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📄 ctrl_generic.hpp

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/***************************************************************************** * ctrl_generic.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_generic.hpp 9596 2004-12-17 23:39:34Z ipkiss $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef CTRL_GENERIC_HPP#define CTRL_GENERIC_HPP#include "../src/skin_common.hpp"#include "../utils/pointer.hpp"#include "../utils/fsm.hpp"#include "../utils/ustring.hpp"#include "../utils/observer.hpp"class EvtGeneric;class OSGraphics;class GenericLayout;class Position;class TopWindow;class VarBool;/// Base class for controlsclass CtrlGeneric: public SkinObject, public Observer<VarBool>{    public:        virtual ~CtrlGeneric();        /// Handle an event on the control        virtual void handleEvent( EvtGeneric &rEvent ) {}        /// Check whether coordinates are inside the control        virtual bool mouseOver( int x, int y ) const { return false; }        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest ) {}        /// Set the position and the associated layout of the control        virtual void setLayout( GenericLayout *pLayout,                                const Position &rPosition );        /// Get the position of the control in the layout, if any        virtual const Position *getPosition() const { return m_pPosition; }        /// Get the text of the tooltip        virtual UString getTooltipText() const            { return UString( getIntf(), "" ); }        /// Overload this method if you want to do something special when        /// the layout is resized        virtual void onResize() {}        /// Get the help text        virtual const UString &getHelpText() const { return m_help; }        /// Return true if the control can gain the focus        virtual bool isFocusable() const { return false; }        /// Return true if the control is visible        virtual bool isVisible() const;        /// Get the type of control (custom RTTI)        virtual string getType() const { return ""; }    protected:        // If pVisible is NULL, the control is always visible        CtrlGeneric( intf_thread_t *pIntf, const UString &rHelp,                     VarBool *pVisible = NULL );        /// Tell the layout when the image has changed, with the size of the        /// rectangle to repaint and its offset.        /// Use the default values to repaint the whole window        virtual void notifyLayout( int witdh = -1, int height = -1,                                   int xOffSet = 0, int yOffSet = 0 ) const;        /// Same as notifyLayout(), but takes optional images as parameters.        /// The maximum size(s) of the images will be used for repainting.        void notifyLayoutMaxSize( const OSGraphics *pImg1 = NULL,                                  const OSGraphics *pImg2 = NULL );        /// Ask the layout to capture the mouse        virtual void captureMouse() const;        /// Ask the layout to release the mouse        virtual void releaseMouse() const;        /// Notify the window the tooltip has changed        virtual void notifyTooltipChange() const;        /// Get the associated window, if any        virtual TopWindow *getWindow() const;        /// Overload this method if you want to do something special when        /// the Position object is set        virtual void onPositionChange() {}        /// Overload this method to get notified of bool variable changes        virtual void onVarBoolUpdate( VarBool &rVar ) {}    private:        /// Associated layout        GenericLayout *m_pLayout;        /// Position in the layout        Position *m_pPosition;        /// Help text        UString m_help;        /// Visibilty variable        VarBool *m_pVisible;        /// Method called when an observed bool variable is changed        virtual void onUpdate( Subject<VarBool> &rVariable );};typedef CountedPtr<CtrlGeneric> CtrlGenericPtr;#endif

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