⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 builder_data.hpp

📁 video linux conference
💻 HPP
字号:
/***************************************************************************** * builder_data.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: builder_data.hpp 11009 2005-05-14 14:39:05Z ipkiss $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************///File generated by gen_builder.py//DO NOT EDIT BY HAND !#ifndef BUILDER_DATA_HPP#define BUILDER_DATA_HPP#include <vlc/vlc.h>#include <list>#include <map>#include <string>using namespace std;/// Structure for mapping data from XML filestruct BuilderData{    /// Type definition    struct Theme    {        Theme( const string & tooltipfont, int magnet, uint32_t alpha, uint32_t moveAlpha ):m_tooltipfont( tooltipfont ), m_magnet( magnet ), m_alpha( alpha ), m_moveAlpha( moveAlpha ) {}        const string m_tooltipfont;        int m_magnet;        uint32_t m_alpha;        uint32_t m_moveAlpha;    };    /// List    list<Theme> m_listTheme;    /// Type definition    struct Bitmap    {        Bitmap( const string & id, const string & fileName, uint32_t alphaColor ):m_id( id ), m_fileName( fileName ), m_alphaColor( alphaColor ) {}        const string m_id;        const string m_fileName;        uint32_t m_alphaColor;    };    /// List    list<Bitmap> m_listBitmap;    /// Type definition    struct BitmapFont    {        BitmapFont( const string & id, const string & file, const string & type ):m_id( id ), m_file( file ), m_type( type ) {}        const string m_id;        const string m_file;        const string m_type;    };    /// List    list<BitmapFont> m_listBitmapFont;    /// Type definition    struct Font    {        Font( const string & id, const string & fontFile, int size ):m_id( id ), m_fontFile( fontFile ), m_size( size ) {}        const string m_id;        const string m_fontFile;        int m_size;    };    /// List    list<Font> m_listFont;    /// Type definition    struct Window    {        Window( const string & id, int xPos, int yPos, bool visible, bool dragDrop, bool playOnDrop ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_dragDrop( dragDrop ), m_playOnDrop( playOnDrop ) {}        const string m_id;        int m_xPos;        int m_yPos;        bool m_visible;        bool m_dragDrop;        bool m_playOnDrop;    };    /// List    list<Window> m_listWindow;    /// Type definition    struct Layout    {        Layout( const string & id, int width, int height, int minWidth, int maxWidth, int minHeight, int maxHeight, const string & windowId ):m_id( id ), m_width( width ), m_height( height ), m_minWidth( minWidth ), m_maxWidth( maxWidth ), m_minHeight( minHeight ), m_maxHeight( maxHeight ), m_windowId( windowId ) {}        const string m_id;        int m_width;        int m_height;        int m_minWidth;        int m_maxWidth;        int m_minHeight;        int m_maxHeight;        const string m_windowId;    };    /// List    list<Layout> m_listLayout;    /// Type definition    struct Anchor    {        Anchor( int xPos, int yPos, int range, int priority, const string & points, const string & layoutId ):m_xPos( xPos ), m_yPos( yPos ), m_range( range ), m_priority( priority ), m_points( points ), m_layoutId( layoutId ) {}        int m_xPos;        int m_yPos;        int m_range;        int m_priority;        const string m_points;        const string m_layoutId;    };    /// List    list<Anchor> m_listAnchor;    /// Type definition    struct Button    {        Button( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & upId, const string & downId, const string & overId, const string & actionId, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_actionId( actionId ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        const string m_leftTop;        const string m_rightBottom;        const string m_visible;        const string m_upId;        const string m_downId;        const string m_overId;        const string m_actionId;        const string m_tooltip;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Button> m_listButton;    /// Type definition    struct Checkbox    {        Checkbox( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & up1Id, const string & down1Id, const string & over1Id, const string & up2Id, const string & down2Id, const string & over2Id, const string & state, const string & action1, const string & action2, const string & tooltip1, const string & tooltip2, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_up1Id( up1Id ), m_down1Id( down1Id ), m_over1Id( over1Id ), m_up2Id( up2Id ), m_down2Id( down2Id ), m_over2Id( over2Id ), m_state( state ), m_action1( action1 ), m_action2( action2 ), m_tooltip1( tooltip1 ), m_tooltip2( tooltip2 ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        const string m_leftTop;        const string m_rightBottom;        const string m_visible;        const string m_up1Id;        const string m_down1Id;        const string m_over1Id;        const string m_up2Id;        const string m_down2Id;        const string m_over2Id;        const string m_state;        const string m_action1;        const string m_action2;        const string m_tooltip1;        const string m_tooltip2;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Checkbox> m_listCheckbox;    /// Type definition    