📄 directx.c
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/***************************************************************************** * directx.c: Windows DirectX audio output method ***************************************************************************** * Copyright (C) 2001 VideoLAN * $Id: directx.c 11336 2005-06-07 15:02:55Z gbazin $ * * Authors: Gildas Bazin <gbazin@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#include <errno.h> /* ENOMEM */#include <fcntl.h> /* open(), O_WRONLY */#include <string.h> /* strerror() */#include <stdlib.h> /* calloc(), malloc(), free() */#include <vlc/vlc.h>#include <vlc/aout.h>#include "aout_internal.h"#include <windows.h>#include <mmsystem.h>#include <dsound.h>#define FRAME_SIZE 2048 /* The size is in samples, not in bytes */#define FRAMES_NUM 8/* frame buffer status */#define FRAME_QUEUED 0#define FRAME_EMPTY 1/***************************************************************************** * DirectSound GUIDs. * Defining them here allows us to get rid of the dxguid library during * the linking stage. *****************************************************************************/#include <initguid.h>DEFINE_GUID(IID_IDirectSoundNotify, 0xb0210783, 0x89cd, 0x11d0, 0xaf, 0x8, 0x0, 0xa0, 0xc9, 0x25, 0xcd, 0x16);/***************************************************************************** * Useful macros *****************************************************************************/#ifndef WAVE_FORMAT_IEEE_FLOAT# define WAVE_FORMAT_IEEE_FLOAT 0x0003#endif#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF# define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092#endif#ifndef WAVE_FORMAT_EXTENSIBLE#define WAVE_FORMAT_EXTENSIBLE 0xFFFE#endif#ifndef SPEAKER_FRONT_LEFT# define SPEAKER_FRONT_LEFT 0x1# define SPEAKER_FRONT_RIGHT 0x2# define SPEAKER_FRONT_CENTER 0x4# define SPEAKER_LOW_FREQUENCY 0x8# define SPEAKER_BACK_LEFT 0x10# define SPEAKER_BACK_RIGHT 0x20# define SPEAKER_FRONT_LEFT_OF_CENTER 0x40# define SPEAKER_FRONT_RIGHT_OF_CENTER 0x80# define SPEAKER_BACK_CENTER 0x100# define SPEAKER_SIDE_LEFT 0x200# define SPEAKER_SIDE_RIGHT 0x400# define SPEAKER_TOP_CENTER 0x800# define SPEAKER_TOP_FRONT_LEFT 0x1000# define SPEAKER_TOP_FRONT_CENTER 0x2000# define SPEAKER_TOP_FRONT_RIGHT 0x4000# define SPEAKER_TOP_BACK_LEFT 0x8000# define SPEAKER_TOP_BACK_CENTER 0x10000# define SPEAKER_TOP_BACK_RIGHT 0x20000# define SPEAKER_RESERVED 0x80000000#endif#ifndef DSSPEAKER_HEADPHONE# define DSSPEAKER_HEADPHONE 0x00000001#endif#ifndef DSSPEAKER_MONO# define DSSPEAKER_MONO 0x00000002#endif#ifndef DSSPEAKER_QUAD# define DSSPEAKER_QUAD 0x00000003#endif#ifndef DSSPEAKER_STEREO# define DSSPEAKER_STEREO 0x00000004#endif#ifndef DSSPEAKER_SURROUND# define DSSPEAKER_SURROUND 0x00000005#endif#ifndef DSSPEAKER_5POINT1# define DSSPEAKER_5POINT1 0x00000006#endif#ifndef _WAVEFORMATEXTENSIBLE_typedef struct { WAVEFORMATEX Format; union { WORD wValidBitsPerSample; /* bits of precision */ WORD wSamplesPerBlock; /* valid if wBitsPerSample==0 */ WORD wReserved; /* If neither applies, set to zero. */ } Samples; DWORD dwChannelMask; /* which channels are */ /* present in stream */ GUID SubFormat;} WAVEFORMATEXTENSIBLE, *PWAVEFORMATEXTENSIBLE;#endifDEFINE_GUID( _KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, WAVE_FORMAT_IEEE_FLOAT, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_PCM, WAVE_FORMAT_PCM, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );DEFINE_GUID( _KSDATAFORMAT_SUBTYPE_DOLBY_AC3_SPDIF, WAVE_FORMAT_DOLBY_AC3_SPDIF, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 );/***************************************************************************** * notification_thread_t: DirectX event thread *****************************************************************************/typedef struct notification_thread_t{ VLC_COMMON_MEMBERS aout_instance_t * p_aout; int i_frame_status[FRAMES_NUM]; /* status of each frame buffer */ DSBPOSITIONNOTIFY p_events[FRAMES_NUM]; /* play