📄 ctrl_list.hpp
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/***************************************************************************** * ctrl_list.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_list.hpp 11009 2005-05-14 14:39:05Z ipkiss $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef CTRL_LIST_HPP#define CTRL_LIST_HPP#include "ctrl_generic.hpp"#include "../utils/observer.hpp"#include "../utils/var_list.hpp"class OSGraphics;class GenericFont;class GenericBitmap;/// Class for control listclass CtrlList: public CtrlGeneric, public Observer<VarList>, public Observer<VarPercent>{ public: CtrlList( intf_thread_t *pIntf, VarList &rList, const GenericFont &rFont, const GenericBitmap *pBitmap, uint32_t fgcolor, uint32_t playcolor, uint32_t bgcolor1, uint32_t bgcolor2, uint32_t selColor, const UString &rHelp, VarBool *pVisible ); virtual ~CtrlList(); /// Handle an event on the control. virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control. virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Called when the layout is resized virtual void onResize(); /// Return true if the control can gain the focus virtual bool isFocusable() const { return true; } /// Get the type of control (custom RTTI) virtual string getType() const { return "list"; } private: /// List associated to the control VarList &m_rList; /// Font const GenericFont &m_rFont; /// Background bitmap /** If NULL, the 2 background colors defined below will be used */ const GenericBitmap *m_pBitmap; /// Color of normal text uint32_t m_fgColor; /// Color of the playing item uint32_t m_playColor; /// Background colors, used when no background bitmap is given uint32_t m_bgColor1, m_bgColor2; /// Background of selected items uint32_t m_selColor; /// Pointer on the last selected item in the list VarList::Elem_t *m_pLastSelected; /// Image of the control OSGraphics *m_pImage; /// Last position int m_lastPos; /// Method called when the list variable is modified virtual void onUpdate( Subject<VarList> &rList ); /// Method called when the position variable of the list is modified virtual void onUpdate( Subject<VarPercent> &rPercent ); /// Called when the position is set virtual void onPositionChange(); /// Check if the list must be scrolled void autoScroll(); /// Draw the image of the control void makeImage();};#endif
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