📄 i420_rgb_mmx.h
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/***************************************************************************** * transforms_yuvmmx.h: MMX YUV transformation assembly ***************************************************************************** * Copyright (C) 1999-2004 VideoLAN * $Id: i420_rgb_mmx.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Olie Lho <ollie@sis.com.tw> * Ga雔 Hendryckx <jimmy@via.ecp.fr> * Samuel Hocevar <sam@zoy.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//* hope these constant values are cache line aligned */#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)#define USED_U64(foo) \ static const uint64_t foo __asm__ (#foo) __attribute__((used))#else#define USED_U64(foo) \ static const uint64_t foo __asm__ (#foo) __attribute__((unused))#endifUSED_U64(mmx_80w) = 0x0080008000800080ULL;USED_U64(mmx_10w) = 0x1010101010101010ULL;USED_U64(mmx_00ffw) = 0x00ff00ff00ff00ffULL;USED_U64(mmx_Y_coeff) = 0x253f253f253f253fULL;USED_U64(mmx_U_green) = 0xf37df37df37df37dULL;USED_U64(mmx_U_blue) = 0x4093409340934093ULL;USED_U64(mmx_V_red) = 0x3312331233123312ULL;USED_U64(mmx_V_green) = 0xe5fce5fce5fce5fcULL;USED_U64(mmx_mask_f8) = 0xf8f8f8f8f8f8f8f8ULL;USED_U64(mmx_mask_fc) = 0xfcfcfcfcfcfcfcfcULL;#undef USED_U64#define MMX_INIT_16 " \n\movd (%1), %%mm0 # Load 4 Cb 00 00 00 00 u3 u2 u1 u0 \n\movd (%2), %%mm1 # Load 4 Cr 00 00 00 00 v3 v2 v1 v0 \n\pxor %%mm4, %%mm4 # zero mm4 \n\movq (%0), %%mm6 # Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 \n\#movl $0, (%3) # cache preload for image \n\"#define MMX_INIT_16_GRAY " \n\movq (%0), %%mm6 # Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 \n\#movl $0, (%3) # cache preload for image \n\"#define MMX_INIT_32 " \n\movd (%1), %%mm0 # Load 4 Cb 00 00 00 00 u3 u2 u1 u0 \n\movl $0, (%3) # cache preload for image \n\movd (%2), %%mm1 # Load 4 Cr 00 00 00 00 v3 v2 v1 v0 \n\pxor %%mm4, %%mm4 # zero mm4 \n\movq (%0), %%mm6 # Load 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 \n\"/* * Do the multiply part of the conversion for even and odd pixels, * register usage: * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels, * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels, * mm6 -> Y even, mm7 -> Y odd */#define MMX_YUV_MUL " \n\# convert the chroma part \n\punpcklbw %%mm4, %%mm0 # scatter 4 Cb 00 u3 00 u2 00 u1 00 u0 \n\punpcklbw %%mm4, %%mm1 # scatter 4 Cr 00 v3 00 v2 00 v1 00 v0 \n\psubsw mmx_80w, %%mm0 # Cb -= 128 \n\psubsw mmx_80w, %%mm1 # Cr -= 128 \n\psllw $3, %%mm0 # Promote precision \n\psllw $3, %%mm1 # Promote precision \n\movq %%mm0, %%mm2 # Copy 4 Cb 00 u3 00 u2 00 u1 00 u0 \n\movq %%mm1, %%mm3 # Copy 4 Cr 00 v3 00 v2 00 v1 00 v0 \n\pmulhw mmx_U_green, %%mm2 # Mul Cb with green coeff -> Cb green \n\pmulhw mmx_V_green, %%mm3 # Mul Cr with green coeff -> Cr green \n\pmulhw mmx_U_blue, %%mm0 # Mul Cb -> Cblue 00 b3 00 b2 00 b1 00 b0 \n\pmulhw mmx_V_red, %%mm1 # Mul Cr -> Cred 00 r3 00 r2 00 r1 00 r0 \n\paddsw %%mm3, %%mm2 # Cb green + Cr green -> Cgreen \n\ \n\# convert the luma part \n\psubusb mmx_10w, %%mm6 # Y -= 16 \n\movq %%mm6, %%mm7 # Copy 8 Y Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 \n\pand mmx_00ffw, %%mm6 # get Y even 00 Y6 00 Y4 00 Y2 00 Y0 \n\psrlw $8, %%mm7 # get Y odd 00 Y7 00 Y5 00 Y3 00 Y1 \n\psllw $3, %%mm6 # Promote precision \n\psllw $3, %%mm7 # Promote precision \n\pmulhw mmx_Y_coeff, %%mm6 # Mul 4 Y even 00 y6 00 y4 00 y2 00 y0 \n\pmulhw mmx_Y_coeff, %%mm7 # Mul 4 Y odd 00 y7 00 y5 00 y3 00 y1 \n\"/* * Do the addition part of the conversion for even and odd pixels, * register usage: * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels, * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd pixels, * mm6 -> Y even, mm7 -> Y odd */#define MMX_YUV_ADD " \n\# Do horizontal and vertical scaling \n\movq %%mm0, %%mm3 # Copy Cblue \n\movq %%mm1, %%mm4 # Copy Cred \n\movq %%mm2, %%mm5 # Copy Cgreen \n\paddsw %%mm6, %%mm0 # Y even + Cblue 00 B6 00 B4 00 B2 00 B0 \n\paddsw %%mm7, %%mm3 # Y odd + Cblue 00 B7 00 B5 00 B3 00 B1 \n\paddsw %%mm6, %%mm1 # Y even + Cred 00 R6 00 R4 00 R2 00 R0 \n\paddsw %%mm7, %%mm4 # Y odd + Cred 00 R7 00 R5 00 R3 00 R1 \n\paddsw %%mm6, %%mm2 # Y even + Cgreen 00 G6 00 G4 00 G2 00 G0 \n\paddsw %%mm7, %%mm5 # Y odd + Cgreen 00 G7 00 G5 00 G3 00 G1 \n\ \n\# Limit RGB even to 0..255 \n\packuswb %%mm0, %%mm0 # B6 B4 B2 B0 / B6 B4 B2 B0 \n\packuswb %%mm1, %%mm1 # R6 R4 R2 R0 / R6 R4 R2 R0 \n\packuswb %%mm2, %%mm2 # G6 G4 G2 G0 / G6 G4 G2 G0 \n\ \n\# Limit RGB odd to 0..255 \n\packuswb %%mm3, %%mm3 # B7 B5 B3 B1 / B7 B5 B3 B1 \n\packuswb %%mm4, %%mm4 # R7 R5 R3 R1 / R7 R5 R3 R1 \n\packuswb %%mm5, %%mm5 # G7 G5 G3 G1 / G7 G5 G3 G1 \n\ \n\# Interleave RGB even and odd \n\punpcklbw %%mm3, %%mm0 # B7 B6 B5 B4 B3 B2 B1 B0 \n\punpcklbw %%mm4, %%mm1 # R7 R6 R5 R4 R3 R2 R1 R0 \n\punpcklbw %%mm5, %%mm2 # G7 G6 G5 G4 G3 G2 G1 G0 \n\"/* * Grayscale case, only use Y */#define MMX_YUV_GRAY " \n\# convert the luma part \n\
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