notification events */ int i_frame_size; /* Size in bytes of one frame */ mtime_t start_date;} notification_thread_t;/***************************************************************************** * aout_sys_t: directx audio output method descriptor ***************************************************************************** * This structure is part of the audio output thread descriptor. * It describes the direct sound specific properties of an audio device. *****************************************************************************/struct aout_sys_t{ HINSTANCE hdsound_dll; /* handle of the opened dsound dll */ int i_device_id; /* user defined device */ LPGUID p_device_guid; LPDIRECTSOUND p_dsobject; /* main Direct Sound object */ LPDIRECTSOUNDBUFFER p_dsbuffer; /* the sound buffer we use (direct sound * takes care of mixing all the * secondary buffers into the primary) */ LPDIRECTSOUNDNOTIFY p_dsnotify; /* the position notify interface */ notification_thread_t *p_notif; /* DirectSoundThread id */ int b_playing; /* playing status */ int i_frame_size; /* Size in bytes of one frame */ vlc_bool_t b_chan_reorder; /* do we need channel reordering */ int pi_chan_table[AOUT_CHAN_MAX]; uint32_t i_channel_mask; uint32_t i_bits_per_sample; uint32_t i_channels;};static const uint32_t pi_channels_src[] = { AOUT_CHAN_LEFT, AOUT_CHAN_RIGHT, AOUT_CHAN_MIDDLELEFT, AOUT_CHAN_MIDDLERIGHT, AOUT_CHAN_REARLEFT, AOUT_CHAN_REARRIGHT, AOUT_CHAN_CENTER, AOUT_CHAN_LFE, 0 };static const uint32_t pi_channels_in[] = { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT, SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, 0 };static const uint32_t pi_channels_out[] = { SPEAKER_FRONT_LEFT, SPEAKER_FRONT_RIGHT, SPEAKER_FRONT_CENTER, SPEAKER_LOW_FREQUENCY, SPEAKER_BACK_LEFT, SPEAKER_BACK_RIGHT, SPEAKER_SIDE_LEFT, SPEAKER_SIDE_RIGHT, 0 };/***************************************************************************** * Local prototypes. *****************************************************************************/static int OpenAudio ( vlc_object_t * );static void CloseAudio ( vlc_object_t * );static void Play ( aout_instance_t * );/* local functions */static void Probe ( aout_instance_t * );static int InitDirectSound ( aout_instance_t * );static int CreateDSBuffer ( aout_instance_t *, int, int, int, int, int, vlc_bool_t );static int CreateDSBufferPCM ( aout_instance_t *, int*, int, int, int, vlc_bool_t );static void DestroyDSBuffer ( aout_instance_t * );static void DirectSoundThread ( notification_thread_t * );static int FillBuffer ( aout_instance_t *, int, aout_buffer_t * );/***************************************************************************** * Module descriptor *****************************************************************************/#define DEVICE_TEXT N_("Output device")#define DEVICE_LONGTEXT N_( \ "DirectX device number: 0 default device, 1..N device by number" \ "(Note that the default device appears as 0 AND another number)." )#define FLOAT_TEXT N_("Use float32 output")#define FLOAT_LONGTEXT N_( \ "The option allows you to enable or disable the high-quality float32 " \ "audio output mode (which is not well supported by some soundcards)." )vlc_module_begin(); set_description( _("DirectX audio output") ); set_shortname( "DirectX" ); set_capability( "audio output", 100 ); set_category( CAT_AUDIO ); set_subcategory( SUBCAT_AUDIO_AOUT ); add_shortcut( "directx" ); add_integer( "directx-audio-device", 0, NULL, DEVICE_TEXT, DEVICE_LONGTEXT, VLC_TRUE ); add_bool( "directx-audio-float32", 1, 0, FLOAT_TEXT, FLOAT_LONGTEXT, VLC_TRUE ); set_callbacks( OpenAudio, CloseAudio );vlc_module_end();/***************************************************************************** * OpenAudio: open the audio device ***************************************************************************** * This function opens and setups Direct Sound. *****************************************************************************/static int OpenAudio( vlc_object_t *p_this ){ aout_instance_t * p_aout = (aout_instance_t *)p_this; vlc_value_t val; int i; msg_Dbg( p_aout, "OpenAudio" ); /* Allocate structure */ p_aout->output.p_sys = malloc( sizeof( aout_sys_t ) ); if( p_aout->output.p_sys == NULL ) { msg_Err( p_aout, "out of memory" ); return VLC_EGENERIC; } /* Initialize some variables */ p_aout->output.p_sys->p_dsobject = NULL; p_aout->output.p_sys->p_dsbuffer = NULL; p_aout->output.p_sys->p_dsnotify = NULL; p_aout->output.p_sys->p_notif = NULL; p_aout->output.p_sys->b_playing = 0; p_aout->output.pf_play = Play; aout_VolumeSoftInit( p_aout ); /* Retrieve config values */ var_Create( p_aout, "directx-audio-float32", VLC_VAR_BOOL | VLC_VAR_DOINHERIT ); var_Create( p_aout, "directx-audio-device", VLC_VAR_INTEGER|VLC_VAR_DOINHERIT ); var_Get( p_aout, "directx-audio-device", &val ); p_aout->output.p_sys->i_device_id = val.i_int; p_aout->output.p_sys->p_device_guid = 0; /* Initialise DirectSound */ if( InitDirectSound( p_aout ) ) { msg_Err( p_aout, "cannot initialize DirectSound" ); goto error; } if( var_Type( p_aout, "audio-device" ) == 0 ) { Probe( p_aout ); } if( var_Get( p_aout, "audio-device", &val ) < 0 ) { /* Probe() has failed. */ goto error; } /* Now we need to setup our DirectSound play notification structure */ p_aout->output.p_sys->p_notif = vlc_object_create( p_aout, sizeof(notification_thread_t) ); p_aout->output.p_sys->p_notif->p_aout = p_aout; /* Then create the notification events */ for( i = 0; i < FRAMES_NUM; i++ ) p_aout->output.p_sys->p_notif->p_events[i].hEventNotify = CreateEvent( NULL, FALSE, FALSE, NULL ); /* Open the device */ if( val.i_int == AOUT_VAR_SPDIF ) { p_aout->output.output.i_format = VLC_FOURCC('s','p','d','i'); /* Calculate the frame size in bytes */ p_aout->output.i_nb_samples = A52_FRAME_NB; p_aout->output.output.i_bytes_per_frame = AOUT_SPDIF_SIZE; p_aout->output.output.i_frame_length = A52_FRAME_NB; p_aout->output.p_sys->i_frame_size = p_aout->output.output.i_bytes_per_frame; if( CreateDSBuffer( p_aout, VLC_FOURCC('s','p','d','i'), p_aout->output.output.i_physical_channels, aout_FormatNbChannels( &p_aout->output.output ), p_aout->output.output.i_rate, p_aout->output.p_sys->i_frame_size, VLC_FALSE ) != VLC_SUCCESS ) { msg_Err( p_aout, "cannot open directx audio device" ); free( p_aout->output.p_sys ); return VLC_EGENERIC; } aout_VolumeNoneInit( p_aout ); } else { if( val.i_int == AOUT_VAR_5_1 ) { p_aout->output.output.i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT | AOUT_CHAN_LFE; } else if( val.i_int == AOUT_VAR_3F2R ) { p_aout->output.output.i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_CENTER | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT; } else if( val.i_int == AOUT_VAR_2F2R ) { p_aout->output.output.i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT | AOUT_CHAN_REARLEFT | AOUT_CHAN_REARRIGHT; } else if( val.i_int == AOUT_VAR_MONO ) { p_aout->output.output.i_physical_channels = AOUT_CHAN_CENTER; } else { p_aout->output.output.i_physical_channels = AOUT_CHAN_LEFT | AOUT_CHAN_RIGHT; } if( CreateDSBufferPCM( p_aout, &p_aout->output.output.i_format, p_aout->output.output.i_physical_channels, aout_FormatNbChannels( &p_aout->output.output ), p_aout->output.output.i_rate, VLC_FALSE ) != VLC_SUCCESS ) { msg_Err( p_aout, "cannot open directx audio device" ); free( p_aout->output.p_sys ); return VLC_EGENERIC; } /* Calculate the frame size in bytes */ p_aout->output.i_nb_samples = FRAME_SIZE; aout_FormatPrepare( &p_aout->output.output ); p_aout->output.p_sys->i_frame_size = FRAME_SIZE * p_aout->output.output.i_bytes_per_frame; aout_VolumeSoftInit( p_aout ); } /* then launch the notification thread */ msg_Dbg( p_aout, "creating DirectSoundThread" ); if( vlc_thread_create( p_aout->output.p_sys->p_notif, "DirectSound Notification Thread", DirectSoundThread, VLC_THREAD_PRIORITY_HIGHEST, VLC_FALSE ) ) { msg_Err( p_aout, "cannot create DirectSoundThread" ); goto error;
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