📄 cmd_add_item.hpp
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/***************************************************************************** * cmd_add_item.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: cmd_add_item.hpp 9934 2005-02-15 13:55:08Z courmisch $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef CMD_ADD_ITEM_HPP#define CMD_ADD_ITEM_HPP#include "cmd_generic.hpp"#include <string>/// "Add item" commandclass CmdAddItem: public CmdGeneric{ public: CmdAddItem( intf_thread_t *pIntf, const string &rName, bool playNow ): CmdGeneric( pIntf ), m_name( rName ), m_playNow( playNow ) {} virtual ~CmdAddItem() {} /// This method does the real job of the command virtual void execute(); /// Return the type of the command virtual string getType() const { return "add item"; } private: /// Name of the item to enqueue string m_name; /// Should we play the item immediately? bool m_playNow;};#endif
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