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📄 ctrl_list.hpp

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/***************************************************************************** * ctrl_list.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_list.hpp 11009 2005-05-14 14:39:05Z ipkiss $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef CTRL_LIST_HPP#define CTRL_LIST_HPP#include "ctrl_generic.hpp"#include "../utils/observer.hpp"#include "../utils/var_list.hpp"class OSGraphics;class GenericFont;class GenericBitmap;/// Class for control listclass CtrlList: public CtrlGeneric, public Observer<VarList>,    public Observer<VarPercent>{    public:        CtrlList( intf_thread_t *pIntf, VarList &rList,                  const GenericFont &rFont, const GenericBitmap *pBitmap,                  uint32_t fgcolor, uint32_t playcolor, uint32_t bgcolor1,                  uint32_t bgcolor2, uint32_t selColor,                  const UString &rHelp, VarBool *pVisible );        virtual ~CtrlList();        /// Handle an event on the control.        virtual void handleEvent( EvtGeneric &rEvent );        /// Check whether coordinates are inside the control.        virtual bool mouseOver( int x, int y ) const;        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest );        /// Called when the layout is resized        virtual void onResize();        /// Return true if the control can gain the focus        virtual bool isFocusable() const { return true; }        /// Get the type of control (custom RTTI)        virtual string getType() const { return "list"; }    private:        /// List associated to the control        VarList &m_rList;        /// Font        const GenericFont &m_rFont;        /// Background bitmap        /** If NULL, the 2 background colors defined below will be used */        const GenericBitmap *m_pBitmap;        /// Color of normal text        uint32_t m_fgColor;        /// Color of the playing item        uint32_t m_playColor;        /// Background colors, used when no background bitmap is given        uint32_t m_bgColor1, m_bgColor2;        /// Background of selected items        uint32_t m_selColor;        /// Pointer on the last selected item in the list        VarList::Elem_t *m_pLastSelected;        /// Image of the control        OSGraphics *m_pImage;        /// Last position        int m_lastPos;        /// Method called when the list variable is modified        virtual void onUpdate( Subject<VarList> &rList );        /// Method called when the position variable of the list is modified        virtual void onUpdate( Subject<VarPercent> &rPercent );        /// Called when the position is set        virtual void onPositionChange();        /// Check if the list must be scrolled        void autoScroll();        /// Draw the image of the control        void makeImage();};#endif

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