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📄 builder.hpp

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/***************************************************************************** * builder.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: builder.hpp 9581 2004-12-16 17:47:40Z gbazin $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef BUILDER_HPP#define BUILDER_HPP#include "builder_data.hpp"#include "../src/os_graphics.hpp"#include "../src/generic_window.hpp"#include "../src/generic_layout.hpp"#include "../src/generic_bitmap.hpp"#include "../src/generic_font.hpp"#include "../commands/cmd_generic.hpp"#include "../controls/ctrl_generic.hpp"#include "../utils/bezier.hpp"#include <string>#include <list>#include <map>class Theme;/// Class for skin constructionclass Builder: public SkinObject{    public:        Builder( intf_thread_t *pIntf, const BuilderData &rData );        virtual ~Builder();        /// Create a Theme object, ready to use.        /// Return NULL in case of problem        Theme *build();        /// Parse an action tag and returns a command        CmdGeneric *parseAction( const string &rAction );    private:        /// Data from the XML        const BuilderData &m_rData;        /// Theme under construction        Theme *m_pTheme;        void addTheme( const BuilderData::Theme &rData );        void addBitmap( const BuilderData::Bitmap &rData );        void addBitmapFont( const BuilderData::BitmapFont &rData );        void addFont( const BuilderData::Font &rData );        void addWindow( const BuilderData::Window &rData );        void addLayout( const BuilderData::Layout &rData );        void addAnchor( const BuilderData::Anchor &rData );        void addButton( const BuilderData::Button &rData );        void addCheckbox( const BuilderData::Checkbox &rData );        void addImage( const BuilderData::Image &rData );        void addText( const BuilderData::Text &rData );        void addRadialSlider( const BuilderData::RadialSlider &rData );        void addSlider( const BuilderData::Slider &rData );        void addList( const BuilderData::List &rData );        void addVideo( const BuilderData::Video &rData );       /// Compute the position of a control        const Position makePosition( const string &rLeftTop,                                     const string &rRightBottom,                                     int xPos, int yPos, int width, int height,                                     const Box &rBox ) const;        /// Get a font from its id        GenericFont *getFont( const string &fontId );        /// Function to parse "points" tags        Bezier *getPoints( const char *pTag ) const;        /// Image handler (used to load image files)        image_handler_t *m_pImageHandler;};#endif

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