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📄 ctrl_text.hpp

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/***************************************************************************** * ctrl_text.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: ctrl_text.hpp 9596 2004-12-17 23:39:34Z ipkiss $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef CTRL_TEXT_HPP#define CTRL_TEXT_HPP#include "ctrl_generic.hpp"#include "../utils/fsm.hpp"#include "../utils/observer.hpp"#include <string>class GenericFont;class GenericBitmap;class OSTimer;class UString;class VarText;/// Class for control textclass CtrlText: public CtrlGeneric, public Observer<VarText>{    public:        /// Create a text control with the optional given color        CtrlText( intf_thread_t *pIntf, VarText &rVariable,                  const GenericFont &rFont, const UString &rHelp,                  uint32_t color, VarBool *pVisible );        virtual ~CtrlText();        /// Handle an event        virtual void handleEvent( EvtGeneric &rEvent );        /// Check whether coordinates are inside the control        virtual bool mouseOver( int x, int y ) const;        /// Draw the control on the given graphics        virtual void draw( OSGraphics &rImage, int xDest, int yDest );        /// Set the text of the control, with an optional color        /// This takes effect immediatly        void setText( const UString &rText, uint32_t color = 0xFFFFFFFF );        /// Get the type of control (custom RTTI)        virtual string getType() const { return "text"; }    private:        /// Finite state machine of the control        FSM m_fsm;        /// Variable associated to the control        VarText &m_rVariable;        /// Callback objects        Callback m_cmdToManual;        Callback m_cmdManualMoving;        Callback m_cmdManualStill;        Callback m_cmdMove;        /// The last received event        EvtGeneric *m_pEvt;        /// Font used to render the text        const GenericFont &m_rFont;        /// Color of the text        uint32_t m_color;        /// Image of the text        GenericBitmap *m_pImg;        /// Image of the text, repeated twice and with some blank between;        /// useful to display a 'circular' moving text...        GenericBitmap *m_pImgDouble;        /// Current image (should always be equal to m_pImg or m_pImgDouble)        GenericBitmap *m_pCurrImg;        /// Position of the left side of the moving text        int m_xPos;        /// Offset between the mouse pointer and the left side of the        /// moving text        int m_xOffset;         /// Timer to move the text        OSTimer *m_pTimer;        /// Callback functions        static void transToManual( SkinObject *pCtrl );        static void transManualMoving( SkinObject *pCtrl );        static void transManualStill( SkinObject *pCtrl );        static void transMove( SkinObject *pCtrl );        /// Callback for the timer        static void updateText( SkinObject *pCtrl );        /// Method called when the observed variable is modified        virtual void onUpdate( Subject<VarText> &rVariable );        /// Display the text on the control        void displayText( const UString &rText );        /// Helper function to set the position in the correct interval        void adjust( int &position );        /// Update the behaviour of the text whenever the control size changes        virtual void onChangePosition();};#endif

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