📄 cmd_playlist.hpp
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/***************************************************************************** * cmd_playlist.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: cmd_playlist.hpp 9934 2005-02-15 13:55:08Z courmisch $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef CMD_PLAYLIST_HPP#define CMD_PLAYLIST_HPP#include "cmd_generic.hpp"#include "../utils/var_list.hpp"/// Command to delete the selected items from a listclass CmdPlaylistDel: public CmdGeneric{ public: CmdPlaylistDel( intf_thread_t *pIntf, VarList &rList ): CmdGeneric( pIntf ), m_rList( rList ) {} virtual ~CmdPlaylistDel() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist del"; } private: /// List VarList &m_rList;};/// Command to sort the playlistDEFINE_COMMAND( PlaylistSort, "playlist sort" )/// Command to jump to the next itemDEFINE_COMMAND( PlaylistNext, "playlist next" )/// Command to jump to the previous itemDEFINE_COMMAND( PlaylistPrevious, "playlist previous" )/// Command to set the random stateclass CmdPlaylistRandom: public CmdGeneric{ public: CmdPlaylistRandom( intf_thread_t *pIntf, bool value ): CmdGeneric( pIntf ), m_value( value ) {} virtual ~CmdPlaylistRandom() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist random"; } private: /// Random state bool m_value;};/// Command to set the loop stateclass CmdPlaylistLoop: public CmdGeneric{ public: CmdPlaylistLoop( intf_thread_t *pIntf, bool value ): CmdGeneric( pIntf ), m_value( value ) {} virtual ~CmdPlaylistLoop() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist loop"; } private: /// Loop state bool m_value;};/// Command to set the repeat stateclass CmdPlaylistRepeat: public CmdGeneric{ public: CmdPlaylistRepeat( intf_thread_t *pIntf, bool value ): CmdGeneric( pIntf ), m_value( value ) {} virtual ~CmdPlaylistRepeat() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist repeat"; } private: /// Repeat state bool m_value;};/// Command to load a playlistclass CmdPlaylistLoad: public CmdGeneric{ public: CmdPlaylistLoad( intf_thread_t *pIntf, const string& rFile ): CmdGeneric( pIntf ), m_file( rFile ) {} virtual ~CmdPlaylistLoad() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist load"; } private: /// Playlist file to load string m_file;};/// Command to save a playlistclass CmdPlaylistSave: public CmdGeneric{ public: CmdPlaylistSave( intf_thread_t *pIntf, const string& rFile ): CmdGeneric( pIntf ), m_file( rFile ) {} virtual ~CmdPlaylistSave() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "playlist save"; } private: /// Playlist file to save string m_file;};#endif
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