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📄 async_queue.hpp

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/***************************************************************************** * async_queue.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: async_queue.hpp 8562 2004-08-29 09:00:03Z asmax $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef ASYNC_QUEUE_HPP#define ASYNC_QUEUE_HPP#include "cmd_generic.hpp"#include <list>#include <string>class OSTimer;/// Asynchronous queue for commandsclass AsyncQueue: public SkinObject{    public:        /// Get the instance of AsyncQueue        /// Returns NULL if initialization failed.        static AsyncQueue *instance( intf_thread_t *pIntf );        /// Destroy the instance of AsyncQueue        static void destroy( intf_thread_t *pIntf );        /// Add a command in the queue        void push( const CmdGenericPtr &rcCommand );        /// Remove the commands of the given type        void remove( const string &rType );        /// Flush the queue and execute the commands        void flush();    private:        /// Command queue        list<CmdGenericPtr> m_cmdList;        /// Timer        OSTimer *m_pTimer;        /// Mutex        vlc_mutex_t m_lock;        // Private because it is a singleton        AsyncQueue( intf_thread_t *pIntf );        virtual ~AsyncQueue();        /// Callback for the timer        static void doFlush( SkinObject *pObj );};#endif

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