📄 win32_window.hpp
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/***************************************************************************** * win32_window.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_window.hpp 10735 2005-04-18 21:21:09Z ipkiss $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef WIN32_WINDOW_HPP#define WIN32_WINDOW_HPP#include "../src/os_window.hpp"#include <windows.h>#include <ole2.h> // LPDROPTARGET/// Win32 implementation of OSWindowclass Win32Window: public OSWindow{ public: Win32Window( intf_thread_t *pIntf, GenericWindow &rWindow, HINSTANCE hInst, HWND hParentWindow, bool dragDrop, bool playOnDrop, Win32Window *pParentWindow ); virtual ~Win32Window(); // Show the window virtual void show( int left, int top ) const; // Hide the window virtual void hide() const; /// Move and resize the window virtual void moveResize( int left, int top, int width, int height ) const; /// Bring the window on top virtual void raise() const; /// Set the opacity of the window (0 = transparent, 255 = opaque) virtual void setOpacity( uint8_t value ) const; /// Toggle the window on top virtual void toggleOnTop( bool onTop ) const; /// Getter for the window handle HWND getHandle() const { return m_hWnd; } private: /// Window handle HWND m_hWnd; /// Indicates whether the window handles drag&drop events bool m_dragDrop; /// Drop target LPDROPTARGET m_pDropTarget; /// Indicates whether the window is layered mutable bool m_isLayered; /// Parent window Win32Window *m_pParent;};#endif
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