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📄 ctrl_button.cpp

📁 video linux conference
💻 CPP
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/***************************************************************************** * ctrl_button.cpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_button.cpp 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#include "ctrl_button.hpp"#include "../events/evt_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../commands/cmd_generic.hpp"CtrlButton::CtrlButton( intf_thread_t *pIntf, const GenericBitmap &rBmpUp,                        const GenericBitmap &rBmpOver,                        const GenericBitmap &rBmpDown, CmdGeneric &rCommand,                        const UString &rTooltip, const UString &rHelp,                        VarBool *pVisible ):    CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ),    m_rCommand( rCommand ), m_tooltip( rTooltip ),    m_cmdUpOverDownOver( this, &transUpOverDownOver ),    m_cmdDownOverUpOver( this, &transDownOverUpOver ),    m_cmdDownOverDown( this, &transDownOverDown ),    m_cmdDownDownOver( this, &transDownDownOver ),    m_cmdUpOverUp( this, &transUpOverUp ),    m_cmdUpUpOver( this, &transUpUpOver ),    m_cmdDownUp( this, &transDownUp ),    m_cmdUpHidden( this, &transUpHidden ),    m_cmdHiddenUp( this, &transHiddenUp ){    // Build the images of the button    OSFactory *pOsFactory = OSFactory::instance( pIntf );    m_pImgUp = pOsFactory->createOSGraphics( rBmpUp.getWidth(),                                             rBmpUp.getHeight() );    m_pImgUp->drawBitmap( rBmpUp, 0, 0 );    m_pImgDown = pOsFactory->createOSGraphics( rBmpDown.getWidth(),                                               rBmpDown.getHeight() );    m_pImgDown->drawBitmap( rBmpDown, 0, 0 );    m_pImgOver = pOsFactory->createOSGraphics( rBmpOver.getWidth(),                                               rBmpOver.getHeight() );    m_pImgOver->drawBitmap( rBmpOver, 0, 0 );    // States    m_fsm.addState( "up" );    m_fsm.addState( "down" );    m_fsm.addState( "upOver" );    m_fsm.addState( "downOver" );    m_fsm.addState( "hidden" );    // Transitions    m_fsm.addTransition( "upOver", "mouse:left:down", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver",                         &m_cmdUpOverDownOver );    m_fsm.addTransition( "downOver", "mouse:left:up", "upOver",                         &m_cmdDownOverUpOver );    m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown );    m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver );    m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp );    m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver );    m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp );    // XXX: It would be easy to use a "ANY" initial state to handle these    // four lines in only one. But till now it isn't worthwhile...    m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden );    m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp );    // Initial state    m_fsm.setState( "up" );    m_pImg = m_pImgUp;}CtrlButton::~CtrlButton(){    SKINS_DELETE( m_pImgUp );    SKINS_DELETE( m_pImgDown );    SKINS_DELETE( m_pImgOver );}void CtrlButton::handleEvent( EvtGeneric &rEvent ){    m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlButton::mouseOver( int x, int y ) const{    if( m_pImg )    {        return m_pImg->hit( x, y );    }    else    {        return false;    }}void CtrlButton::draw( OSGraphics &rImage, int xDest, int yDest ){    if( m_pImg )    {        // Draw the current image        rImage.drawGraphics( *m_pImg, 0, 0, xDest, yDest );    }}void CtrlButton::transUpOverDownOver( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    pThis->captureMouse();    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgDown;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownOverUpOver( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    pThis->releaseMouse();    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgUp;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );    // Execute the command associated to this button    pThis->m_rCommand.execute();}void CtrlButton::transDownOverDown( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgUp;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownDownOver( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgDown;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transUpUpOver( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgOver;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transUpOverUp( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgUp;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transDownUp( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    pThis->releaseMouse();}void CtrlButton::transUpHidden( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = NULL;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}void CtrlButton::transHiddenUp( SkinObject *pCtrl ){    CtrlButton *pThis = (CtrlButton*)pCtrl;    const OSGraphics *pOldImg = pThis->m_pImg;    pThis->m_pImg = pThis->m_pImgUp;    pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImg );}

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