        movd_r2m( mm5, fr );        movq_r2r( mm6, mm0 );        psrlq_i2r( 32, mm0 );        paddd_r2r( mm0, mm6 );        movd_r2m( mm6, ff );        if( ff < 6*fr/8 && fr > 32 )            fc++;        src += 2*i_src;    }    return fc;}#endif/* XDeint8x8Frame: apply a small blend between field (1,6,1). * This won't destroy details, and help if there is a bit of interlacing. * (It helps with paning to avoid flickers) * (Use 8x9 pixels) */#if 0static inline void XDeint8x8FrameC( uint8_t *dst, int i_dst,                                    uint8_t *src, int i_src ){    int y, x;    /* Progressive */    for( y = 0; y < 8; y += 2 )    {        memcpy( dst, src, 8 );        dst += i_dst;        for( x = 0; x < 8; x++ )            dst[x] = (src[x] + 6*src[1*i_src+x] + src[2*i_src+x] + 4 ) >> 3;        dst += 1*i_dst;        src += 2*i_src;    }}#endifstatic inline void XDeint8x8MergeC( uint8_t *dst, int i_dst,                                    uint8_t *src1, int i_src1,                                    uint8_t *src2, int i_src2 ){    int y, x;    /* Progressive */    for( y = 0; y < 8; y += 2 )    {        memcpy( dst, src1, 8 );        dst  += i_dst;        for( x = 0; x < 8; x++ )            dst[x] = (src1[x] + 6*src2[x] + src1[i_src1+x] + 4 ) >> 3;        dst += i_dst;        src1 += i_src1;        src2 += i_src2;    }}#ifdef CAN_COMPILE_MMXEXTstatic inline void XDeint8x8MergeMMXEXT( uint8_t *dst, int i_dst,                                         uint8_t *src1, int i_src1,                                         uint8_t *src2, int i_src2 ){    static const uint64_t m_4 = I64C(0x0004000400040004);    int y, x;    /* Progressive */    pxor_r2r( mm7, mm7 );    for( y = 0; y < 8; y += 2 )    {        for( x = 0; x < 8; x +=4 )        {            movd_m2r( src1[x], mm0 );            movd_r2m( mm0, dst[x] );            movd_m2r( src2[x], mm1 );            movd_m2r( src1[i_src1+x], mm2 );            punpcklbw_r2r( mm7, mm0 );            punpcklbw_r2r( mm7, mm1 );            punpcklbw_r2r( mm7, mm2 );            paddw_r2r( mm1, mm1 );            movq_r2r( mm1, mm3 );            paddw_r2r( mm3, mm3 );            paddw_r2r( mm2, mm0 );            paddw_r2r( mm3, mm1 );            paddw_m2r( m_4, mm1 );            paddw_r2r( mm1, mm0 );            psraw_i2r( 3, mm0 );            packuswb_r2r( mm7, mm0 );            movd_r2m( mm0, dst[i_dst+x] );        }        dst += 2*i_dst;        src1 += i_src1;        src2 += i_src2;    }}#endif/* For debug */static inline void XDeint8x8Set( uint8_t *dst, int i_dst, uint8_t v ){    int y;    for( y = 0; y < 8; y++ )        memset( &dst[y*i_dst], v, 8 );}/* XDeint8x8FieldE: Stupid deinterlacing (1,0,1) for block that miss a * neighbour * (Use 8x9 pixels) * TODO: a better one for the inner part. */static inline void XDeint8x8FieldEC( uint8_t *dst, int i_dst,                                     uint8_t *src, int i_src ){    int y, x;    /* Interlaced */    for( y = 0; y < 8; y += 2 )    {        memcpy( dst, src, 8 );        dst += i_dst;        for( x = 0; x < 8; x++ )            dst[x] = (src[x] + src[2*i_src+x] ) >> 1;        dst += 1*i_dst;        src += 2*i_src;    }}

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