📄 ctrl_checkbox.cpp
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/***************************************************************************** * ctrl_checkbox.cpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_checkbox.cpp 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#include "ctrl_checkbox.hpp"#include "../events/evt_generic.hpp"#include "../commands/cmd_generic.hpp"#include "../src/generic_bitmap.hpp"#include "../src/os_factory.hpp"#include "../src/os_graphics.hpp"#include "../utils/var_bool.hpp"CtrlCheckbox::CtrlCheckbox( intf_thread_t *pIntf, const GenericBitmap &rBmpUp1, const GenericBitmap &rBmpOver1, const GenericBitmap &rBmpDown1, const GenericBitmap &rBmpUp2, const GenericBitmap &rBmpOver2, const GenericBitmap &rBmpDown2, CmdGeneric &rCommand1, CmdGeneric &rCommand2, const UString &rTooltip1, const UString &rTooltip2, VarBool &rVariable, const UString &rHelp, VarBool *pVisible ): CtrlGeneric( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rVariable( rVariable ), m_rCommand1( rCommand1 ), m_rCommand2( rCommand2 ), m_tooltip1( rTooltip1 ), m_tooltip2( rTooltip2 ), m_cmdUpOverDownOver( this, &transUpOverDownOver ), m_cmdDownOverUpOver( this, &transDownOverUpOver ), m_cmdDownOverDown( this, &transDownOverDown ), m_cmdDownDownOver( this, &transDownDownOver ), m_cmdUpOverUp( this, &transUpOverUp ), m_cmdUpUpOver( this, &transUpUpOver ), m_cmdDownUp( this, &transDownUp ), m_cmdUpHidden( this, &transUpHidden ), m_cmdHiddenUp( this, &transHiddenUp ){ // Build the images of the checkbox OSFactory *pOsFactory = OSFactory::instance( pIntf ); m_pImgUp1 = pOsFactory->createOSGraphics( rBmpUp1.getWidth(), rBmpUp1.getHeight() ); m_pImgUp1->drawBitmap( rBmpUp1, 0, 0 ); m_pImgDown1 = pOsFactory->createOSGraphics( rBmpDown1.getWidth(), rBmpDown1.getHeight() ); m_pImgDown1->drawBitmap( rBmpDown1, 0, 0 ); m_pImgOver1 = pOsFactory->createOSGraphics( rBmpOver1.getWidth(), rBmpOver1.getHeight() ); m_pImgOver1->drawBitmap( rBmpOver1, 0, 0 ); m_pImgUp2 = pOsFactory->createOSGraphics( rBmpUp2.getWidth(), rBmpUp2.getHeight() ); m_pImgUp2->drawBitmap( rBmpUp2, 0, 0 ); m_pImgDown2 = pOsFactory->createOSGraphics( rBmpDown2.getWidth(), rBmpDown2.getHeight() ); m_pImgDown2->drawBitmap( rBmpDown2, 0, 0 ); m_pImgOver2 = pOsFactory->createOSGraphics( rBmpOver2.getWidth(), rBmpOver2.getHeight() ); m_pImgOver2->drawBitmap( rBmpOver2, 0, 0 ); // States m_fsm.addState( "up" ); m_fsm.addState( "down" ); m_fsm.addState( "upOver" ); m_fsm.addState( "downOver" ); m_fsm.addState( "hidden" ); // Transitions m_fsm.addTransition( "upOver", "mouse:left:down", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "upOver", "mouse:left:dblclick", "downOver", &m_cmdUpOverDownOver ); m_fsm.addTransition( "downOver", "mouse:left:up", "upOver", &m_cmdDownOverUpOver ); m_fsm.addTransition( "downOver", "leave", "down", &m_cmdDownOverDown ); m_fsm.addTransition( "down", "enter", "downOver", &m_cmdDownDownOver ); m_fsm.addTransition( "upOver", "leave", "up", &m_cmdUpOverUp ); m_fsm.addTransition( "up", "enter", "upOver", &m_cmdUpUpOver ); m_fsm.addTransition( "down", "mouse:left:up", "up", &m_cmdDownUp ); // XXX: It would be easy to use a "ANY" initial state to handle these // four lines in only one. But till now it isn't