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📄 ctrl_text.cpp

📁 video linux conference
💻 CPP
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/***************************************************************************** * ctrl_text.cpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_text.cpp 10861 2005-05-01 13:19:04Z asmax $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#include "ctrl_text.hpp"#include "../events/evt_generic.hpp"#include "../events/evt_mouse.hpp"#include "../src/generic_bitmap.hpp"#include "../src/generic_font.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../src/os_timer.hpp"#include "../utils/position.hpp"#include "../utils/ustring.hpp"#include "../utils/var_text.hpp"#define MOVING_TEXT_STEP 1#define MOVING_TEXT_DELAY 30#define SEPARATOR_STRING "   "CtrlText::CtrlText( intf_thread_t *pIntf, VarText &rVariable,                    const GenericFont &rFont, const UString &rHelp,                    uint32_t color, VarBool *pVisible ):    CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ),    m_rVariable( rVariable ), m_cmdToManual( this, &transToManual ),    m_cmdManualMoving( this, &transManualMoving ),    m_cmdManualStill( this, &transManualStill ),    m_cmdMove( this, &transMove ),    m_pEvt( NULL ), m_rFont( rFont ), m_color( color ),    m_pImg( NULL ), m_pImgDouble( NULL ), m_pCurrImg( NULL ),    m_xPos( 0 ), m_xOffset( 0 ){    m_pTimer = OSFactory::instance( getIntf() )->createOSTimer(        Callback( this, &updateText ) );    // States    m_fsm.addState( "still" );    m_fsm.addState( "moving" );    m_fsm.addState( "manual1" );    m_fsm.addState( "manual2" );    m_fsm.addState( "outStill" );    m_fsm.addState( "outMoving" );    // Transitions    m_fsm.addTransition( "still", "mouse:left:down", "manual1",                         &m_cmdToManual );    m_fsm.addTransition( "manual1", "mouse:left:up", "moving",                         &m_cmdManualMoving );    m_fsm.addTransition( "moving", "mouse:left:down", "manual2",                         &m_cmdToManual );    m_fsm.addTransition( "manual2", "mouse:left:up", "still",                         &m_cmdManualStill );    m_fsm.addTransition( "manual1", "motion", "manual1", &m_cmdMove );    m_fsm.addTransition( "manual2", "motion", "manual2", &m_cmdMove );    m_fsm.addTransition( "still", "leave", "outStill" );    m_fsm.addTransition( "outStill", "enter", "still" );    m_fsm.addTransition( "moving", "leave", "outMoving" );    m_fsm.addTransition( "outMoving", "enter", "moving" );    // Initial state    m_fsm.setState( "moving" );    // Observe the variable    m_rVariable.addObserver( this );    // Set the text    displayText( m_rVariable.get() );}CtrlText::~CtrlText(){    m_rVariable.delObserver( this );    if( m_pTimer )    {        delete m_pTimer;    }    if( m_pImg )    {        delete m_pImg;    }    if( m_pImgDouble )    {        delete m_pImgDouble;    }}void CtrlText::handleEvent( EvtGeneric &rEvent ){    // Save the event to use it in callbacks    m_pEvt = &rEvent;    m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlText::mouseOver( int x, int y ) const{    if( m_pCurrImg )    {        // We have 3 different ways of deciding when to return true here:        //  1) the mouse is exactly over the text (so if you click between two        //     letters, the text control doesn't catch the event)        //  2) the mouse is over the rectangle of the control        //  3) the mouse is over the rectangle of the visible text        // I don't know which one is the best...#if 0        return( x >= 0 && x < getPosition()->getWidth()             && m_pCurrImg->hit( x - m_xPos, y ) );#endif#if 1        return( x >= 0 && x < getPosition()->getWidth()             && y >= 0 && y < getPosition()->getHeight() );#endif#if 0        return( x >= 0 && x < getPosition()->getWidth()             && y >= 0 && y < getPosition()->getHeight()             && x < m_pCurrImg->getWidth() && x < m_pCurrImg->getHeight() );#endif    }    else    {        return false;    }}void CtrlText::draw( OSGraphics &rImage, int xDest, int yDest ){    if( m_pCurrImg )    {        // Compute the dimensions to draw        int width = min( m_pCurrImg->getWidth() + m_xPos,                         getPosition()->getWidth() );        int height = min( m_pCurrImg->getHeight(), getPosition()->getHeight() );        // Draw the current image        if( width > 0 && height > 0 )        {            rImage.drawBitmap( *m_pCurrImg, -m_xPos, 0, xDest, yDest,                            