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📄 win32_factory.hpp

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/***************************************************************************** * win32_factory.hpp ***************************************************************************** * Copyright (C) 2003 VideoLAN * $Id: win32_factory.hpp 8116 2004-07-04 22:22:10Z adn $ * * Authors: Cyril Deguet     <asmax@via.ecp.fr> *          Olivier Teuli鑢e <ipkiss@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111, USA. *****************************************************************************/#ifndef WIN32_FACTORY_HPP#define WIN32_FACTORY_HPP#ifndef _WIN32_WINNT#   define _WIN32_WINNT 0x0500#endif#include <windows.h>#include "../src/os_factory.hpp"#include <map>/// Class used to instanciate Win32 specific objectsclass Win32Factory: public OSFactory{    public:        Win32Factory( intf_thread_t *pIntf );        virtual ~Win32Factory();        /// Initialization method        virtual bool init();        /// Instantiate an object OSGraphics.        virtual OSGraphics *createOSGraphics( int width, int height );        /// Get the instance of the singleton OSLoop.        virtual OSLoop *getOSLoop();        /// Destroy the instance of OSLoop.        virtual void destroyOSLoop();        ///        virtual void minimize();        /// Instantiate an OSTimer with the given callback        virtual OSTimer *createOSTimer( const Callback &rCallback );        /// Instantiate an OSWindow object        virtual OSWindow *createOSWindow( GenericWindow &rWindow,                                          bool dragDrop, bool playOnDrop,                                          OSWindow *pParent );        /// Instantiate an object OSTooltip.        virtual OSTooltip *createOSTooltip();        /// Get the directory separator        virtual const string &getDirSeparator() const { return m_dirSep; }        /// Get the resource path        virtual const list<string> &getResourcePath() const            { return m_resourcePath; }        /// Get the screen size        virtual int getScreenWidth() const;        virtual int getScreenHeight() const;        /// Get the work area (screen area without taskbars)        virtual Rect getWorkArea() const;        /// Get the position of the mouse        virtual void getMousePos( int &rXPos, int &rYPos ) const;        /// Change the cursor        virtual void changeCursor( CursorType_t type ) const;        /// Delete a directory recursively        virtual void rmDir( const string &rPath );        /// Map to find the GenericWindow associated with a Win32Window        map<HWND, GenericWindow*> m_windowMap;        /// Functions dynamically loaded from the dll, because they don't exist        /// on Win9x/NT4        // We dynamically load msimg32.dll to get a pointer to TransparentBlt()        BOOL (WINAPI *TransparentBlt)( HDC, int, int, int, int,                                       HDC, int, int, int, int, UINT );        BOOL (WINAPI *AlphaBlend)( HDC, int, int, int, int,                                   HDC, int, int, int, int, BLENDFUNCTION );        // Idem for user32.dll and SetLayeredWindowAttributes()        BOOL (WINAPI *SetLayeredWindowAttributes)( HWND, COLORREF,                                                   BYTE, DWORD );    private:        /// Handle of the instance        HINSTANCE m_hInst;        /// Handle of the parent window        HWND m_hParentWindow;        /// Handle on msimg32.dll (for TransparentBlt)        HINSTANCE m_hMsimg32;        /// Handle on user32.dll (for SetLayeredWindowAttributes)        HINSTANCE m_hUser32;        /// Directory separator        const string m_dirSep;        /// Resource path        list<string> m_resourcePath;};#endif

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