📄 win32_factory.hpp
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/***************************************************************************** * win32_factory.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_factory.hpp 8116 2004-07-04 22:22:10Z adn $ * * Authors: Cyril Deguet <asmax@via.ecp.fr> * Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA. *****************************************************************************/#ifndef WIN32_FACTORY_HPP#define WIN32_FACTORY_HPP#ifndef _WIN32_WINNT# define _WIN32_WINNT 0x0500#endif#include <windows.h>#include "../src/os_factory.hpp"#include <map>/// Class used to instanciate Win32 specific objectsclass Win32Factory: public OSFactory{ public: Win32Factory( intf_thread_t *pIntf ); virtual ~Win32Factory(); /// Initialization method virtual bool init(); /// Instantiate an object OSGraphics. virtual OSGraphics *createOSGraphics( int width, int height ); /// Get the instance of the singleton OSLoop. virtual OSLoop *getOSLoop(); /// Destroy the instance of OSLoop. virtual void destroyOSLoop(); /// virtual void minimize(); /// Instantiate an OSTimer with the given callback virtual OSTimer *createOSTimer( const Callback &rCallback ); /// Instantiate an OSWindow object virtual OSWindow *createOSWindow( GenericWindow &rWindow, bool dragDrop, bool playOnDrop, OSWindow *pParent ); /// Instantiate an object OSTooltip. virtual OSTooltip *createOSTooltip(); /// Get the directory separator virtual const string &getDirSeparator() const { return m_dirSep; } /// Get the resource path virtual const list<string> &getResourcePath() const { return m_resourcePath; } /// Get the screen size virtual int getScreenWidth() const; virtual int getScreenHeight() const; /// Get the work area (screen area without taskbars) virtual Rect getWorkArea() const; /// Get the position of the mouse virtual void getMousePos( int &rXPos, int &rYPos ) const; /// Change the cursor virtual void changeCursor( CursorType_t type ) const; /// Delete a directory recursively virtual void rmDir( const string &rPath ); /// Map to find the GenericWindow associated with a Win32Window map<HWND, GenericWindow*> m_windowMap; /// Functions dynamically loaded from the dll, because they don't exist /// on Win9x/NT4 // We dynamically load msimg32.dll to get a pointer to TransparentBlt() BOOL (WINAPI *TransparentBlt)( HDC, int, int, int, int, HDC, int, int, int, int, UINT ); BOOL (WINAPI *AlphaBlend)( HDC, int, int, int, int, HDC, int, int, int, int, BLENDFUNCTION ); // Idem for user32.dll and SetLayeredWindowAttributes() BOOL (WINAPI *SetLayeredWindowAttributes)( HWND, COLORREF, BYTE, DWORD ); private: /// Handle of the instance HINSTANCE m_hInst; /// Handle of the parent window HWND m_hParentWindow; /// Handle on msimg32.dll (for TransparentBlt) HINSTANCE m_hMsimg32; /// Handle on user32.dll (for SetLayeredWindowAttributes) HINSTANCE m_hUser32; /// Directory separator const string m_dirSep; /// Resource path list<string> m_resourcePath;};#endif
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