width, height, true );        }    }}void CtrlText::setText( const UString &rText, uint32_t color ){    // Change the color    if( color != 0xFFFFFFFF )    {        m_color = color;    }    // Change the text    m_rVariable.set( rText );}void CtrlText::onUpdate( Subject<VarText> &rVariable ){    displayText( m_rVariable.get() );}void CtrlText::displayText( const UString &rText ){    // Create the images ('normal' and 'double') from the text    // 'Normal' image    if( m_pImg )    {        delete m_pImg;    }    m_pImg = m_rFont.drawString( rText, m_color );    if( !m_pImg )    {        return;    }    // 'Double' image    const UString doubleStringWithSep = rText + SEPARATOR_STRING + rText;    if( m_pImgDouble )    {        delete m_pImgDouble;    }    m_pImgDouble = m_rFont.drawString( doubleStringWithSep, m_color );    // Update the current image used, as if the control size had changed    onChangePosition();    m_xPos = 0;    if( getPosition() )    {        // If the control was in the moving state, check if the scrolling is        // still necessary        const string &rState = m_fsm.getState();        if( rState == "moving" || rState == "outMoving" )        {            if( m_pImg && m_pImg->getWidth() >= getPosition()->getWidth() )            {                m_pCurrImg = m_pImgDouble;                m_pTimer->start( MOVING_TEXT_DELAY, false );            }            else            {                m_pTimer->stop();            }        }        notifyLayout( getPosition()->getWidth(), getPosition()->getHeight() );    }}void CtrlText::onChangePosition(){    if( m_pImg && getPosition() )    {        if( m_pImg->getWidth() < getPosition()->getWidth() )        {            m_pCurrImg = m_pImg;        }        else        {            m_pCurrImg = m_pImgDouble;        }    }    else    {        // m_pImg is a better default value than m_pImgDouble, but anyway we        // don't care because the control is never drawn without position :)        m_pCurrImg = m_pImg;    }}void CtrlText::transToManual( SkinObject *pCtrl ){    CtrlText *pThis = (CtrlText*)pCtrl;    EvtMouse *pEvtMouse = (EvtMouse*)pThis->m_pEvt;    // Compute the offset    pThis->m_xOffset = pEvtMouse->getXPos() - pThis->m_xPos;    pThis->m_pTimer->stop();    pThis->captureMouse();}void CtrlText::transManualMoving( SkinObject *pCtrl ){    CtrlText *pThis = (CtrlText*)pCtrl;    pThis->releaseMouse();    // Start the automatic movement, but only if the text is wider than the    // control    if( pThis->m_pImg &&        pThis->m_pImg->getWidth() >= pThis->getPosition()->getWidth() )    {        // The current image may have been set incorrectly in displayText(), so        // set the correct value        pThis->m_pCurrImg = pThis->m_pImgDouble;        pThis->m_pTimer->start( MOVING_TEXT_DELAY, false );    }}void CtrlText::transManualStill( SkinObject *pCtrl ){    CtrlText *pThis = (CtrlText*)pCtrl;    pThis->releaseMouse();}void CtrlText::transMove( SkinObject *pCtrl ){    CtrlText *pThis = (CtrlText*)pCtrl;    EvtMouse *pEvtMouse = (EvtMouse*)pThis->m_pEvt;    // Do nothing if the text fits in the control    if( pThis->m_pImg &&        pThis->m_pImg->getWidth() >= pThis->getPosition()->getWidth() )    {        // The current image may have been set incorrectly in displayText(), so        // we set the correct value        pThis->m_pCurrImg = pThis->m_pImgDouble;        // Compute the new position of the left side, and make sure it is        // in the correct range        pThis->m_xPos = (pEvtMouse->getXPos() - pThis->m_xOffset);        pThis->adjust( pThis->m_xPos );        pThis->notifyLayout( pThis->getPosition()->getWidth(),                             pThis->getPosition()->getHeight() );    }}void CtrlText::updateText( SkinObject *pCtrl ){    CtrlText *pThis = (CtrlText*)pCtrl;    pThis->m_xPos -= MOVING_TEXT_STEP;    pThis->adjust( pThis->m_xPos );    pThis->notifyLayout( pThis->getPosition()->getWidth(),                         pThis->getPosition()->getHeight() );}void CtrlText::adjust( int &position ){    // {m_pImgDouble->getWidth()  - m_pImg->getWidth()} is the period of the    // bitmap; remember that the string used to generate m_pImgDouble is of the    // form: "foo  foo", the number of spaces being a parameter    if( !m_pImg )    {        return;    }    position %= m_pImgDouble->getWidth() - m_pImg->getWidth();    if( position > 0 )    {        position -= m_pImgDouble->getWidth() - m_pImg->getWidth();    }}

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