struct Image    {        Image( const string & id, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & visible, const string & bmpId, const string & actionId, const string & resize, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_bmpId( bmpId ), m_actionId( actionId ), m_resize( resize ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        const string m_leftTop;        const string m_rightBottom;        const string m_visible;        const string m_bmpId;        const string m_actionId;        const string m_resize;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Image> m_listImage;    /// Type definition    struct Text    {        Text( const string & id, int xPos, int yPos, const string & visible, const string & fontId, const string & text, int width, const string & leftTop, const string & rightBottom, uint32_t color, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_fontId( fontId ), m_text( text ), m_width( width ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_color( color ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        const string m_visible;        const string m_fontId;        const string m_text;        int m_width;        const string m_leftTop;        const string m_rightBottom;        uint32_t m_color;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Text> m_listText;    /// Type definition    struct RadialSlider    {        RadialSlider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & sequence, int nbImages, float minAngle, float maxAngle, const string & value, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_sequence( sequence ), m_nbImages( nbImages ), m_minAngle( minAngle ), m_maxAngle( maxAngle ), m_value( value ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        const string m_visible;        int m_xPos;        int m_yPos;        const string m_leftTop;        const string m_rightBottom;        const string m_sequence;        int m_nbImages;        float m_minAngle;        float m_maxAngle;        const string m_value;        const string m_tooltip;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<RadialSlider> m_listRadialSlider;    /// Type definition    struct Slider    {        Slider( const string & id, const string & visible, int xPos, int yPos, const string & leftTop, const string & rightBottom, const string & upId, const string & downId, const string & overId, const string & points, int thickness, const string & value, const string & tooltip, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_visible( visible ), m_xPos( xPos ), m_yPos( yPos ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_upId( upId ), m_downId( downId ), m_overId( overId ), m_points( points ), m_thickness( thickness ), m_value( value ), m_tooltip( tooltip ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        const string m_visible;        int m_xPos;        int m_yPos;        const string m_leftTop;        const string m_rightBottom;        const string m_upId;        const string m_downId;        const string m_overId;        const string m_points;        int m_thickness;        const string m_value;        const string m_tooltip;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Slider> m_listSlider;    /// Type definition    struct List    {        List( const string & id, int xPos, int yPos, const string & visible, int width, int height, const string & leftTop, const string & rightBottom, const string & fontId, const string & var, const string & bgImageId, uint32_t fgColor, uint32_t playColor, uint32_t bgColor1, uint32_t bgColor2, uint32_t selColor, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_visible( visible ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_fontId( fontId ), m_var( var ), m_bgImageId( bgImageId ), m_fgColor( fgColor ), m_playColor( playColor ), m_bgColor1( bgColor1 ), m_bgColor2( bgColor2 ), m_selColor( selColor ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        const string m_visible;        int m_width;        int m_height;        const string m_leftTop;        const string m_rightBottom;        const string m_fontId;        const string m_var;        const string m_bgImageId;        uint32_t m_fgColor;        uint32_t m_playColor;        uint32_t m_bgColor1;        uint32_t m_bgColor2;        uint32_t m_selColor;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<List> m_listList;    /// Type definition    struct Video    {        Video( const string & id, int xPos, int yPos, int width, int height, const string & leftTop, const string & rightBottom, const string & visible, const string & help, int layer, const string & windowId, const string & layoutId ):m_id( id ), m_xPos( xPos ), m_yPos( yPos ), m_width( width ), m_height( height ), m_leftTop( leftTop ), m_rightBottom( rightBottom ), m_visible( visible ), m_help( help ), m_layer( layer ), m_windowId( windowId ), m_layoutId( layoutId ) {}        const string m_id;        int m_xPos;        int m_yPos;        int m_width;        int m_height;        const string m_leftTop;        const string m_rightBottom;        const string m_visible;        const string m_help;        int m_layer;        const string m_windowId;        const string m_layoutId;    };    /// List    list<Video> m_listVideo;};#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -