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📄 i420_rgb_mmx.h

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/***************************************************************************** * transforms_yuvmmx.h: MMX YUV transformation assembly ***************************************************************************** * Copyright (C) 1999-2004 VideoLAN * $Id: i420_rgb_mmx.h 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Olie Lho <ollie@sis.com.tw> *          Ga雔 Hendryckx <jimmy@via.ecp.fr> *          Samuel Hocevar <sam@zoy.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************//* hope these constant values are cache line aligned */#if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)#define USED_U64(foo) \    static const uint64_t foo __asm__ (#foo) __attribute__((used))#else#define USED_U64(foo) \    static const uint64_t foo __asm__ (#foo) __attribute__((unused))#endifUSED_U64(mmx_80w)     = 0x0080008000800080ULL;USED_U64(mmx_10w)     = 0x1010101010101010ULL;USED_U64(mmx_00ffw)   = 0x00ff00ff00ff00ffULL;USED_U64(mmx_Y_coeff) = 0x253f253f253f253fULL;USED_U64(mmx_U_green) = 0xf37df37df37df37dULL;USED_U64(mmx_U_blue)  = 0x4093409340934093ULL;USED_U64(mmx_V_red)   = 0x3312331233123312ULL;USED_U64(mmx_V_green) = 0xe5fce5fce5fce5fcULL;USED_U64(mmx_mask_f8) = 0xf8f8f8f8f8f8f8f8ULL;USED_U64(mmx_mask_fc) = 0xfcfcfcfcfcfcfcfcULL;#undef USED_U64#define MMX_INIT_16 "                                                       \n\movd      (%1), %%mm0       # Load 4 Cb       00 00 00 00 u3 u2 u1 u0       \n\movd      (%2), %%mm1       # Load 4 Cr       00 00 00 00 v3 v2 v1 v0       \n\pxor      %%mm4, %%mm4      # zero mm4                                      \n\movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\#movl      $0, (%3)         # cache preload for image                       \n\"#define MMX_INIT_16_GRAY "                                                  \n\movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\#movl      $0, (%3)         # cache preload for image                       \n\"#define MMX_INIT_32 "                                                       \n\movd      (%1), %%mm0       # Load 4 Cb       00 00 00 00 u3 u2 u1 u0       \n\movl      $0, (%3)          # cache preload for image                       \n\movd      (%2), %%mm1       # Load 4 Cr       00 00 00 00 v3 v2 v1 v0       \n\pxor      %%mm4, %%mm4      # zero mm4                                      \n\movq      (%0), %%mm6       # Load 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0       \n\"/* * Do the multiply part of the conversion for even and odd pixels, * register usage: * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels, * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd  pixels, * mm6 -> Y even, mm7 -> Y odd */#define MMX_YUV_MUL "                                                       \n\# convert the chroma part                                                   \n\punpcklbw %%mm4, %%mm0          # scatter 4 Cb    00 u3 00 u2 00 u1 00 u0   \n\punpcklbw %%mm4, %%mm1          # scatter 4 Cr    00 v3 00 v2 00 v1 00 v0   \n\psubsw    mmx_80w, %%mm0        # Cb -= 128                                 \n\psubsw    mmx_80w, %%mm1        # Cr -= 128                                 \n\psllw     $3, %%mm0             # Promote precision                         \n\psllw     $3, %%mm1             # Promote precision                         \n\movq      %%mm0, %%mm2          # Copy 4 Cb       00 u3 00 u2 00 u1 00 u0   \n\movq      %%mm1, %%mm3          # Copy 4 Cr       00 v3 00 v2 00 v1 00 v0   \n\pmulhw    mmx_U_green, %%mm2    # Mul Cb with green coeff -> Cb green       \n\pmulhw    mmx_V_green, %%mm3    # Mul Cr with green coeff -> Cr green       \n\pmulhw    mmx_U_blue, %%mm0     # Mul Cb -> Cblue 00 b3 00 b2 00 b1 00 b0   \n\pmulhw    mmx_V_red, %%mm1      # Mul Cr -> Cred  00 r3 00 r2 00 r1 00 r0   \n\paddsw    %%mm3, %%mm2          # Cb green + Cr green -> Cgreen             \n\                                                                            \n\# convert the luma part                                                     \n\psubusb   mmx_10w, %%mm6        # Y -= 16                                   \n\movq      %%mm6, %%mm7          # Copy 8 Y        Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0   \n\pand      mmx_00ffw, %%mm6      # get Y even      00 Y6 00 Y4 00 Y2 00 Y0   \n\psrlw     $8, %%mm7             # get Y odd       00 Y7 00 Y5 00 Y3 00 Y1   \n\psllw     $3, %%mm6             # Promote precision                         \n\psllw     $3, %%mm7             # Promote precision                         \n\pmulhw    mmx_Y_coeff, %%mm6    # Mul 4 Y even    00 y6 00 y4 00 y2 00 y0   \n\pmulhw    mmx_Y_coeff, %%mm7    # Mul 4 Y odd     00 y7 00 y5 00 y3 00 y1   \n\"/* * Do the addition part of the conversion for even and odd pixels, * register usage: * mm0 -> Cblue, mm1 -> Cred, mm2 -> Cgreen even pixels, * mm3 -> Cblue, mm4 -> Cred, mm5 -> Cgreen odd  pixels, * mm6 -> Y even, mm7 -> Y odd */#define MMX_YUV_ADD "                                                       \n\# Do horizontal and vertical scaling                                        \n\movq      %%mm0, %%mm3          # Copy Cblue                                \n\movq      %%mm1, %%mm4          # Copy Cred                                 \n\movq      %%mm2, %%mm5          # Copy Cgreen                               \n\paddsw    %%mm6, %%mm0          # Y even + Cblue  00 B6 00 B4 00 B2 00 B0   \n\paddsw    %%mm7, %%mm3          # Y odd  + Cblue  00 B7 00 B5 00 B3 00 B1   \n\paddsw    %%mm6, %%mm1          # Y even + Cred   00 R6 00 R4 00 R2 00 R0   \n\paddsw    %%mm7, %%mm4          # Y odd  + Cred   00 R7 00 R5 00 R3 00 R1   \n\paddsw    %%mm6, %%mm2          # Y even + Cgreen 00 G6 00 G4 00 G2 00 G0   \n\paddsw    %%mm7, %%mm5          # Y odd  + Cgreen 00 G7 00 G5 00 G3 00 G1   \n\                                                                            \n\# Limit RGB even to 0..255                                                  \n\packuswb  %%mm0, %%mm0          # B6 B4 B2 B0 / B6 B4 B2 B0                 \n\packuswb  %%mm1, %%mm1          # R6 R4 R2 R0 / R6 R4 R2 R0                 \n\packuswb  %%mm2, %%mm2          # G6 G4 G2 G0 / G6 G4 G2 G0                 \n\                                                                            \n\# Limit RGB odd to 0..255                                                   \n\packuswb  %%mm3, %%mm3          # B7 B5 B3 B1 / B7 B5 B3 B1                 \n\packuswb  %%mm4, %%mm4          # R7 R5 R3 R1 / R7 R5 R3 R1                 \n\packuswb  %%mm5, %%mm5          # G7 G5 G3 G1 / G7 G5 G3 G1                 \n\                                                                            \n\# Interleave RGB even and odd                                               \n\punpcklbw %%mm3, %%mm0          #                 B7 B6 B5 B4 B3 B2 B1 B0   \n\punpcklbw %%mm4, %%mm1          #                 R7 R6 R5 R4 R3 R2 R1 R0   \n\punpcklbw %%mm5, %%mm2          #                 G7 G6 G5 G4 G3 G2 G1 G0   \n\"/* * Grayscale case, only use Y */#define MMX_YUV_GRAY "                                                      \n\# convert the luma part                                                     \n\

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