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📄 os_factory.hpp

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/***************************************************************************** * os_factory.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: os_factory.hpp 8116 2004-07-04 22:22:10Z adn $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef OS_FACTORY_HPP#define OS_FACTORY_HPP#include "skin_common.hpp"#include "../utils/position.hpp"#include <string>#include <list>class GenericWindow;class OSBitmap;class OSGraphics;class OSLoop;class OSWindow;class OSTooltip;class OSTimer;/// Abstract factory used to instantiate OS specific objects.class OSFactory: public SkinObject{    public:        typedef enum        {            kDefaultArrow,            kResizeNS,            kResizeWE,            kResizeNWSE,            kResizeNESW        } CursorType_t;        /// Initialization method overloaded in derived classes.        /// It must return false if the init failed.        virtual bool init() { return true; }        /// Get the right instance of OSFactory.        /// Returns NULL if initialization of the concrete factory failed.        static OSFactory *instance( intf_thread_t *pIntf );        /// Delete the instance of OSFactory.        static void destroy( intf_thread_t *pIntf );        /// Instantiate an object OSGraphics.        virtual OSGraphics *createOSGraphics( int width, int height ) = 0;        /// Get the instance of the singleton OSLoop.        virtual OSLoop *getOSLoop() = 0;        /// Destroy the instance of OSLoop.        virtual void destroyOSLoop() = 0;        ///        virtual void minimize() = 0;        /// Instantiate an OSTimer with the given callback        virtual OSTimer *createOSTimer( const Callback &rCallback ) = 0;        /// Instantiate an object OSWindow.        virtual OSWindow *createOSWindow( GenericWindow &rWindow,                                          bool dragDrop, bool playOnDrop,                                          OSWindow *pParent ) = 0;        /// Instantiate an object OSTooltip.        virtual OSTooltip *createOSTooltip() = 0;        /// Get the directory separator        virtual const string &getDirSeparator() const = 0;        /// Get the resource path        virtual const list<string> &getResourcePath() const = 0;        /// Get the screen size        virtual int getScreenWidth() const = 0;        virtual int getScreenHeight() const = 0;        /// Get the work area (screen area without taskbars)        virtual Rect getWorkArea() const = 0;        /// Get the position of the mouse        virtual void getMousePos( int &rXPos, int &rYPos ) const = 0;        /// Change the cursor        virtual void changeCursor( CursorType_t type ) const = 0;        /// Delete a directory recursively        virtual void rmDir( const string &rPath ) = 0;   protected:        // Protected because it's a singleton.        OSFactory( intf_thread_t* pIntf ): SkinObject( pIntf ) {}        virtual ~OSFactory() {}};#endif

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