📄 ctrl_button.cpp
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/***************************************************************************** * ctrl_button.cpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_button.cpp 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#include "ctrl_button.hpp"#include "../events/evt_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../commands/cmd_generic.hpp"CtrlButton::CtrlButton( intf_thread_t *pIntf, const GenericBitmap &rBmpUp, const GenericBitmap &rBmpOver, const GenericBitmap &rBmpDown, CmdGeneric &rCommand, const UString &rTooltip, const UString &rHelp, VarBool *pVisible ): CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rCommand( rCommand ), m_tooltip( rTooltip ), m_cmdUpOverDownOver( this, &transUpOverDownOver ), m_cmdDownOverUpOver( this, &transDownOverUpOver ), m_cmdDownOverDown( this, &transDownOverDown ), m_cmdDownDownOver( this, &transDownDownOver ), m_cmdUpOverUp( this, &transUpOverUp ), m_cmdUpUpOver( this, &transUpUpOver ), m_cmdDownUp( this, &transDownUp ), m_cmdUpHidden( this, &transUpHidden ), m_cmdHiddenUp( this, &transHiddenUp ){ // Build the images of the button OSFactory *pOsFactory = OSFactory::instance( pIntf ); m_pImgUp = pOsFactory->createOSGraphics( rBmpUp.getWidth(), rBmpUp.getHeight() ); m_pImgUp->drawBitmap( rBmpUp, 0, 0 ); m_pImgDown = pOsFactory->createOSGraphics( rBmpDown.getWidth(), rBmpDown.getHeight() ); m_pImgDown->drawBitmap( rBmpDown, 0, 0 ); m_pImgOver = pOsFactory->createOSGraphics( rBmpOver.getWidth(), rBmpOver.getHeight() ); m_pImgOver->drawBitmap( rBmpOver, 0, 0 ); // States m_fsm.addState( "up" ); m_fsm.addState( "down" ); m_fsm.addState( "upOver" ); m_fsm.addState( "downOver" ); m_fsm.addState( "hidden" ); // Transitions m_fsm.addTransition( "upOver", "mouse:left:down", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "downOver", "mouse:left:up", "upOver", &m_cmdDownOverUpOver ); m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown ); m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver ); m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp ); m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver ); m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp ); // XXX: It would be easy to use a "ANY" initial state to handle these // four lines in only one. But till now it isn't worthwhile... m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp ); // Initial state m_fsm.setState( "up" ); m_pImg = m_pImgUp;}CtrlButton::~CtrlButton(){ SKINS_DELETE( m_pImgUp ); SKINS_DELETE( m_pImgDown ); SKINS_DELETE( m_pImgOver );}void CtrlButton::handleEvent( EvtGeneric &rEvent ){ m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlButton::mouseOver( int x, int y ) const{ if( m_pImg ) { return m_pImg->hit( x, y ); } else { return false; }}void CtrlButton::draw( OSGraphics &rImage, int xDest, int yDest ){ if( m_pImg ) { // Draw the current image rImage.drawGraphics( *m_pImg, 0, 0, xDest, yDest ); }}void CtrlButton::transUpOverDownOver( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; pThis->captureMouse(); const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgDown; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownOverUpOver( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; pThis->releaseMouse(); const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg ); // Execute the command associated to this button pThis->m_rCommand.execute();}void CtrlButton::transDownOverDown( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownDownOver( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgDown; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transUpUpOver( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgOver; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transUpOverUp( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownUp( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; pThis->releaseMouse();}void CtrlButton::transUpHidden( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = NULL; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transHiddenUp( SkinObject *pCtrl ){ CtrlButton *pThis = (CtrlButton*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImg; pThis->m_pImg = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}
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