worthwhile... m_fsm.addTransition( "up", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "down", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "upOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "downOver", "special:hide", "hidden", &m_cmdUpHidden ); m_fsm.addTransition( "hidden", "special:show", "up", &m_cmdHiddenUp ); // Observe the variable m_rVariable.addObserver( this ); // Initial state m_fsm.setState( "up" ); if( !m_rVariable.get() ) { m_pImgUp = m_pImgUp1; m_pImgOver = m_pImgOver1; m_pImgDown = m_pImgDown1; m_pImgCurrent = m_pImgUp; m_pCommand = &m_rCommand1; m_pTooltip = &m_tooltip1; } else { m_pImgUp = m_pImgUp2; m_pImgOver = m_pImgOver2; m_pImgDown = m_pImgDown2; m_pImgCurrent = m_pImgDown; m_pCommand = &m_rCommand2; m_pTooltip = &m_tooltip2; }}CtrlCheckbox::~CtrlCheckbox(){ m_rVariable.delObserver( this ); SKINS_DELETE( m_pImgUp1 ); SKINS_DELETE( m_pImgDown1 ); SKINS_DELETE( m_pImgOver1 ); SKINS_DELETE( m_pImgUp2 ); SKINS_DELETE( m_pImgDown2 ); SKINS_DELETE( m_pImgOver2 );}void CtrlCheckbox::handleEvent( EvtGeneric &rEvent ){ m_fsm.handleTransition( rEvent.getAsString() );}bool CtrlCheckbox::mouseOver( int x, int y ) const{ if( m_pImgCurrent ) { return m_pImgCurrent->hit( x, y ); } else { return false; }}void CtrlCheckbox::draw( OSGraphics &rImage, int xDest, int yDest ){ if( m_pImgCurrent ) { // Draw the current image rImage.drawGraphics( *m_pImgCurrent, 0, 0, xDest, yDest ); }}void CtrlCheckbox::transUpOverDownOver( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; pThis->captureMouse(); const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgDown; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transDownOverUpOver( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; pThis->releaseMouse(); // Invert the state variable const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent ); // Execute the command pThis->m_pCommand->execute();}void CtrlCheckbox::transDownOverDown( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transDownDownOver( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgDown; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transUpUpOver( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgOver; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transUpOverUp( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transDownUp( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; pThis->releaseMouse();}void CtrlCheckbox::transUpHidden( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = NULL; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::transHiddenUp( SkinObject *pCtrl ){ CtrlCheckbox *pThis = (CtrlCheckbox*)pCtrl; const OSGraphics *pOldImg = pThis->m_pImgCurrent; pThis->m_pImgCurrent = pThis->m_pImgUp; pThis->notifyLayoutMaxSize( pOldImg, pThis->m_pImgCurrent );}void CtrlCheckbox::onVarBoolUpdate( VarBool &rVariable ){ changeButton();}void CtrlCheckbox::changeButton(){ // Are we using the first set of images or the second one? if( m_pImgUp == m_pImgUp1 ) { m_pImgUp = m_pImgUp2; m_pImgOver = m_pImgOver2; m_pImgDown = m_pImgDown2; m_pTooltip = &m_tooltip2; m_pCommand = &m_rCommand2; } else { m_pImgUp = m_pImgUp1; m_pImgOver = m_pImgOver1; m_pImgDown = m_pImgDown1; m_pTooltip = &m_tooltip1; m_pCommand = &m_rCommand1; } // XXX: We assume that the checkbox is up m_pImgCurrent = m_pImgUp; // Notify the window the tooltip has changed notifyTooltipChange(); // Refresh notifyLayout();}
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