📄 ctrl_text.hpp
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/***************************************************************************** * ctrl_text.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_text.hpp 9596 2004-12-17 23:39:34Z ipkiss $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef CTRL_TEXT_HPP#define CTRL_TEXT_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"#include <string>class GenericFont;class GenericBitmap;class OSTimer;class UString;class VarText;/// Class for control textclass CtrlText: public CtrlGeneric, public Observer<VarText>{ public: /// Create a text control with the optional given color CtrlText( intf_thread_t *pIntf, VarText &rVariable, const GenericFont &rFont, const UString &rHelp, uint32_t color, VarBool *pVisible ); virtual ~CtrlText(); /// Handle an event virtual void handleEvent( EvtGeneric &rEvent ); /// Check whether coordinates are inside the control virtual bool mouseOver( int x, int y ) const; /// Draw the control on the given graphics virtual void draw( OSGraphics &rImage, int xDest, int yDest ); /// Set the text of the control, with an optional color /// This takes effect immediatly void setText( const UString &rText, uint32_t color = 0xFFFFFFFF ); /// Get the type of control (custom RTTI) virtual string getType() const { return "text"; } private: /// Finite state machine of the control FSM m_fsm; /// Variable associated to the control VarText &m_rVariable; /// Callback objects Callback m_cmdToManual; Callback m_cmdManualMoving; Callback m_cmdManualStill; Callback m_cmdMove; /// The last received event EvtGeneric *m_pEvt; /// Font used to render the text const GenericFont &m_rFont; /// Color of the text uint32_t m_color; /// Image of the text GenericBitmap *m_pImg; /// Image of the text, repeated twice and with some blank between; /// useful to display a 'circular' moving text... GenericBitmap *m_pImgDouble; /// Current image (should always be equal to m_pImg or m_pImgDouble) GenericBitmap *m_pCurrImg; /// Position of the left side of the moving text int m_xPos; /// Offset between the mouse pointer and the left side of the /// moving text int m_xOffset; /// Timer to move the text OSTimer *m_pTimer; /// Callback functions static void transToManual( SkinObject *pCtrl ); static void transManualMoving( SkinObject *pCtrl ); static void transManualStill( SkinObject *pCtrl ); static void transMove( SkinObject *pCtrl ); /// Callback for the timer static void updateText( SkinObject *pCtrl ); /// Method called when the observed variable is modified virtual void onUpdate( Subject<VarText> &rVariable ); /// Display the text on the control void displayText( const UString &rText ); /// Helper function to set the position in the correct interval void adjust( int &position ); /// Update the behaviour of the text whenever the control size changes virtual void onChangePosition();};#endif
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