📄 ctrl_resize.cpp
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/***************************************************************************** * ctrl_resize.cpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_resize.cpp 10101 2005-03-02 16:47:31Z robux4 $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#include "ctrl_resize.hpp"#include "../events/evt_generic.hpp"#include "../events/evt_mouse.hpp"#include "../events/evt_motion.hpp"#include "../src/generic_layout.hpp"#include "../src/os_factory.hpp"#include "../utils/position.hpp"#include "../commands/async_queue.hpp"#include "../commands/cmd_resize.hpp"CtrlResize::CtrlResize( intf_thread_t *pIntf, CtrlFlat &rCtrl, GenericLayout &rLayout, const UString &rHelp, VarBool *pVisible ): CtrlFlat( pIntf, rHelp, pVisible ), m_fsm( pIntf ), m_rCtrl( rCtrl ), m_rLayout( rLayout ), m_cmdOutStill( this, &transOutStill ), m_cmdStillOut( this, &transStillOut ), m_cmdStillStill( this, &transStillStill ), m_cmdStillResize( this, &transStillResize ), m_cmdResizeStill( this, &transResizeStill ), m_cmdResizeResize( this, &transResizeResize ){ m_pEvt = NULL; m_xPos = 0; m_yPos = 0; // States m_fsm.addState( "out" ); m_fsm.addState( "still" ); m_fsm.addState( "resize" ); // Transitions m_fsm.addTransition( "out", "enter", "still", &m_cmdOutStill ); m_fsm.addTransition( "still", "leave", "out", &m_cmdStillOut ); m_fsm.addTransition( "still", "motion", "still", &m_cmdStillStill ); m_fsm.addTransition( "resize", "mouse:left:up:none", "still", &m_cmdResizeStill ); m_fsm.addTransition( "still", "mouse:left:down:none", "resize", &m_cmdStillResize ); m_fsm.addTransition( "resize", "motion", "resize", &m_cmdResizeResize ); m_fsm.setState( "still" );}bool CtrlResize::mouseOver( int x, int y ) const{ return m_rCtrl.mouseOver( x, y );}void CtrlResize::draw( OSGraphics &rImage, int xDest, int yDest ){ m_rCtrl.draw( rImage, xDest, yDest );}void CtrlResize::setLayout( GenericLayout *pLayout, const Position &rPosition ){ CtrlGeneric::setLayout( pLayout, rPosition ); // Set the layout of the decorated control as well m_rCtrl.setLayout( pLayout, rPosition );}const Position *CtrlResize::getPosition() const{ return m_rCtrl.getPosition();}void CtrlResize::handleEvent( EvtGeneric &rEvent ){ m_pEvt = &rEvent; m_fsm.handleTransition( rEvent.getAsString() ); // Transmit the event to the decorated control // XXX: Is it really a good idea? m_rCtrl.handleEvent( rEvent );}void CtrlResize::transOutStill( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kResizeNWSE );}void CtrlResize::transStillOut( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kDefaultArrow );}void CtrlResize::transStillStill( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kResizeNWSE );}void CtrlResize::transStillResize( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; EvtMouse *pEvtMouse = (EvtMouse*)pThis->m_pEvt; // Set the cursor OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kResizeNWSE ); pThis->m_xPos = pEvtMouse->getXPos(); pThis->m_yPos = pEvtMouse->getYPos(); pThis->captureMouse(); pThis->m_width = pThis->m_rLayout.getWidth(); pThis->m_height = pThis->m_rLayout.getHeight();}void CtrlResize::transResizeStill( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; // Set the cursor OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kResizeNWSE ); pThis->releaseMouse();}void CtrlResize::transResizeResize( SkinObject *pCtrl ){ CtrlResize *pThis = (CtrlResize*)pCtrl; EvtMotion *pEvtMotion = (EvtMotion*)pThis->m_pEvt; // Set the cursor OSFactory *pOsFactory = OSFactory::instance( pThis->getIntf() ); pOsFactory->changeCursor( OSFactory::kResizeNWSE ); int newWidth = pEvtMotion->getXPos() - pThis->m_xPos + pThis->m_width; int newHeight = pEvtMotion->getYPos() - pThis->m_yPos + pThis->m_height; // Check boundaries if( newWidth < pThis->m_rLayout.getMinWidth() ) { newWidth = pThis->m_rLayout.getMinWidth(); } if( newWidth > pThis->m_rLayout.getMaxWidth() ) { newWidth = pThis->m_rLayout.getMaxWidth(); } if( newHeight < pThis->m_rLayout.getMinHeight() ) { newHeight = pThis->m_rLayout.getMinHeight(); } if( newHeight > pThis->m_rLayout.getMaxHeight() ) { newHeight = pThis->m_rLayout.getMaxHeight(); } // Create a resize command CmdGeneric *pCmd = new CmdResize( pThis->getIntf(), pThis->m_rLayout, newWidth, newHeight ); // Push the command in the asynchronous command queue AsyncQueue *pQueue = AsyncQueue::instance( pThis->getIntf() ); pQueue->remove( "resize" ); pQueue->push( CmdGenericPtr( pCmd ) );}
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