📄 window_manager.hpp
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/***************************************************************************** * window_manager.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: window_manager.hpp 8966 2004-10-10 10:08:44Z ipkiss $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef WINDOW_MANAGER_HPP#define WINDOW_MANAGER_HPP#include "skin_common.hpp"#include "top_window.hpp"#include <list>#include <map>#include <set>#include <utility>class GenericFont;class GenericLayout;class Anchor;class Tooltip;/// Window manager for skin windowsclass WindowManager: public SkinObject{ public: /// Constructor WindowManager( intf_thread_t *pIntf); /// Destructor virtual ~WindowManager(); /// Add a window to the list of known windows. Necessary if you want /// your window to be movable... void registerWindow( TopWindow &rWindow ); /// Remove a previously registered window void unregisterWindow( TopWindow &rWindow ); /// Tell the window manager that a move is initiated for pWindow. void startMove( TopWindow &rWindow ); /// Tell the window manager that the current move ended. void stopMove(); /// Move the pWindow window to (left, top), and move all its /// anchored windows. /// If a new anchoring is detected, the windows will move accordingly. void move( TopWindow &rWindow, int left, int top ) const; /// Raise all the registered windows void raiseAll() const; /// Show all the registered windows void showAll() const; /// Hide all the registered windows void hideAll() const; /// Synchronize the windows with their visibility variable void synchVisibility() const; /// Raise the given window void raise( TopWindow &rWindow ) const { rWindow.raise(); } /// Show the given window void show( TopWindow &rWindow ) const { rWindow.show(); } /// Hide the given window void hide( TopWindow &rWindow ) const { rWindow.hide(); } /// Toggle all the windows on top void toggleOnTop(); /// Set the magnetism of screen edges void setMagnetValue( int magnet ) { m_magnet = magnet; } /// Set the alpha value of the static windows void setAlphaValue( int alpha ) { m_alpha = alpha; } /// Set the alpha value of the moving windows void setMoveAlphaValue( int moveAlpha ) { m_moveAlpha = moveAlpha; } /// Create the tooltip window void createTooltip( const GenericFont &rTipFont ); /// Show the tooltip window void showTooltip(); /// Hide the tooltip window void hideTooltip(); /// Add a layout of the given window. This new layout will be the /// active one. void addLayout( TopWindow &rWindow, GenericLayout &rLayout ); /// Change the active layout of the given window void setActiveLayout( TopWindow &rWindow, GenericLayout &rLayout ); private: /// Some useful typedefs for lazy people like me typedef set<TopWindow*> WinSet_t; typedef list<Anchor*> AncList_t; /// This map represents the graph of anchored windows: it associates /// to a given window all the windows that are directly anchored by it. /// This is not transitive, i.e. if a is in m_dep[b] and if b is in /// m_dep[c], it doesn't mean that a is in m_dep[c] (in fact, it /// would be extremely rare...) map<TopWindow*, WinSet_t> m_dependencies; /// Store all the windows WinSet_t m_allWindows; /// Store the moving windows; this set is updated at every start of /// move. WinSet_t m_movingWindows; /// Indicate whether the windows are currently on top VariablePtr m_cVarOnTop; /// Magnetism of the screen edges (= scope of action) int m_magnet; /// Alpha value of the static windows int m_alpha; /// Alpha value of the moving windows int m_moveAlpha; /// Tooltip Tooltip *m_pTooltip; /// Recursively build a set of windows anchored to the one given. void buildDependSet( WinSet_t &rWinSet, TopWindow *pWindow ); /// Check anchoring: this function updates xOffset and yOffset, /// to take care of a new anchoring (if any) void checkAnchors( TopWindow *pWindow, int &xOffset, int &yOffset ) const;};#endif
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