⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 generic_layout.hpp

📁 video linux conference
💻 HPP
字号:
/***************************************************************************** * generic_layout.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: generic_layout.hpp 9596 2004-12-17 23:39:34Z ipkiss $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef GENERIC_LAYOUT_HPP#define GENERIC_LAYOUT_HPP#include "skin_common.hpp"#include "top_window.hpp"#include "../utils/pointer.hpp"#include "../utils/position.hpp"#include <list>class Anchor;class OSGraphics;class CtrlGeneric;/// Control and its associated layerstruct LayeredControl{    LayeredControl( CtrlGeneric *pControl, int layer ):        m_pControl( pControl ), m_layer( layer ) {}    /// Pointer on the control    CtrlGeneric *m_pControl;    /// Layer number    int m_layer;};/// Base class for layoutsclass GenericLayout: public SkinObject, public Box{    public:        GenericLayout( intf_thread_t *pIntf, int width, int height,                       int minWidth, int maxWidth, int minHeight,                       int maxHeight );        virtual ~GenericLayout();        /// Attach the layout to a window        virtual void setWindow( TopWindow *pWindow );        /// Get the associated window, if any        virtual TopWindow *getWindow() const { return m_pWindow; }        /// Called by a control which wants to capture the mouse        virtual void onControlCapture( const CtrlGeneric &rCtrl );        /// Called by a control which wants to release the mouse        virtual void onControlRelease( const CtrlGeneric &rCtrl );        /// Refresh the window        virtual void refreshAll();        /// Refresh a rectangular portion of the window        virtual void refreshRect( int x, int y, int width, int height );        /// Get the image of the layout        virtual OSGraphics *getImage() const { return m_pImage; }        /// Get the position of the layout (relative to the screen)        virtual int getLeft() const { return m_pWindow->getLeft(); }        virtual int getTop() const { return m_pWindow->getTop(); }        /// Get the size of the layout        virtual int getWidth() const { return m_width; }        virtual int getHeight() const { return m_height; }        /// Get the minimum and maximum size of the layout        virtual int getMinWidth() const { return m_minWidth; }        virtual int getMaxWidth() const { return m_maxWidth; }        virtual int getMinHeight() const { return m_minHeight; }        virtual int getMaxHeight() const { return m_maxHeight; }        /// Resize the layout        virtual void resize( int width, int height );        /// Add a control in the layout at the given position, and        /// the optional given layer        virtual void addControl( CtrlGeneric *pControl,                                 const Position &rPosition,                                 int layer );        /// Get the list of the controls in this layout, by layer order        virtual const list<LayeredControl> &getControlList() const;        /// Called by a control when its image has changed        /// The arguments indicate the size of the rectangle to refresh,        /// and the offset (from the control position) of this rectangle.        /// Use a negative width or height to refresh the layout completely        virtual void onControlUpdate( const CtrlGeneric &rCtrl,                                      int width, int height,                                      int xOffSet, int yOffSet );        /// Get the list of the anchors of this layout        virtual const list<Anchor*>& getAnchorList() const;        /// Add an anchor to this layout        virtual void addAnchor( Anchor *pAnchor );    private:        /// Parent window of the layout        TopWindow *m_pWindow;        /// Layout size        int m_width, m_height;        int m_minWidth, m_maxWidth;        int m_minHeight, m_maxHeight;        /// Image of the layout        OSGraphics *m_pImage;        /// List of the controls in the layout        list<LayeredControl> m_controlList;        /// List of the anchors in the layout        list<Anchor*> m_anchorList;};typedef CountedPtr<GenericLayout> GenericLayoutPtr;#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -